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9/10 the error do say the modID, filename, and even line number at the top.
Unfortunately some errors stem from misused vanilla variables/features which means the game traces it back to itself/java code. In these cases the error may say something like 'invalid assertion' and won't include a mod ID.
So, unfortunately no.
Appreciate your work immensely :>
So the UI is working?
But thank you anyway, very handy, I saw there was an error, I immediately see which mod it is and I can copy it and send it to the author, thank you very much.
So yes, but some errors aren't logged in the game's F11 menu.
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISUninstallVehiclePart.lua line # 81 | Vanilla
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3c6c8db2
function: complete -- file: ISInstallVehiclePart.lua line # 96 | Vanilla
The base game does that...not this mod...
I assume since you've had the mod since B41 that steam didn't trigger any prompt to install the requiredment.
Are you on B42 or B41?
Some errors don't register to the system. It could also be something else is wrong. Are you sure the mod is active?
Also, maybe you have a mod that is conflicting.