Total War: WARHAMMER III

Total War: WARHAMMER III

Dawi Thunder (6.2.2)
476 Comments
Snek  [author] 12 Aug @ 5:43am 
The Gyrocarriers both have an ammo refill ability. It is not limited to the unit they deploy but they can refill while in flight.
macjr 7 Aug @ 7:21am 
Could you add an ammo vehicle?
Ori 6 Aug @ 10:46am 
Thanks for the wonderful mod! Is there a possibility to flesh out the gyrocopter options? Perhaps a gatling gun variant or a sniper variant?
Handwran 5 Aug @ 12:25pm 
sfo?
Oom (Hot_Cold_ToastyTV) 29 Jul @ 8:43pm 
What happened to the SFO submod, it got deleted.
加基森蛋糕店 27 Jul @ 12:29am 
Can the Gyrocarrier (Weapon Team) and Gyrocarrier (Infantry) not fire properly? When enemies enter their range, they just stay motionless and cannot perform any attack actions. Can this be fixed?
Church A.I 25 Jul @ 1:30pm 
Silversteel and Standard Thunderers get absolutely shredded in melee against units with Worse Melee attack than the melee defense of the Thunderers, Something has to be jank with their stats or melee animations that's causing them to Be Highly deficient in melee
Jeanne Duck 17 Jul @ 9:59pm 
This work with Radious?
Snek  [author] 12 Jul @ 4:03pm 
Just gave this a small patch. Scrap Upgrade UI Framework is now included, so that is no longer a dependency. I improved some UI image and text related to the Gyrocarriers, applied a wide array of stat nerfs, though I am sure not enough, and resolved a bunch of trivial errors RPFM was reporting. Iron Colossus of Nuln is next for rejuvination.
Snek  [author] 9 Jul @ 7:25am 
Okay, I finally have WH3 reinstalled and the burnout may be better. I see now that Bagholder has given permission for modders to package that scrap extension directly, with credit, so I'm going to do that and remove the dependency.
comisaryarrick 16 Jun @ 6:14am 
Hello! I need a translation into Russian. The existing translation is not relevant and does not work.
OlfderWolf 3 Jun @ 10:31am 
nvm now it works
but thanks
OlfderWolf 3 Jun @ 7:18am 
yes i have it activated and it's loading before the thunder mod
both on last place of loading order
Camalie 2 Jun @ 1:24pm 
Just to make sure, you have the Scrap Upgrade UI Framework mod activated, right?
OlfderWolf 2 Jun @ 10:40am 
* i started a new game with just this mod
OlfderWolf 2 Jun @ 10:40am 
okay thank you, but i think it's not working, i see the arrow but if i try to use it it shows just like a small window without anything in it
Camalie 1 Jun @ 6:11pm 
it's when you're in the world map. You select the army the unit is in, select the carrier, and there should be an option in the UI for you to select an upgrade similar to the scrap upgrade UI that you would see for the greenskins.
OlfderWolf 1 Jun @ 1:05pm 
How can i use the Carriers where is the menu to choose the troops?
NathanQueNaoEhSatan 2 May @ 9:33pm 
cool mod, but useless, you can't use that in your gameplay too op
NukaColaBomb 1 May @ 10:19am 
Hello! As a long-time enjoyer of Dawi Thunder I was wondering if there have been any updates or work-arounds that might make it possible to add different ammunition types to war machines like there used to be? The breaker cannons used to hit different when they had the separate options lol.

Have recently been playing around with Dawi Gunpowder units and noted that there's a ranger unit there that is able to switch between rifle rounds and grudge-raker rounds, although the system might be different for war machines since Thrones of Decay, so understand if that's not possible.

Anyway, thank you very much for the work you do in keeping this mod updated, it makes when I do come back to WH3 much more enjoyable!
RyGuy 21 Apr @ 10:09am 
Very cool mod, units might be a little too strong though
Dr. Do Drugs 3 Apr @ 5:44pm 
the quarry clearers are fucking war criminals
meme_cbt 31 Mar @ 3:23pm 
I love the units and models in this but i find the strength of them in battle trivializes any challenges i face
Sciarra di Tilea 26 Mar @ 12:16pm 
Dude, is possible to have a complete mct support? I don't like some units (but i love some others) so i would choose which load. Thanks
Krakenous 24 Mar @ 5:04am 
Finally, I feel perhaps to help with its usage...it needs to be built on a platform that is much TALLER, can rotate a bit QUICKER and also have an ammo type where it can become rune charged and cause AOE damage to "large" groups of slightly smaller units, on the drawback of lower initial damage.

It just really feels that when it hits something...it doesn't really hit as hard as it looks like it should. Just my feedback :).
Krakenous 24 Mar @ 5:04am 
After extensive testing with this, I have some feedback specific to the Thunder Cannon. In short, it dramatically UNDER PERFORMS unfortunately.

Main issues are it's firing arc is too low, so on an AWFUL lot of maps it simply can't be positioned properly. The projectile fired is too slow, which would be fine...if when it hit it's target it caused the target to perhaps be dazed, stunned, or have a huge speed debuff. I'm not sure if it's possible instead to make the cannonball fire much faster and add significant knockback, knockdown, paralyses effects etc. Even on massive easy to hit single entities it doesn't do it's job better than gunners could or other units in this pack...especially as it can still miss its shot!
Captain_Rex_501st 23 Mar @ 2:17am 
I cant seem to use this mod anymore, I get an error message when I launch this mod, even when its just the requirement mods and this one (so 2 mods in total)
WolfgangTheSecond 2 Mar @ 1:06pm 
Could the breaker cannons get the Cannon Targeting Fix integrated into them?
Camalie 23 Feb @ 3:59am 
I think I may have found a bug. I can't seem to recruit sappers or quarry clearers after upgrading the required building to its highest tier.
Nutbuddy3 21 Feb @ 4:17pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3431807193 great mod to go with this if your looking for some rapid 1850s military tactics
Daverin2112 25 Jan @ 8:35pm 
Probably when it needs one.
ebs5481 25 Jan @ 7:13pm 
When will you update me?
LikeABith 24 Jan @ 11:13pm 
@Snek, is it okay if I release a version of this mod that cuts down on a few of the units? I'm planning a dwarf campaign with a friend and we just want to use a few of the units listed here
(W.T) Nacht 15 Jan @ 11:01am 
For people who wanted to know how to use the gyrocarriers.

You first need to select what kind of unit you want to be carried via scrap option. (cos of 6.0, another mod needs to be added)
When you are in the battle, all you need to do is land the ship where ever and then just click the unit symbol on the bottom left side and select location near the carrier like you would summon with any other faction.
Once that done you can lift up and enjoy mayhem.
On siege battles, you first gotta breach the walls, either through wall or gate to be able to drop your troops inside the walls.
GhostDragonz2000 11 Jan @ 7:49am 
I would also like to know how to land and deploy the gyrocarriers
Eagle_In_Zen 27 Dec, 2024 @ 2:46pm 
does anyone know how to deploy units with the gyrocarrier?
TheMilkMan 21 Dec, 2024 @ 3:11pm 
And now if a modder would this level of love in for the beastmen :(

Great mod, thank you! i will get weeks worth of enjoyment and weeks of ignoring my wife out of your mod!
Tag_Ur_It--> 21 Dec, 2024 @ 10:37am 
Thanks for the reply snek. And fair enough, modders know best. I just love your content and i'm always scared one day you'll stop updating
Snek  [author] 19 Dec, 2024 @ 11:05pm 
I would advise waiting. I plan to push updates for everything after 6.0.2 tomorrow. I've learned since 3.0 to wait on the hot fix patches to update my workshop.
Tag_Ur_It--> 19 Dec, 2024 @ 8:05pm 
Can this still be used with 6.0? Or should I wait because of potential issues? Thank you for the amazing work.
Snek  [author] 16 Dec, 2024 @ 1:29pm 
Yes. 6.0 disabled the function for races other than Wood Elves and Greenskins
DripGottPoseidon 16 Dec, 2024 @ 1:24pm 
can´t scrap upgrade the gyrocarrier (not popping up as a selectable) is this cause the new 6.0 ?
Snek  [author] 21 Nov, 2024 @ 5:04pm 
I've fixed it several times over and Steam seems to not ever push the update. I'll try again soon.
Colonel Robert Fisher 21 Nov, 2024 @ 4:52pm 
the breaker cannon uses the description for the thunder cannon, not a big issue but still there
jordan.miller53 12 Nov, 2024 @ 9:55pm 
Error for radious submod
Bencla 11 Nov, 2024 @ 5:16pm 
radious submod just gone or something?
WarNob123 8 Nov, 2024 @ 12:28pm 
update please
cryohellinc 6 Nov, 2024 @ 11:58am 
Update please.
Anax 21 Oct, 2024 @ 10:48pm 
Gyrocycle Dwarfs t-posing in general for me not only when dying
waddysjunk 21 Oct, 2024 @ 1:16pm 
anyone know if this works well with dwarf gunpowder unit pack mod