Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's the ONLY MOD that does what it does. PLEASE make it possible to find in a search.
If not, join the Modding Discord and open a ticket for direct assistance https://discord.gg/uPbuYVjJQq
I haven't updated this mod in quite a bit, although I plan to have a look into a solution soon.
Once KitchenLib's next update is out of Beta I'll be updating all my mods for various bug fixes, and features
为什么不直接生更多呢!
Being able to have access to all items in an unlimited way made me able to explore a lot more the game mechanic and it helped me to get better at it. It's also nice to just create fully automatic kitchen just for fun!
You can still spawn Cherries in (Along with many other hidden appliances) using the manual IDs down the bottom
Should be fixed now, update KitchenLib to v0.3.6
They can't be moved after placement.
They are normally used in fixed positions on the christmas themed map layouts.