ENDLESS™ Legend

ENDLESS™ Legend

Reduced Maximum Army Size
9 kommentarer
MelodyFunction  [ophavsmand] 3. mar. 2024 kl. 1:54 
Thanks for your feedback ^.^

I dont think I could code something like that, sadly. Im not even sure if that would be possible at all, but its an interesting mechanic.
prayB4play 2. mar. 2024 kl. 20:09 
hi, 1st of all thanks for all the mods you hv made to improve the gameplay. i would like to share my opinion, what if u make a mod to limit army numbers?for example u started with max of 5 allowable armies, n then get increased army number per era. let say 10 armies at max, so it is more manageable for both players and Ai...ELCP did introduce "shackled Ai" but it doesnt really improve the gameplay.
MelodyFunction  [ophavsmand] 7. sep. 2023 kl. 2:30 
@Corrupted Slime: If you wish, I can make another version with the gradual boost. I'd still keep the Accessoiry as the "bonus" for era IV(It's stronger than the era 2 bonus, cause more accessoiries = multiplicative power and later into the game you can afford the stronger accessoiries).
MelodyFunction  [ophavsmand] 7. sep. 2023 kl. 2:05 
I considered it, but it felt pretty bleh in playtests. Basically: I think that 6-slot armies feel very good, so I want to unlock them early. The more gradual approach feels rather unsatisfying.

The bonus I currently have for the Era IV tech is also quite powerful, comparable in power to the old 8-unit armies, I believe.
In Era IV, your dust, industry and strategics are all reaching quite high values, so you get good use out of that accessoiry slot. Dust-Tier accessoiries for your units are also quite powerful(Especially the Health Boost one, imo) and if you got the strategics, there are many interesting accessoiries that otherwise get rarely used in them.

So in short: I belive the way I designed the upgrades in this mod is most fun. You quickly get to the "fun" army size and an extra accessoiry adds an additional layer of customization and power to your units.
Corrupted Slime 7. sep. 2023 kl. 1:58 
DId you consider making the size change more gradual? Both era II and IV techs could give +1 size. Then you'd need to add some small bonus to the era IV tech to keep it attractive.
MelodyFunction  [ophavsmand] 7. sep. 2023 kl. 0:16 
@NeonNobility Sorry for seeing your comment so late. To answer your question:
Some Quest armies can still be 7+ size, but there are very few that are so big.
Never seen the normal roaming armies have 7+ Units.
Other factions - be they AI or Player - cannot have more than 6 units maximum, as they have the same limiting Tech as you do. Well, Necrophages can have bigger armies, but that's because they are Necrophages.
NeonNobility 30. juli 2023 kl. 7:36 
does this mean that no roaming armies or other factions will ever have more than 6 units in formation (or 7 including heroes)?
MelodyFunction  [ophavsmand] 15. mar. 2023 kl. 10:37 
I opted to frontload the army size by keeping the Era 2 army size tech, as 4 army slots feels REALLY low. 6 slots does feel just about fine for all stages, in my opinion. So thats why I removed later army size tech instead of the era 2 tech.
Corrupted Slime 12. feb. 2023 kl. 7:34 
how about simply removing size bonus from era2 tech?