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Малое число скафандров это умышленное неудобство, все-таки транспортная подлодка.
Вы можете добавить в редакторе еще немного, если критично.
Hey.
The inconvenience was made consciously as it's still a transport sub.
Can't improve the waypoints on the stairs as they are a huge headache for non-standard rooms, it's good that it works at least somehow.
My main idea is in aesthetics, it's nice that you enjoying it. The rest I just try to do at a decent level hehe.
Diving Suit Lockers could be better distributed.
The stairwell could be optimized.
Ladders could be more clearly labelled.
Reactor room suffers severe flooding due to pathing complications when trying to seal leaks in the EVA compartment.
Medical deserves more than a cabinet in a hallway.
Good job on your aesthetic, it's very clean : ]
Does the generator actually have oxygen tanks loaded?
Your crew may have stolen 'em for suits, masks or other tools.
...Or it may be damaged and in need of repair.
Hmm, are there too many people in one room, or is there no oxygen anywhere at all? Also check it in the editor.
Although sometimes the wiring breaks when installing a submarine, resubscribing should fix it.
Yep, the reactor is rather weak so you need either one thorium or two uranium rods to get the maximum output from it.
- Fixed relay supplying power to fabricator/deconstructor when sub started (missing state wire, sorry about that).
- Reduced fabricator/deconstructor consumption from 1000 to default 500.
Salty why not just wire it? Pretty much free.
Sadly, while I know how to do a few things in the game, wiring is not one of 'em.
I only know just enough to swap present wires and to identify a lack of a power source being wired to things.
I'm likewise not very well-versed in crafting... It's simply not a part of the gameplay I'm a huge fan of. I prefer the repair-side of things, the combat, the updates on the ship's status whilst piloting.
Crafting equipment and wiring... I have no interest in.
S'part of why I use the `unlimited` series of mods for ammo, batteries, fuel rods, etc.
Well, when I made the Mk I version, I didn't know that Taehoon existed.
Taehoon is based on completed concept art, but this one is more of an early version of the sketch, although the fin is pretty much the same.
yes, the submarine is saved in a save file. but you just need to connect the pump yourself to the nearest junction box
you can also reconnect the ballast indicator to the correct pin in the hatch
Frick me.
Oh thanks for checking!
Yep, I forgot the power wire for the pump. The ballast indicator was connected incorrectly too, because in the hatch I accidentally used the "state in" pin instead of "state out" hehe.
I didn't actually use a duct in the front to emphasize that the front top and bottom are separate parts, so there's a pump in the top.
I fixed the indicator and the pump, thanks for the feedback!
Checked it with an engineer... And apparently it's not actually wired with any power, which I heavily suspect is the cause of its uselessness.
For now, though a really rough fix, I've just been blasting the section of hull that splits the upper and lower sections at the front... To drain water through to the lower where there's an actual functional pump; sorta like a vent/drain?
If it's too tricky to rewire the pump, it may be easier to just slap a vent/drain in the largest part of the upper section at least to allow it to properly drain.
They seemingly vanish, can't be detected at all by the sub's system but when trying to place more you get the regular warning about the sub already having some onboard.
At port currently, so maybe that's the cause?
I changed the waypoints a bit, it should be a bit easier for bots with those stairs now. Thanks
Fixed,thanks
Shame.
you need to upgrade hull to go deeper
I replaced the levers because in the airlock logic they work like buttons, without a switch animation, it looked strange
hmm, I tested the stairs bul ill check tomorrow what I can do
Bots seem to get stuck near the top of the 3-part stairwell on the right side of the ship.
I think it's because the stairs go down halfway into a straight floor section.
Normally you could drop through that, but since it's partway down the stairs, bots get confused and wiggle back and forth in futility.
Shame, bit shy of the abyss.
Can it reach the abyss safely?