Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Complete Collection
857 kommentarer
greenphoenix23  [ophavsmand] 1. okt. kl. 19:45 
Update is now live so shouldn't be any more goofy behavior. I don't think it will play nice with any bugged lords you might have already recruited, but I think it will be save game compatible, it just might refresh your dwarf lord list (and make you wait a few turns to get more). The joys of patching mods.
New campaigns will be all good though!

Let me know if you have any issues!
Malefic 1. okt. kl. 17:29 
np, thank you for all your hard work on this. it all looks amazing.
greenphoenix23  [ophavsmand] 1. okt. kl. 16:13 
I'm guessing you are using the new SFO compatibility patch?
If so, the problem is I forgot to push the update for this to go along with it.
It will go live tonight.
The units not being available in skirmish is probably also from that, but I will dpuble check. It was working on my end with the updated version.

Sorry for the inconvenience!
Malefic 1. okt. kl. 13:29 
all of my new lords are invisible, and none of the new units are available in skirmish? Ive tried redownloading and what not but nada, has anyone else run into this?
TheLostOne 23. sep. kl. 14:33 
awesome. thanks!
greenphoenix23  [ophavsmand] 22. sep. kl. 20:33 
Yes! With the update for that out, I should be able to get the submod out sometime this week / weekend.
TheLostOne 22. sep. kl. 15:52 
still working on a sfo submod?
Versal 16. sep. kl. 23:37 
@greenphoenix23 Thanks! I didn't even think about that.
greenphoenix23  [ophavsmand] 16. sep. kl. 21:21 
@Caleb Perdita
Good catch! That was actually unintended. I goofed when I was copying them over from the standalone pack (where I was doing all my testing) and missed their ammunition.
Just put out a quick hotfix for that!
Caleb Perdita 16. sep. kl. 10:24 
ok i like the new crank gunners, more effective than I remember, but for me they have too little ammo at 13, where taking out one unshielded Black Orc unit took half their ammo.
greenphoenix23  [ophavsmand] 15. sep. kl. 21:23 
@Cyno
Glad to hear!

@Versal
That is intended. The riders use secondary ammo which does not show in the tooltip, but do actually have ammo to throw their bombs.
Versal 15. sep. kl. 13:48 
Earth Borer Mining Drill has no ammo (zero).
Cyno 15. sep. kl. 11:12 
I managed to fix my crash by unsubscribing and re-subscribing to the mod.
Everything’s working now.
greenphoenix23  [ophavsmand] 15. sep. kl. 5:19 
Have you tried running just my mod by itself? Crashes during loading sound most likely like a database conflict between two mods.

Please let me know!
Cyno 14. sep. kl. 23:54 
Hyello

Just wanted to let you know I’m running into a crash on the loading screen into campaign when this mod is enabled.

I’m not sure if it’s another mod clashing with Lost & Found Dwarfs: Complete Collection, but disabling this mod lets me start and play campaigns without any issues. With it enabled, the game always crashes at the campaign loading screen.

I’ll be testing more mod combos later today to see if I can narrow down if there’s a specific conflict or submod causing the problem.
greenphoenix23  [ophavsmand] 14. sep. kl. 15:09 
Small Update!
Tweaked Crank Gunners performance and cost. They should now hopefully be more worth their actual cost! Increased number of shots per volley, reduced reload time, and increased projectile penetration to make them significantly better against infantry units. Feedback appreciated!

Also cleaned up some back end stuff involving Belegar's Oath Stone skill
greenphoenix23  [ophavsmand] 14. sep. kl. 15:06 
@lutherdamian63
laf_dwf_inf_crank_gunners

@Caleb Perdita
Sadly yes, though it is just a UI issue. The units are not actually recruitable. I am currently trying to find if there is a way to fix that.
Tal'Raziid 14. sep. kl. 14:43 
What was the update?
Caleb Perdita 11. sep. kl. 16:58 
I remember when I last played this mod, the MCM to disable units didnt work properly and the disabled units still showed up in campaign in their recruitment buildings. Is that still the case atm?
lutherdamian63 10. sep. kl. 3:56 
could i get the crank gunners unit key?
greenphoenix23  [ophavsmand] 6. sep. kl. 20:51 
Is this a new campaign? Or a previous save? It won't show up properly if you add it mid save.

If it is a new campaign, I would try unsubscribing from both this and Mixu's Unlocker, opening the game, closing the game, then resubscribing.
Sometimes steam acts up with updating mods.

Let me know if that fixes it!
PhillipMcCrak 6. sep. kl. 10:52 
Can someone help me figure out where I've gone wrong please? I have both Mixu's Unlocker and Audio Mixer, but I don't seem to have access to the prospector hero even though the panel is unlocked on the hero recruitment screen.
greenphoenix23  [ophavsmand] 4. sep. kl. 18:34 
I have no plans to make a Radious submod. If someone else wants to, I would be happy to link it though!
Waaaaaaagh 4. sep. kl. 6:27 
could you make a Radious submod? :dogmeng:
greenphoenix23  [ophavsmand] 3. sep. kl. 20:40 
The update for this will come in a couple of days. I plan to use a new modding tool they gave us to clean up some of the jank with Belegar's skills.
n.pedrazalis 3. sep. kl. 20:01 
Hello the mod is outated in my mod manager uptate please
Altey 1. sep. kl. 8:09 
You can still add slayer engineers and slayer runesmiths as hero/infantry, including some of slayer rors from old lore
greenphoenix23  [ophavsmand] 1. sep. kl. 7:03 
@Smeef | NL
Thanks! I hope you enjoy!

@Atley
I want to touch them eventually, but I'm not sure how much else there is to add. They added most of what I had originally planned out for a potential slayer Expansion.
Altey 1. sep. kl. 2:47 
Do you plan to do slayer expansion?
Smeef | NL 31. aug. kl. 13:27 
Thanks, this is a great mod. :steamhappy:
greenphoenix23  [ophavsmand] 31. aug. kl. 9:27 
@Smeef | NL
And it is patched!

@marc.on.pluto514
There is not currently. I am planning on making one soon, though.
marc.on.pluto514 31. aug. kl. 9:17 
is there a sfo submod on workshop for this?
greenphoenix23  [ophavsmand] 31. aug. kl. 9:09 
Good catch!
They are currently affected by "Honoured by Grimnir" but it looks like I missed them on "Grimnir's Heirs"
I'll get that patched asap! (will be save compatible)
Smeef | NL 31. aug. kl. 7:17 
Do red line skills still apply to Earth Borers properly? I don't see the unit card in the pop-up.
greenphoenix23  [ophavsmand] 30. aug. kl. 23:39 
Small update to fix a couple of graphics bugs.
Should be no more mounted dwarfs T-posing and the destroyed models for juggernauts will also display properly.
greenphoenix23  [ophavsmand] 19. aug. kl. 19:46 
Quick update: Fixed the display for Sappers incorrectly showing they had 360 degree firing when selecting them. No functionality has changes and is fully save compatible.
ChopChop 17. aug. kl. 3:47 
Thank you very much for the update, i have updated my submods accordingly :TalismanCrown: Happy days :TalismanDwarf:
greenphoenix23  [ophavsmand] 16. aug. kl. 13:15 
Yes, though as a head up if you are using Belegar you might need to reset his skills if you took the Tunnel Warfare skill. Had to fix an old table and I think it will eat the point if you had it chosen before. Everything else is 100% compatible!

(Also, it is always good to keep a backup of the mods just in case if you update mid-campaign!)
Leonardo 16. aug. kl. 13:07 
Is it safe to disable the mining expansion with ongoing campaign and replace it with jsut this? I had both on during the mining beta
greenphoenix23  [ophavsmand] 16. aug. kl. 12:52 
Update!
1. Now includes all the mining content from the Mining Expansion!
Note: The new generic hero does require Mixu's Mixer to show up. And the Audio Mixer listed as required to hear the custom voices.

2. Fixed the range for the Oath Stone abilities to match the vanilla buff from a recent patch

3. Fixed some table stuff for compatibility. Thanks ChopChop!
greenphoenix23  [ophavsmand] 14. aug. kl. 20:10 
That sounds like a mod incompatibility with mine. I would look at any other mods you have that mess with dwarf visuals or dwarf lords.
ReaperOfZombies 14. aug. kl. 19:47 
an odd question, probably unrelated to your mod.
some of my dwarf models are missing helmet models/top of the head (lords)
would you happen to know a common cause of this? googles being pretty vague
greenphoenix23  [ophavsmand] 4. aug. kl. 5:48 
@Leonardo
Thanks for the report!
I'll look into it!
Leonardo 3. aug. kl. 23:39 
Hello, currently Belegar's mount model on the campaign map is bugged for me, possibly caused by the recent file compression update by CA. Looks fine in battle when I tried it.
AwDiddums 3. aug. kl. 16:31 
Thanks! If the Mining expansion ends up using the same tables, that’ll work perfectly. Sounds like a solid plan - appreciate the heads-up!
greenphoenix23  [ophavsmand] 3. aug. kl. 16:12 
@AwDiddums
Go for it! Just make this a required submod (and leave the model files out of yours) and it's all good!
Though, if you want you can include the stuff from the Mining Expansion I just added as that content will be coming here in a week or two. Letting it stay on its own as I fix any bugs that crop up with it.
AwDiddums 3. aug. kl. 16:05 
Would it be alright if I created a submod that’s compatible with Dux’s Dwarf Balance Rework? It would involve some adjustments to fit better alongside it. Of course, I’ll give full credit to you
Balthasar23th 1. aug. kl. 12:51 
@greenphoenix23
A great idea, I'll finish it in the next few days!
Thank you!
greenphoenix23  [ophavsmand] 1. aug. kl. 10:49 
@Balthasar23th
Thanks for the translation!
If you want (to potentially save you time later), you can add the stuff from the Mining Expansion as well since the next update will be adding that to this collection.
Balthasar23th 1. aug. kl. 10:09 
@greenphoenix23
Always happy to help, no problem. I'll update it then. Thanks for your great work, my friend!