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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOBbers lol
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
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I guess the world gets saved in a different way(or its magic storage mod) so as long as i leave the rod in a chest i can load the save. The arror is gone once i deactivate Fargos Souls mod.
for some reason Fishing Bobber works in accessory slot
what is even that?
Could use for a rebalancing or maybe its just an issue on my part. Still a fun and creative mod on its own though.
I found the Buddy lure and the discardable explosive bobbers. I want more variants of this flying fish sort of summon. oh if it worked with minion expansions i would have lost it in glee.
And, a couple unrelated issues: Sometimes the bobber goes straight through an enemy while still damaging them (Seems to only happen if it one-shots them), and the bob speed potion reduces the interval TO 25%, instead of BY 25%.
Ahh. so the All class damage tag was added in this implementation of the code, so you went with it over the Any class option for this port, at least for now? thanks for letting me know, and so soon. especially due to my use of various leveling mods that don't have the All clause for weapon improvement, this actually cuts into the upsides of this mod for me a decent deal. I was quite happy to see the original text in the description, but it seems that needs an edit if the old "Any class" clause continues to not be the case. im not the only one ive seen who'd really think that ability to pull bonuses from other stat increases a boon.
one thing though... maybe it's just my mods at work, which would be understandable, but multiple sources of vanilla weapon damage improvements (armor meant for summoning in one instance, a levelup mod i used to give melee damage in another) is not showing any improvement to the fishing rods damage. i find this detail about the mod borrowing other damage stats a very big deal, so I'm wondering if it's just me, or is anyone else having this issue?