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Devs statement - Important for Modders: with the recent updates the game sources changed a lot, many of the created modes are not working. Please check your mods for errors and update them if needed.
Mods were broken by the new update. I've been working with devs a little to help ensure that gets reversed. They are somewhat patched in the "patch-test" beta branch of the game but I'll need to update some stuff on my end as well but have been hesitant to do that until that patch makes it to the main branch.
Right now I'm halfway across the world though for my wedding, so I can't update anything at the moment :)
But I intend to once I'm back! Especially if they have the update on the main branch by then.
Changed the order of sentences in scripts (EndWar). But nothing helps, they offer money anyway.
For some reason, the game does not give out such an option, even on the tenth attempt, they always offer only money.
Lua\Scripts\Config\WorldConfig.lua
-- Max amount of gangsters that you can hire
minCrewSize = 10
maxCrewSize = 14
The minimum and maximum values are specified here, which allows you to adjust the squad size through the slider, in a given range.
as an alternative to updating the mod.
It might be useful.
Upgrade weapons to rank 6 for all gangsters
Lua\World\Actors\Characters\Character.lua
function Character._get:weaponProficiencyMaxTier()
if self.maxTier then
return self.maxTier
end
return math.min(self.inverseTier + 2, #Config.DEFAULTS.CHARACTER.weaponProficiencyKillRequirement)
end
change 2 to 7
correct display of all 65 gangsters in the black book
Lua\UI\CrewController.lua
local NumRows = 5
local NumCols = 12
we change 5 to 6
Or whatever you like, it's a display of vertical and horizontal order.
\steamapps\workshop\content\604540\2897516914\IncreasedCrewSize.zip
Raw~\Lua\World\Faction.lua replace or delete the file Faction.lua
the archive with all the game code is stored in the folder with the game, GameSource_[Custom].zip we find the file in it, Faction.lua
located here GameSource_[Custom]\GameData\Lua\World\Faction.lua
open the file Faction.lua
and find the parameter
function Faction:getMaxCrewSize()
return getWorld().getMaxCrewSize()
end
should be like this
function Faction:getMaxCrewSize()
return 100
end
I used the Notepad++ program for editing, in which case any text editor is suitable.
I fixed it by replacing the old code with a new one with a modified value from GameSource. Another question is, does the EoSModdingTools functionality allow you to add or replace gangsters?
@TacticalFaux’s Increased Crew Size mod still feels major, especially for players who want to counter multi-boss coalitions or run high-tier rackets across multiple neighborhoods.
So is 14 just a temporary ceiling until the official release? Or will modded setups remain the go-to for serious empire builders?
Anyone tested how well a 14-member crew holds up when two enemy bosses team up? Would love to hear war stories from the front lines.
Let it be known that the dev I've been working with has been very responsive and also seems commited to making sure they don't leave us hanging with the mods. So just try to be kind and patient with them, everyone. :)
@69_420, I will post something here when I know it works again. Theres no way to rollback currently but I'll speak to the new dev I know about it. Might be a good idea if thats in their power.
My question is: if I disable the new DLC, will the mods work again? Or should I wait for an update? Thanks in advance and great job!
Fix will hopefully be included in the next patch, and if I'm right about what the issue is mods may not even need an update-- they may just work again out of the box. But we will see.
I've been made aware of the issue on some of my other mods as well. Please see my comments on Demographic Tweaks. Thank you for your interest!