RimWorld
Grimworld: Autoguns
58 Komentar
NoHud 22 Agu @ 4:10pm 
Works great on 1.5 with CE after rigorous testing. It's lightweight as hell and easy to edit xmls. No DLL included, so updates should be easy until the jump to 1.6 is made.
Anyone looking to replace these guns after the fiasco with Clash and the Grimworld mods should feel comfortable doing so. Character editor or RimmSqol will allow you to make little adjustments like changing individual damage, range, or sounds so you can change the rounds to something from a different warhammer mod for instance.
Or you could just use XML.
Either way, fantastic mod, exactly what I was looking for. Now I have the guns I want and the outfits I want without sacrificing anything major. Thanks!
Ronin 17 Jul @ 9:19pm 
1.6 pls?
GeekyRaptorStudios 1 Jul @ 1:30pm 
1.5 pls?
PremierVader 20 Okt 2023 @ 1:18pm 
Hey how does this interact with the new Grimworld series of mods? They also got these guns in them. Can I use both mods at once?
synister 8 Okt 2023 @ 1:05am 
for those asking, this is in the github list of supported third party mods for combat extended
Mr Gold 30 Agu 2023 @ 6:16pm 
is this mod combat extended compatable?
SgAres 29 Jun 2023 @ 4:21am 
nice! also can you add a combat shotgun?
Corvo Manso 6 Jun 2023 @ 2:16am 
Nice, That's perfect. Every 40k mod out there makes even the pistols a mass destruction weapon and break the game balance. Your mods are one of the few and welcomed exceptions. Thanks!
Sparky  [pembuat] 3 Jun 2023 @ 8:59am 
@Corvo Manso - I Tried to keep them as balanced as possible in relation to the base game weapons. Most of the weapons either have high burst count but low damage per shot or higher damage but slower fire rate to compensate
Corvo Manso 3 Jun 2023 @ 1:39am 
How balanced are they? Do they have crazy numbers like 50 damage for each shot in a 6 burst every 1.50 secs?
Litz 25 Mei 2023 @ 10:39am 
Playing with this mod, i've had problems with the ammo, as i can't find it, craft it, or others using them just standing and pointing
SgAres 18 Mei 2023 @ 2:25am 
can you add combat shotgun?
whenwrašk 3 Apr 2023 @ 6:05pm 
is there some way to prevent other factions and ruins from having these? i have an idea for a warped-in guardsman squad, and it would work better if only my guys had access to them. cheers for these mods in any case
Slye_Fox 31 Mar 2023 @ 12:11pm 
Could we get these as a style?
Vidote 8 Mar 2023 @ 4:42am 
CE compatible?
Sparky  [pembuat] 22 Feb 2023 @ 10:57am 
@Quickstraw - Thanks for pointing that out, I must have missed that one. I'll add it to the list of minor fixes for when the mod is next updated
Quickstraw 22 Feb 2023 @ 10:41am 
This is a really cool mod. I made a small patch that makes the names more generic.

Also I noticed a small typo. In the autoguns' descriptions, it says "thier ease of manufacturing" rather than their ease of manufacturing.
SolarFlare1234 3 Feb 2023 @ 3:52pm 
40k with CE would make centipedes look like tribals
Random Text 8 Jan 2023 @ 3:05pm 
I found that having the Combat Extended Mod doesn't allow the weapons to be fired. You are basically forced to either use YaoYao's combat mod or ditch these weapons entirely.
bruh 7 Jan 2023 @ 10:09am 
Hey can you help me out here for some reason none of the bullets come out of the auto guns and the melee weapons don't hit either
Hyeenu 14 Des 2022 @ 2:37am 
Loving these Grimworld mods! Keep up the great work :D
Emperors Champion Dragos 13 Des 2022 @ 11:45am 
@jacksondaxhacker I recommend you check out the Adeptus Mechanicus Armory mod
GlockenGold 13 Des 2022 @ 11:07am 
Can't get a log atm, but I fixed it for myself by just removing the trailing whitespace on line 354 of ThingDefs Weapons. Description of Gun_Hiveworldautopistol, literally just remove the space before the closing tag.
Sparky  [pembuat] 13 Des 2022 @ 9:18am 
@GlockenGold - Could you post a log? I don't get any errors on my end so it may be a compatibility issue I can patch
GlockenGold 13 Des 2022 @ 6:40am 
The hiveworld autopistol has trailing whitespace in the description. Not an actual problem, but it shows as a red error on startup, so removing it would be nice.
Sparky  [pembuat] 11 Des 2022 @ 8:05am 
@Draconis🐊 - I tried to balance them fairly around vanilla weapons, some weapons are slightly stronger than their vanilla counterparts but have higher costs to account for that. Some weapons are actually weaker like the Orlock Autogun which is an assault rifle that unlocks at blowback operation but has worse stats than the standard assault rifle. The only outlier is the Heavy Stubber which does I believe 15 damage per shot and fires in 16 shot bursts, however is has a very long cool-down between bursts, very low accuracy and is heavy enough that you'll be hard pressed to significantly armour anyone holding it
nielsenc87 11 Des 2022 @ 1:04am 
This mod is having me feel some type of way
Draconis🐊 11 Des 2022 @ 12:30am 
What are the stats on these? I see a lot of weapon mods and when I install them the weapon stats are bonkers like pistols with range 40+ then it turns out they are CE compatible and the maker added wonky stats for vanilla because they don't play vanilla.
jacksondaxhacker 9 Des 2022 @ 10:51pm 
Also, will we be seeing Adeptus Mechanicus weapons at some point, I want arc rifles, galvanic rifles, volkite guns, and transuranic arquebusses. Those are all some of the coolest things in 40K imo
Evil_Freaking_Skeleton 9 Des 2022 @ 8:44pm 
and it was happening with the revovler too
Evil_Freaking_Skeleton 9 Des 2022 @ 8:44pm 
it happened when a pawn trys to hunt somthing. im going to assume its an issue with simple sidearms? but i dont know much about compatability
Sparky  [pembuat] 9 Des 2022 @ 7:50pm 
@hello copter - I can't seem to recreate the problem on my end so I'm assuming it must be a compatibility issue with another mod
Evil_Freaking_Skeleton 9 Des 2022 @ 2:49pm 
im having a bug where when i try to fire the sawed off shotgun the game crashes. i havent seen if its diffrent with the other guns but i was wondering if its a load order issue
Blake 9 Des 2022 @ 9:28am 
Woohoo! More 40k Mods!
jacksondaxhacker 9 Des 2022 @ 5:04am 
@sparky I had another brilliant idea for a 40K mod although a little more in-depth than just weapons. Theoretically, using the same system as Steel Torrent or VFE: Pirates' warcaskets, could you add 40K vehicles? I prefer the idea of the vehicles being glorified warcaskets, since you can have the body of the vehicle be the torso, the vehicle's turret be the head, any addons like sponsons be the shoulders, and of course the weapon be the weapon. Although Steel Torrent is more a dedicated vehicle mod.
shane_357 8 Des 2022 @ 5:35am 
How do they perform compared to vanilla weapons?
TricksForSwitchz 8 Des 2022 @ 1:18am 
You’re epic man, thanks for the grimdark stuff,
If we get melta’s and plasma’s in the next content drop you’ll make me act up bruh
DJ_Indominus 7 Des 2022 @ 5:01pm 
Love these
jacksondaxhacker 7 Des 2022 @ 12:20pm 
Nice, I'm excited to see what you do next.
Bazdank 7 Des 2022 @ 12:07pm 
We need bolters!!
Sparky  [pembuat] 7 Des 2022 @ 11:04am 
@jacksondaxhacker - Eventually, special weapons will be their own pack, they're on the to do list.
Emperors Champion Dragos 6 Des 2022 @ 7:39pm 
Love this, thanks.
jacksondaxhacker 6 Des 2022 @ 3:07pm 
Can you make a few of the more fancy weapons, like meltaguns?
Francis 6 Des 2022 @ 1:43pm 
Brother! Get the bolter! THE HEAVY BOLTER!
RobinWyb 6 Des 2022 @ 7:25am 
By the Emperor! Needed some more armaments, any chance we could get a Baneblade shipped next? How about a couple Valkyrie's eh?
Velvet 6 Des 2022 @ 5:57am 
CE patches are rarely made by mod authors, and almost always submitted to be incorporated into CE itself. I really don't understand how I know that but people that actually use CE don't.
PhD in Suetology Studies 6 Des 2022 @ 5:34am 
Sorry for common question - CE?
Daisuke 6 Des 2022 @ 5:11am 
I can tell some of said guns have a lot of inspiration from Darktide.

However I love darktide and it's dope I get to use the weapons from it so keep up the great mods
biguan9 5 Des 2022 @ 9:30pm 
I LOVE you ts.
Litexi 5 Des 2022 @ 9:19pm 
@Sparky - You madlad, you've done and did it again. I had a peek a this before going to bed! I can't wait to test it out on my current play through. I have the Cadian gear and everything going as well.