Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree. We need Q-E to see reinforcement lines and to select right characters that we normally couldn't due to high amount of characters in certain areas.
This mod would be great to turn our camera North at the start of the turn but not lock Q-E.
Hhmm, wouldn't it make sense to center north at the start of each turn, but still enable manual control if ever required? I hate if the map is not centered north, but every 10 turns or so I have to turn a bit in certain narrow or crowdy locations (mountain ranges with reinforcing armies etc) to see if the arrows are all yellow (= enough campaign moverment range left).
Hope that makies sense ;) English is not my 1st language...
Anyways, def agree that God intended it to point north always <3
I'm glad we serve the same god :D