tModLoader

tModLoader

Vanquish Mod (Calamity Addon)
137 Comments
ZaKami 1 Sep @ 4:51pm 
RIP Vanquish I can't believe Source code is gone
RemindMeOfExilement 15 Aug @ 11:38pm 
any chance for an update? has been a while since I have seen you post and i am enjoying the mod so far
-NEBULON- 25 Jul @ 12:56pm 
more difficulty? perfect maybe now killing nameless deity will be abit challanging while in world that is 1 block
Nester 12 May @ 3:47am 
The only thing that I said actually matters is blood, and it's nigh unregeneratable healthbar that allows in best case scenario up to 10 hits per bossfight. It's actually decent in fights with mobs because it actually puts your life in danger, too bad no mob events punish you for death and the bossfights are the things responcible for progress. Again, no questions if that's for earlier bossfights, but in longer fights you'll always have much more health than blood. It's theoretically possible to fix it by adding blood from bosses like healing orbs from shark tooth neclace from RoR2, but it should be balanced properly, and I'm not sure if that'll make it decent from gamedesign pov. And, again, source code. I'm not trying to hurt or anything, but gamedesign-wise it's questionable, good luck in coding.
mars  [author] 11 May @ 7:41pm 
i lost the source code for this awhile awhile ago, half the things you mentioned i wanted to remove or rework but cant until i decide to sit down for 12 hours and reverse engineer my own code. but lowkey sounds like skill issue :steambored:
Nester 11 May @ 7:21am 
reforges. And don't even get me started on mixing with smth like Overhaul's mechanics or Infernum, anything stronger than Plantera puts more strain on your blood than on actual hp. If you want anything interesting just install something for the bosses, this mod does not offer anything hard in interesting way, and if you want something harder than base Calamity just go for Infernum, you get new bossfights as a bonus. Still to easy? No op weapons, other class, no buffs if you really want to, literaly anything that offers something new and not just difficulty for the sake of difficulty. I get that it's a smaller modification, but it still offers absolutely nothing. Oh, and btw, 10/10 experience, you kill Providence, die because of blood loss and don't get anything because cutscene didn't end yet.
TL;DR not worth it, just get Infernum.
Nester 11 May @ 7:21am 
hit for like 30 seconds to get enough blood for another hit, so that's your big healthbar for whole boss battle that doesn't scale with anything. For hp you get armor and hp ups, but for blood literally nothing. It's just unbalanced piece of code that hides behind "skill issue" cover. As for the other things, hunger and thurst are nothing but inconvinience, you just have to respawn sometimes or buy food later in the game; stress barely does anything besides visuals, if you're staying far from bosses (as far as I know that causes stress, tho no idea, you don't get to know that stuff) then you are probably going for adrenaline, which means that you have dodge accesorry on, which means that that stress does about nothing; and leveling does not affect you either: post moon lord 26th lvl it gives +7 dmg to 150, + 30 hp to 600, + about 40 mana to 400 and smth like +7% crit which is the most useful of all, so in 2/3 of the game I got less than two lucky
Nester 11 May @ 7:21am 
Call me casual as much as you like, but this mod is not good. There are two types of getting hit that need to be punished: tanking and just getting hit too often. Tanking is already nerfed by increased damage, it's almost impossible, and for getting hit we have hp. So, any damage that needs to be punished is already punished. So what that mod does? Punishes you for long bossfights... I'll repeat that, PUNISHES FOR LONG BOSSFIGHTS!!! That's literally the OPPOSITE you want to do. Why? Like, you've got the same 10 hits both for king slime and, idk, PROVIDENCE (as far as I'm willing to go without uninstalling that ****), or DoG! You need to go no
Bruh inside 20 Apr @ 7:05am 
АВТОР СЫН ШЛЮХИ, МОД ДОБОВЛЯЕТ ЕБУЧИЙ ГОЛОД И ЖАЖДУ НАХУЙ
тапочек 27 Mar @ 1:08pm 
извини за конченого еблана с раком мозга я гандон:steamsad::steamhappy::steammocking:
тапочек 27 Mar @ 1:07pm 
гандон казуальный я не казуал чтоб на такое кликать:steambored::steamsad:
mars  [author] 4 Mar @ 9:50pm 
Unfortunately i lost the source file for the mod when i reset my computer quite awhile ago so it may be a long time before the mod receives an update but i appreciate your feed back and what you said has been on the todo for awhile now its just a difficult topic as balancing for specific encounters is not easy.
《⚡Star-scourge⚡》 4 Mar @ 5:15pm 
I like this mod. It adds a decent amount of difficulty to the game, and basically forces you to get good. However, I have some problems with the blood bar. While the blood bar is a neat addition, it is super inconsistent in terms of bosses. For example, when I fight, let's say, Avatar of Emptiness, the bar doesn't drain too fast, but when I fight Polterghast or the Primordials from the Thorium mod, it feels like the bar drains down to half from just one hit from them, and the thing is, I played this mod in it's older versions, and the blood bar wasn't as punishing as I remember it being, so if you could, can you at least try to fix the blood drain to make it consistent for bosses or maybe add a config that allows you to change the blood loss you gain? Please, and thank you.
Peredur Saruin I 2 Mar @ 8:28pm 
@L.D.T why
L.D.T 23 Feb @ 7:39pm 
guys dont use this mod
Nibirai 13 Feb @ 7:09am 
in config settings there are 2x "stress Meter X position"
Y is replaced by X
ilikepizza334 25 Jan @ 12:13pm 
hey so like can we get a config to toggle the rate of blood loss when taking damage? im asking simply because i noticed that slime god is litteraly impossible in my modpack due to this one issue
Whiamy Aleeve 29 Dec, 2024 @ 1:22pm 
he did? welp.
mars  [author] 29 Dec, 2024 @ 4:30am 
or you could just play it and find out because MURA got several key points wrong
Whiamy Aleeve 28 Dec, 2024 @ 4:28pm 
For anyone who wants to know the rundown of this mod without having to join the discord, a youtuber named MURA covered it at 44:31 of a big calamity add on video: https://www.youtube.com/watch?v=vwzKuh9xtZA
Titako Nakama 10 Dec, 2024 @ 1:56pm 
Well, guess I have an idea or should I call it torture instead
mars  [author] 9 Dec, 2024 @ 3:39pm 
it is
Titako Nakama 9 Dec, 2024 @ 9:26am 
Is this mod compatible with Fargo's? Just wanna know because this mod would be really "fun" to play on masochist lol
mars  [author] 24 Nov, 2024 @ 6:53am 
details on the leveling system specifics are in the discord server
JoyMan 24 Nov, 2024 @ 2:02am 
What do levels do?
seriozniy gorill 6 Nov, 2024 @ 8:18am 
you can update the link to the discord channel
mars  [author] 24 Jul, 2024 @ 6:41am 
This is lineage, i just changed the name, upgrades for blood and stress where removed but some effects still remain they just have different obtainments.
DED_gamer745 24 Jul, 2024 @ 5:20am 
Can your mod replace Calamity lineage? For example, can you 'upgrade' your blood and stress as it is in Lineage?
Z 17 Jul, 2024 @ 7:42pm 
Que cosas agrega el mod?
ColonelNothing 22 Jun, 2024 @ 10:22am 
thanks
mars  [author] 22 Jun, 2024 @ 5:07am 
you can heal blood by using rage
ColonelNothing 21 Jun, 2024 @ 9:45am 
is there any counter to the bleeding mechanic?
Coach me pls 19 Jun, 2024 @ 10:03pm 
what in general does stomach and thirst and blood as well?
mars  [author] 9 Jun, 2024 @ 5:00am 
if you feel the hunger drain is too much come to the discord and chat with me and i can work out possible changes. about the thirst bar moving it is because its resetting to its default position despite the default position being set to the bottom right so its a weird but im tryna work out
LDL 8 Jun, 2024 @ 10:54pm 
i dont want to turn off the settings, for those, as for the gui thing, my guess it has to do with resizing that happens and then the thirst wants to stick to the exp bar, why, i dont know
mars  [author] 8 Jun, 2024 @ 6:14pm 
there already exist a setting to remove stomach and thirst in mod config menu. the issue about the thirst meter resetting its position is a known bug that ive tried fixing and had no luck, it will be fixed eventually i appologise.
LDL 8 Jun, 2024 @ 3:58pm 
or a thing to turn down that effect sound, please and thank you
LDL 8 Jun, 2024 @ 3:58pm 
please add a setting or item to reduce the drain on food and thirst, as after awhile, its just a constant sound effect of "im dying" but my regen is too high to bleed out
LDL 8 Jun, 2024 @ 10:57am 
sometimes my thirst bar moves when i teleport with stars above mod (between worlds)
Yulia11 26 May, 2024 @ 12:59am 
The bug seems to have vanished following the assorted compatibility mod being updated, and the crash/flashing was gone. Weapon Proficiency is back, and but seemingly is it not independent per weapon or damage type.
mars  [author] 20 May, 2024 @ 3:09am 
Search menu?
Yulia11 19 May, 2024 @ 11:38am 
The problem with messing up research search menu persist.
Jest 13 May, 2024 @ 3:30pm 
what does thirst/hunger do, and how do you sate them?
mars  [author] 11 May, 2024 @ 8:47am 
it is now
KpYт0й Г|аЦаH4uK 11 May, 2024 @ 4:20am 
hi, the mod is not working after the tmodloader update
Soma 7 May, 2024 @ 6:05am 
What exactly does this mod do?
louiselleca 6 May, 2024 @ 2:25pm 
nah i'd win
Devourer Of Chamoy 9 Dec, 2023 @ 11:13am 
i cant play the mod, its outdated apparently
Gits & Shiggles 7 Dec, 2023 @ 3:11pm 
the blood bar kinda sucks, currently getting hit by the eater of worlds mouth and touching a thorn once has the exact same effect, really not fun to bleed out mid boss fight because a thorn grew behind me
mars  [author] 6 Nov, 2023 @ 2:48pm 
Thanks that is actually quite useful feedback. The whole mod will be receiving a rework that i have actually finished scripting 100% just haven't made public yet. Ill try out a few of those ideas, i like them.