Barotrauma

Barotrauma

K-24 Crocodile Mk II
38 Comments
Brick 3 Aug, 2024 @ 1:11am 
Definitely one of the most creative projects for Barotrauma.
Doomich  [author] 6 Feb, 2023 @ 2:56pm 
@♂Dungeon Master♂
Малое число скафандров это умышленное неудобство, все-таки транспортная подлодка.
Вы можете добавить в редакторе еще немного, если критично.
schizo 6 Feb, 2023 @ 1:40pm 
Можно ли поставить больше полок для скафандров? Или же полки большие, как в старой версии, а то 6 скафандров на все судно не хватает совсем по моему мнению
Doomich  [author] 26 Jan, 2023 @ 8:45am 
@Vodik_VDK
Hey.
The inconvenience was made consciously as it's still a transport sub.
Can't improve the waypoints on the stairs as they are a huge headache for non-standard rooms, it's good that it works at least somehow.
My main idea is in aesthetics, it's nice that you enjoying it. The rest I just try to do at a decent level hehe.
HotMess_Actual 25 Jan, 2023 @ 5:16pm 
Diving Suit Lockers and Oxygen Tank Shelves need to be wired and tagged for NPCs.
Diving Suit Lockers could be better distributed.
The stairwell could be optimized.
Ladders could be more clearly labelled.
Reactor room suffers severe flooding due to pathing complications when trying to seal leaks in the EVA compartment.
Medical deserves more than a cabinet in a hallway.

Good job on your aesthetic, it's very clean : ]
Zvyozdochka 22 Jan, 2023 @ 8:09pm 
They literally because of these's no oxygen so they go find some diving suits or mask to wear and the room was full of oxygen before. There are three ppl controlling those cannons and that's the only three at the front of the sub. I'll give a try on re-subscribe.
ꙘĿт ꙳ ׅϾׅꜧꙙה 21 Jan, 2023 @ 11:16am 
@Penniparaso
Does the generator actually have oxygen tanks loaded?
Your crew may have stolen 'em for suits, masks or other tools.
...Or it may be damaged and in need of repair.
Doomich  [author] 21 Jan, 2023 @ 7:38am 
@Penniparaso
Hmm, are there too many people in one room, or is there no oxygen anywhere at all? Also check it in the editor.

Although sometimes the wiring breaks when installing a submarine, resubscribing should fix it.
Zvyozdochka 19 Jan, 2023 @ 5:19pm 
I'm not sure this is the problem of the reactor's...the oxygen generator totally not working and everyone begging for oxygen even though I stuck the reactor full of rods (not full but pretty enough) !
ꙘĿт ꙳ ׅϾׅꜧꙙה 19 Jan, 2023 @ 10:39am 
Could also use a fatter rod, like Fulgarium.
Doomich  [author] 19 Jan, 2023 @ 9:33am 
@Penniparaso
Yep, the reactor is rather weak so you need either one thorium or two uranium rods to get the maximum output from it.
Zvyozdochka 19 Jan, 2023 @ 5:47am 
Am I supposed to stick two fuel rods to the reactor? Because the oxygen generator and the fabricator don't get enough power to run normally.
ꙘĿт ꙳ ׅϾׅꜧꙙה 19 Dec, 2022 @ 4:26pm 
Noice.
Doomich  [author] 19 Dec, 2022 @ 2:48pm 
@Updated
- Fixed relay supplying power to fabricator/deconstructor when sub started (missing state wire, sorry about that).
- Reduced fabricator/deconstructor consumption from 1000 to default 500.
SkyFireTheMighty 15 Dec, 2022 @ 3:32pm 
this is based
Sofanthiel 13 Dec, 2022 @ 7:45am 
Amazing work like always
ꙘĿт ꙳ ׅϾׅꜧꙙה 10 Dec, 2022 @ 5:36am 
qertyipl 8 Dec @ 6:37pm
Salty why not just wire it? Pretty much free.

Sadly, while I know how to do a few things in the game, wiring is not one of 'em.
I only know just enough to swap present wires and to identify a lack of a power source being wired to things.

I'm likewise not very well-versed in crafting... It's simply not a part of the gameplay I'm a huge fan of. I prefer the repair-side of things, the combat, the updates on the ship's status whilst piloting.
Crafting equipment and wiring... I have no interest in.

S'part of why I use the `unlimited` series of mods for ammo, batteries, fuel rods, etc.
Doomich  [author] 9 Dec, 2022 @ 1:46am 
@Celestite
Well, when I made the Mk I version, I didn't know that Taehoon existed.
Taehoon is based on completed concept art, but this one is more of an early version of the sketch, although the fin is pretty much the same.
Celestite 8 Dec, 2022 @ 5:55pm 
Its... a Taehoon... quite litterally maybe with some tweaks and russofied... but its essentially a Taehoon
qerty 8 Dec, 2022 @ 2:37pm 
Salty why not just wire it? Pretty much free.
ꙘĿт ꙳ ׅϾׅꜧꙙה 7 Dec, 2022 @ 5:49pm 
Managed to get it updated via save editor, removed the sub from my personal ownership and re-purchased it.
Doomich  [author] 7 Dec, 2022 @ 5:25pm 
@Salty Sis' 4U
yes, the submarine is saved in a save file. but you just need to connect the pump yourself to the nearest junction box
you can also reconnect the ballast indicator to the correct pin in the hatch
ꙘĿт ꙳ ׅϾׅꜧꙙה 7 Dec, 2022 @ 10:59am 
Will I need to start a new game? The Mk.II in my current save still has a non-wired pump...
Frick me.
ꙘĿт ꙳ ׅϾׅꜧꙙה 7 Dec, 2022 @ 10:12am 
NP man. Glad to have a active shipwright. Subwright? Subwright. :EshePleased:
Doomich  [author] 6 Dec, 2022 @ 2:44pm 
@Salty Sis' 4U
Oh thanks for checking!
Yep, I forgot the power wire for the pump. The ballast indicator was connected incorrectly too, because in the hatch I accidentally used the "state in" pin instead of "state out" hehe.
I didn't actually use a duct in the front to emphasize that the front top and bottom are separate parts, so there's a pump in the top.

I fixed the indicator and the pump, thanks for the feedback!
ꙘĿт ꙳ ׅϾׅꜧꙙה 6 Dec, 2022 @ 10:58am 
The pump in the upper fore side is totally non-functional? Says it's set to auto, but isn't actually draining water.

Checked it with an engineer... And apparently it's not actually wired with any power, which I heavily suspect is the cause of its uselessness.

For now, though a really rough fix, I've just been blasting the section of hull that splits the upper and lower sections at the front... To drain water through to the lower where there's an actual functional pump; sorta like a vent/drain?

If it's too tricky to rewire the pump, it may be easier to just slap a vent/drain in the largest part of the upper section at least to allow it to properly drain.
ꙘĿт ꙳ ׅϾׅꜧꙙה 6 Dec, 2022 @ 9:57am 
Also, noticed the light/indicator on the frontal ballast tank is blinking at all times regardless of whether the hatch is shut or not.
ꙘĿт ꙳ ׅϾׅꜧꙙה 6 Dec, 2022 @ 9:37am 
Not sure why, but placing portable pumps on the MK.II is... A bit broken?
They seemingly vanish, can't be detected at all by the sub's system but when trying to place more you get the regular warning about the sub already having some onboard.

At port currently, so maybe that's the cause?
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 10:52pm 
Cool to hear, my dude.
Doomich  [author] 5 Dec, 2022 @ 10:47pm 
@Salty Sis' 4U
I changed the waypoints a bit, it should be a bit easier for bots with those stairs now. Thanks
Doomich  [author] 5 Dec, 2022 @ 10:32pm 
@年糕 oh sorry, always forget to connect the docking port to the navigation terminal hehe
Fixed,thanks
年糕 5 Dec, 2022 @ 7:27pm 
There is no connection switch for the transverse interface.by the wayI still like your series.
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 6:06pm 
In other news, the game I started had nothing but abandoned outposts surrounding the second I'd gotten to... With no alternative routes.
Shame.
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 6:05pm 
Hull was fully upgraded. That seems to be its depth limit.
Doomich  [author] 5 Dec, 2022 @ 5:18pm 
@Salty Sis' 4U
you need to upgrade hull to go deeper
I replaced the levers because in the airlock logic they work like buttons, without a switch animation, it looked strange
hmm, I tested the stairs bul ill check tomorrow what I can do
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 4:44pm 
So, it's not bad? I kinda preferred the MK.I's airlock system with the levers, over the buttons. Just an aesthetic thing.

Bots seem to get stuck near the top of the 3-part stairwell on the right side of the ship.
I think it's because the stairs go down halfway into a straight floor section.
Normally you could drop through that, but since it's partway down the stairs, bots get confused and wiggle back and forth in futility.
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 4:08pm 
NVM, just got a warning. Looks like the maximum depth it can handle is 5460m...
Shame, bit shy of the abyss.
ꙘĿт ꙳ ׅϾׅꜧꙙה 5 Dec, 2022 @ 4:06pm 
What's the maximum depth on this thing?
Can it reach the abyss safely?