Empire of Sin

Empire of Sin

Increased Crew Size
69 Comments
jmwayinc 10 Oct @ 6:49pm 
Any update for the mods ?
SkytheAlicorn 2 Oct @ 8:53pm 
take all the time you need
TacticalFaux  [author] 19 Sep @ 1:45pm 
Thanks for informing me. I am married now but have been swamped with all the legal stuff that follows and buying a house. Been away from my computer for awhile and haven't even been gaming. I would like to get a patch to you guys soon though. I apologize for the delay, and thank you for the support!
Chief 18 Sep @ 12:44am 
Hello. It seems the patch is now official, but your mods need an update. If you have time in real life, I would be very happy if you could update your mods. Without your mods the game is just not fun :BEheart:

Devs statement - Important for Modders: with the recent updates the game sources changed a lot, many of the created modes are not working. Please check your mods for errors and update them if needed.
Dubb Xpert 16 Sep @ 3:55pm 
Hopefully someone can test out if the increased crew size will mess with the mods by TacticalFaux... especially this one and Hireable Goons!
Dubb Xpert 23 Aug @ 5:48pm 
No problem! Congratulations! I read up on that and of course it was already i started blabbing for help.
TacticalFaux  [author] 23 Aug @ 4:49pm 
Hey @Dubb Expert

Mods were broken by the new update. I've been working with devs a little to help ensure that gets reversed. They are somewhat patched in the "patch-test" beta branch of the game but I'll need to update some stuff on my end as well but have been hesitant to do that until that patch makes it to the main branch.

Right now I'm halfway across the world though for my wedding, so I can't update anything at the moment :)

But I intend to once I'm back! Especially if they have the update on the main branch by then.
Dubb Xpert 22 Aug @ 10:50am 
Ive been trying to catch up on the game with the update. I tried to mess with the mod formation and the hirable goons mod and increased crew size didnt work. Not sure what to do. I tried to manually place them into the Romero folder or Paradox but it doesnt work.
lim_333_88 22 Aug @ 5:06am 
TacticalFaux, you know how to change the priority in negotiations so that a gangster is given instead of money?
Changed the order of sentences in scripts (EndWar). But nothing helps, they offer money anyway.
For some reason, the game does not give out such an option, even on the tenth attempt, they always offer only money.
vascio1 6 Aug @ 11:08am 
As soon as the mods start working again, could you explain to me in detail how to install them?
TacticalFaux  [author] 5 Aug @ 6:37am 
@vascio1 Right now most or all mods are broken on the main branch of the game. Some mods work on patch-test beta branch, but I am in part waiting for the main branch to work again before fully updating all my stuff.
vascio1 5 Aug @ 3:08am 
I can't install the mod! Can anyone help me?
TacticalFaux  [author] 4 Aug @ 5:43pm 
Ah, yes. I was aware of that change but I hadn't seen the new code yet. I agree with the suggestion of just updating that slider. Hopefully it doesn't get too hard to control when its a large number.
lim_333_88 4 Aug @ 5:36pm 
TacticalFaux, the developers have added the option to adjust the number of gangsters from 10 to 14.
Lua\Scripts\Config\WorldConfig.lua
-- Max amount of gangsters that you can hire
minCrewSize = 10
maxCrewSize = 14
The minimum and maximum values are specified here, which allows you to adjust the squad size through the slider, in a given range.
as an alternative to updating the mod.
lim_333_88 4 Aug @ 5:26pm 
Here are a couple more fixes that make the game more comfortable for me.
It might be useful.
Upgrade weapons to rank 6 for all gangsters
Lua\World\Actors\Characters\Character.lua

function Character._get:weaponProficiencyMaxTier()
if self.maxTier then
return self.maxTier
end
return math.min(self.inverseTier + 2, #Config.DEFAULTS.CHARACTER.weaponProficiencyKillRequirement)
end
change 2 to 7

correct display of all 65 gangsters in the black book
Lua\UI\CrewController.lua

local NumRows = 5
local NumCols = 12

we change 5 to 6
Or whatever you like, it's a display of vertical and horizontal order.
lim_333_88 4 Aug @ 5:25pm 
opening the archive with the mod,
\steamapps\workshop\content\604540\2897516914\IncreasedCrewSize.zip
Raw~\Lua\World\Faction.lua replace or delete the file Faction.lua
the archive with all the game code is stored in the folder with the game, GameSource_[Custom].zip we find the file in it, Faction.lua

located here GameSource_[Custom]\GameData\Lua\World\Faction.lua
open the file Faction.lua
and find the parameter

function Faction:getMaxCrewSize()
return getWorld().getMaxCrewSize()
end

should be like this
function Faction:getMaxCrewSize()
return 100
end
I used the Notepad++ program for editing, in which case any text editor is suitable.
TacticalFaux  [author] 4 Aug @ 12:48pm 
What lim_333_88 describes sounds like a sensible fix. I hadn't deployed one because I was not aware mods were fixed on the main branch yet, only the patch-test one. But I would fix it in the same or similar way to what we described.
jmwayinc 4 Aug @ 11:52am 
Hi! Lim_333_88 which mod and which specific code did you modify to fix the issue with the DLC Hunt For Aurora boss selection? I saw you mentioned replacing the old code with a new one that includes a modified GameSource value. Could you share more details?"
lim_333_88 3 Aug @ 1:57am 
When selecting a boss from the Hunt For Aurora DLC, an error occurs after the conversation in the car.
I fixed it by replacing the old code with a new one with a modified value from GameSource. Another question is, does the EoSModdingTools functionality allow you to add or replace gangsters?
jmwayinc 28 Jul @ 8:35am 
any updates for the mods?
jmwayinc 25 Jul @ 4:06pm 
With the beta patch raising the cap to 14 gangsters, things are heating up — but when rival bosses start forming alliances, that number can feel tight real fast.
@TacticalFaux’s Increased Crew Size mod still feels major, especially for players who want to counter multi-boss coalitions or run high-tier rackets across multiple neighborhoods.
So is 14 just a temporary ceiling until the official release? Or will modded setups remain the go-to for serious empire builders?
Anyone tested how well a 14-member crew holds up when two enemy bosses team up? Would love to hear war stories from the front lines.
[-[tRiX]-] 23 Jul @ 7:04pm 
Yeah only works until something to enemy hideaway locations
Vzteen 23 Jul @ 11:08am 
Ain't working properly it bugs out to bribe the police
Vasanum 21 Jul @ 2:24pm 
With the latest update on the beta version, all TacticalFaux mods (Except hireable goons) are currently working. You may have to unsubscribe and resubscribe.
jmwayinc 21 Jul @ 11:29am 
@TacticalFaux Hey! I just read your update — that’s great news! I really appreciate the effort you’re putting into keeping the mods alive, and it’s great to hear that the devs are working with you.
TacticalFaux  [author] 20 Jul @ 10:25am 
Update: So, they've solved part of the issue and on a private beta branch they've given me access to. They are hopefully going to publish an updated version of the modtools next week so that I can patch my end of things to match. And if that all goes well then when things go public it should all hopefully work again.

Let it be known that the dev I've been working with has been very responsive and also seems commited to making sure they don't leave us hanging with the mods. So just try to be kind and patient with them, everyone. :)
TacticalFaux  [author] 18 Jul @ 8:51pm 
I'm not at my computer that can test/deploy a patch, but I will be tomorrow. I've heard the beta branch mods may work there, so I will attempt to write a patch this weekend if that is indeed the case.
69_420 18 Jul @ 7:39pm 
still not working, any updates?
ekkaman101 17 Jul @ 2:30am 
TacticalFaux, you sir need a statue. :steamthumbsup:
TacticalFaux  [author] 13 Jul @ 6:59am 
@jmwayinc Thanks for the support. Someone told me I should set up a patreon or something haha. :) I like that people enjoy my work though!

@69_420, I will post something here when I know it works again. Theres no way to rollback currently but I'll speak to the new dev I know about it. Might be a good idea if thats in their power.
jmwayinc 13 Jul @ 6:51am 
“Hey! @tacticalfaux Thank you so much for keeping these mods alive. I really like Empire of Sin and your mods make the game even better. I’m looking forward to your updates! Keep up the amazing work!”
69_420 12 Jul @ 5:36pm 
@tacticalfaux using the beta patch and these mods still dont work< anyway i can revert to older betas or get around this nonsense?
TacticalFaux  [author] 12 Jul @ 10:49am 
@ekkaman101 it will be back and ill update this and my other mods when I can (if an update is even needed). And since many of the biggest mods are mine it won't be a huge hit. I can also remake some of the others if other modders dont update theirs, as most of the others were very simple anyway.
ekkaman101 11 Jul @ 11:47pm 
cannot believe they killed mod support
Rey 11 Jul @ 3:41pm 
I know this game aint nothing special, but you guys who made these mods deserve a lot of credit for making it playable. I wish you luck. Thank you for everything.
xTx Tucker xTx 11 Jul @ 3:27pm 
this mod is not working can you help? What am i doing wrong
Wahoo....., 10 Jul @ 6:48am 
What about the opt in beta patch? didnt fix the missing files that were messing with mods?
TacticalFaux  [author] 9 Jul @ 8:14pm 
To my knowledge, yes. @Wahoo
Wahoo....., 9 Jul @ 11:41am 
Is an update still planned?
ks.kyisin 7 Jul @ 7:09am 
Hey guys, any news for the updates?
jmwayinc 5 Jul @ 9:21am 
Hi! I’m new to the game and I love what you’re doing with this mod. But right now, the mods don’t seem to work — I just bought the new DLC (Hunt for Aurora).

My question is: if I disable the new DLC, will the mods work again? Or should I wait for an update? Thanks in advance and great job!
TacticalFaux  [author] 27 Jun @ 5:27am 
@Verd We are waiting on a developer patch, I'm in communication with a dev and working with them to help sort it all out. Should not be that long a wait, maybe a week or less. But I can not make promises on dev behalf so don't take that as gospel or be mad at them if I'm wrong.

Fix will hopefully be included in the next patch, and if I'm right about what the issue is mods may not even need an update-- they may just work again out of the box. But we will see.
Verd 26 Jun @ 10:56pm 
any news on when your mods will be available again?
TacticalFaux  [author] 22 Jun @ 6:26am 
UPDATE: I messaged an old dev I knew and I suppose the word traveled to the current devs because I recieved word that they will fix the modding stuff they broke in the next patch and may also expand mod tools going forward. So we are waiting on a patch for me to be able to update this, with potential more good news down the road.
TacticalFaux  [author] 20 Jun @ 3:16pm 
Hey Chief,
I've been made aware of the issue on some of my other mods as well. Please see my comments on Demographic Tweaks. Thank you for your interest!
Chief 20 Jun @ 5:40am 
Update would be nice if it is necessary because of the new dlc.
caliboy0286 23 Jan @ 6:27pm 
ive had some issuses after downloading this mod my screen flickers on and off when im playing and even sometimes when im not playing the game
Cobra Commando 10 Jan @ 3:30pm 
yo how do i donate money to u
caliboy0286 5 Jan @ 12:17pm 
I"m excited to try this new feature increased crew size thanks for coming up with creative ideas to make the game more awesome
TacticalFaux  [author] 10 Oct, 2024 @ 5:33pm 
I'm unable to replicate, but I sent you a friend request and I can provide you some support. :)