RimWorld

RimWorld

293 ratings
Grimworld: Autoguns
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Mod, 1.4
File Size
Posted
Updated
927.679 KB
5 Dec, 2022 @ 10:14am
14 Dec, 2022 @ 9:02am
3 Change Notes ( view )

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Grimworld: Autoguns

Description
Hey there fellow scavs and scabs.

I have another selection of equipment from the 41st millennium here for you all, a collection of autoguns and stub guns beloved by guardsmen and hive gangers alike.


Details:

Adds 8 new firearms inspired by Warhammer 40k, craftable by progressing through the standard firearm research trees.

Currently Included are the Agripinaa MKII Autogun and its tanker variant, a Heavy Stubber, a Militarum Shotgun/Sawn Off Shotgun, an Orlock Autogun, Hiveworld Autopistol and the Zarona MKII Stub Revolver.

All textures are 512 x 512


Recommended mods:

Graphics Settings+

Camera+



If you enjoy my work then feel free to tip, it'll help me dedicate more hours to making more mods.

Ko-Fi Link [ko-fi.com]
58 Comments
NoHud 22 Aug @ 4:10pm 
Works great on 1.5 with CE after rigorous testing. It's lightweight as hell and easy to edit xmls. No DLL included, so updates should be easy until the jump to 1.6 is made.
Anyone looking to replace these guns after the fiasco with Clash and the Grimworld mods should feel comfortable doing so. Character editor or RimmSqol will allow you to make little adjustments like changing individual damage, range, or sounds so you can change the rounds to something from a different warhammer mod for instance.
Or you could just use XML.
Either way, fantastic mod, exactly what I was looking for. Now I have the guns I want and the outfits I want without sacrificing anything major. Thanks!
Ronin 17 Jul @ 9:19pm 
1.6 pls?
GeekyRaptorStudios 1 Jul @ 1:30pm 
1.5 pls?
PremierVader 20 Oct, 2023 @ 1:18pm 
Hey how does this interact with the new Grimworld series of mods? They also got these guns in them. Can I use both mods at once?
synister 8 Oct, 2023 @ 1:05am 
for those asking, this is in the github list of supported third party mods for combat extended
Mr Gold 30 Aug, 2023 @ 6:16pm 
is this mod combat extended compatable?
SgAres 29 Jun, 2023 @ 4:21am 
nice! also can you add a combat shotgun?
Corvo Manso 6 Jun, 2023 @ 2:16am 
Nice, That's perfect. Every 40k mod out there makes even the pistols a mass destruction weapon and break the game balance. Your mods are one of the few and welcomed exceptions. Thanks!
Sparky  [author] 3 Jun, 2023 @ 8:59am 
@Corvo Manso - I Tried to keep them as balanced as possible in relation to the base game weapons. Most of the weapons either have high burst count but low damage per shot or higher damage but slower fire rate to compensate
Corvo Manso 3 Jun, 2023 @ 1:39am 
How balanced are they? Do they have crazy numbers like 50 damage for each shot in a 6 burst every 1.50 secs?