Project Zomboid

Project Zomboid

errorMagnifier
485 Comments
Chuckleberry Finn  [author] 13 Aug @ 6:50am 
There isn't one, you should check the console directory.
Chuckleberry Finn  [author] 1 Aug @ 4:55am 
This mod just takes the game's internal error list and displays it - with some 'cleaning up' of said errors.

9/10 the error do say the modID, filename, and even line number at the top.

Unfortunately some errors stem from misused vanilla variables/features which means the game traces it back to itself/java code. In these cases the error may say something like 'invalid assertion' and won't include a mod ID.

So, unfortunately no.
Ryan 1 Aug @ 12:41am 
@Chuckleberry Finn I noticed sometimes it's difficult to find which mod is throwing the error as all the mods don't show the name. Would it be possible to somehow make this mod so it also shows the mod name as title/ maybe path or some other identifiable way?
Fantasy System 23 Jul @ 3:30am 
@Chuckleberry Finn not sure if its this mod, but when I had both enabled my right click menu broke, is a very obvious issue so if it dident apper in your testing im sure its a 3rd mod
Eris Luuvan 22 Jul @ 11:05pm 
Is there a method for opening the error checker on the main menu? I am getting an error (from a different mod) whenever the game reloads to make changes to the modlist, but the error popup doesn't appear to be clickable and I can't see the usual widget to open the log without the popup.

Appreciate your work immensely :>
Chuckleberry Finn  [author] 19 Jul @ 6:42pm 
In what way?
Fantasy System 19 Jul @ 8:00am 
Seems to be incompatible with the Disable debug text mod.
Chuckleberry Finn  [author] 17 Jul @ 1:32pm 
Gracias.
kronoskalifa 17 Jul @ 1:32pm 
Muy útil cuando no se sabe que mod es el causante de un error.
Chuckleberry Finn  [author] 15 Jul @ 9:23am 
Feel free to join the discord linked above, under Modding Community. :gearthumbsup:
Chuckleberry Finn  [author] 15 Jul @ 7:57am 
Woah, thanks so much!

So the UI is working?
Cosmo 15 Jul @ 7:50am 
Realy useful tool I left you a thank you for the coffee)
Cosmo 15 Jul @ 7:43am 
@Chuckleberry Finn You have a description in your screenshot and it's full screen, mine is in the corner and has a very small window.
But thank you anyway, very handy, I saw there was an error, I immediately see which mod it is and I can copy it and send it to the author, thank you very much.
Cosmo 15 Jul @ 7:37am 
@Chuckleberry Finn I mean I can open a window and even press the copy button, but the window itself is small, 1 line high, and you can't see it in the game.
Cosmo 15 Jul @ 7:32am 
@Chuckleberry Finn Already cheking this mod and have some problem, error shows in right corner and i cant do anything to open ore make it wider
Cosmo 15 Jul @ 6:44am 
@Chuckleberry Finn ty for the info
Chuckleberry Finn  [author] 15 Jul @ 6:42am 
The mod is just scraping the error log that's in-game and presenting it in a easier to read fashion.

So yes, but some errors aren't logged in the game's F11 menu.
Cosmo 15 Jul @ 6:29am 
Hey @Chuckleberry Finn I'm wondering if your mod can report all errors, including those caused by modifications?
Chuckleberry Finn  [author] 15 Jul @ 4:45am 
No worries, and yeah I wrote that as a joke - cause generally hiding errors is a bad idea, but people became defensive of its use. :vsskull:
Nova 14 Jul @ 11:29pm 
I have autism and didn't understand the sarcasm of your error fixifier, I thought it was like- a virus or something. It came across a bit... odd when people asked what it was and you were so committed to the bit, I got confused.
Nova 14 Jul @ 11:27pm 
I understand, I spent hours looking for the error, but it has an unknown source. and the other errors I see are lifestyle and ETW, mods that don't usually cause any in-game errors, just minor boot errors. I'm just baffled because I got an unknown source that isn't helpful, is there a way to find where this unknown source is without understanding the LUA logging?
Chuckleberry Finn  [author] 14 Jul @ 7:27am 
I made another mod to hide errors called error fixifier for April fools. Although errors always point to something and shouldn't be ignored.
Nova 13 Jul @ 8:00pm 
Respectfully, could you also add an option to disable the error popups with the counter? They are not helpful and only serve to cause more problems. Your mod is good, but its pointing me to an unknown source, and everytime I right click I get an error, and what I found is it does not impede gameplay, and so I would like to be able to disable errors completely like rimworld.
JakeTheSnake 15 Jun @ 5:53am 
Hi, im getting these errors whilst doing mechanics, not to sure why, nothing seems to be affected by these errors though.

Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISUninstallVehiclePart.lua line # 81 | Vanilla

Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISInstallVehiclePart.lua line # 96 | Vanilla
Zorelmo 4 Jun @ 6:55am 
does it highlight errors that happen during server initialization ?
Chuckleberry Finn  [author] 27 May @ 4:27pm 
This mod lets you copy paste the errors directly from screen- not sure what that guy's issue is.
Crimson Bolt 27 May @ 11:41am 
@Reiner

The base game does that...not this mod...
REINER.FSFG. 25 May @ 5:03am 
dumb mod tells me: you have 6 errors. WHAT ERRORS??????? mod: IDK BRO, GO FIND BY YOUR SELF! WHAT THE F????
Chuckleberry Finn  [author] 22 Apr @ 5:55am 
If you're on B42 you need the required mod listed.
Fridget 22 Apr @ 4:08am 
i cannot enable the mod
Chuckleberry Finn  [author] 12 Apr @ 12:36pm 
It comes back each session.
Trizller 12 Apr @ 11:28am 
i accidentally closed the ui for the mod, how do i open it again?
Cline West 2 Apr @ 7:45am 
That explains it, I am in debug mode. Thank you!
Chuckleberry Finn  [author] 1 Apr @ 6:17pm 
The error button appears? If you're in debug mode it's always active. Otherwise, an error needs to occur first.
Cline West 1 Apr @ 4:12pm 
B42 + MUAS is installed, can't seem to open the Error Window and see what's wrong.
Chuckleberry Finn  [author] 26 Mar @ 9:29am 
All good, thanks for the effort. :praisesun:
BOT Mark 26 Mar @ 9:19am 
Thanks for your reply anyway.
BOT Mark 26 Mar @ 9:19am 
never mind,just saw other people’s comments.
Chuckleberry Finn  [author] 26 Mar @ 7:18am 
I'll have to check it out when I am able. Can you clarify if you have errors or see anything in particular?
BOT Mark 26 Mar @ 6:10am 
dont work after b42.6.
Chuckleberry Finn  [author] 19 Mar @ 5:27am 
If your switch to B42 is recent, there is now a required mod.

I assume since you've had the mod since B41 that steam didn't trigger any prompt to install the requiredment.
Leonidas 19 Mar @ 4:07am 
I'm on B42. I am currently trying to uninstall all mods and reinstall them again, unfortunately I have not found another solution. There was 1 mod that was updated Repair overhaul and the rain guns mod I installed later
Chuckleberry Finn  [author] 19 Mar @ 4:00am 
Did you add any other mods, didn't any other mods update? This mod hasn't been updated recently.

Are you on B42 or B41?
Leonidas 19 Mar @ 3:37am 
Actually yes, this mod was working yesterday. Today I installed B42 Rain's Firearms & Gun and even though the error magnifier mod is installed and active it doesn't work, now I deleted the Rain weapon mod but it still doesn't work
Chuckleberry Finn  [author] 19 Mar @ 3:32am 
The UI only appears when errors occur.

Some errors don't register to the system. It could also be something else is wrong. Are you sure the mod is active?

Also, maybe you have a mod that is conflicting.
Leonidas 19 Mar @ 12:02am 
error magnifier icon not showing
Chuckleberry Finn  [author] 16 Mar @ 4:03pm 
I have the same answer.
Wawa 14 Mar @ 5:40pm 
why the error magnifier icon dont show up even when pz shows me errors (I have the same question)
Chuckleberry Finn  [author] 11 Mar @ 9:29am 
Some errors don't register to the system. Could also be something else is wrong. Are you sure the mod is active?
capyq 11 Mar @ 8:49am 
why the error magnifier icon dont show up even when pz shows me errors