Slay the Spire

Slay the Spire

The Silent Booster Pack
38 Comments
glennvtx 17 Jun @ 7:22am 
please make a defect mod :steamsad:
glennvtx 16 Jun @ 5:21pm 
good mod!
JamesTripleQ 21 Jan, 2024 @ 4:57am 
Brace seems to work fine
emesserli 11 Oct, 2023 @ 12:01pm 
Just commenting to let you know that "Brace" is completely broken. Not as in overpowered, rather it doesn't work as advertised. Instead of giving you Dex for one turn and then removing it at turn end, it keeps removing the dexterity every turn after that, making you unable to block stuff at all (like wraith form would).
증조할망 5 May, 2023 @ 6:36am 
crash.. only eng language T.T
증조할망 3 Apr, 2023 @ 7:39am 
card quality good !! I want your mod for ironclad, defect, watcher !
QuestLion 19 Mar, 2023 @ 8:24am 
Crash happens if you start StS in language other than "eng", because game seems to look for localization files and can't find them. Mod is small, but cool, I wish I could translate these few lines into russian for dev to put it into localization/rus files
lion 15 Feb, 2023 @ 7:46pm 
Does this still leave the character feeling balanced, or does it make her OP? Haven't tried it out yet, but curious
Comrade Guin 24 Jan, 2023 @ 9:02pm 
booster packs for the 3 other base game characters would be amazing
Dahkarak 21 Jan, 2023 @ 7:56pm 
Bug: Hack and Slash consistently fails to return to hand when the card discarded is Tactician. Have yet to determine whether this bug also occurs with Reflex.
no pesco weones 17 Jan, 2023 @ 5:35pm 
Game crashes ): even i have all the required mods to play it
ksodva 17 Jan, 2023 @ 5:05pm 
game crashes with only this mod, sts and basemod.
iisnothere 16 Jan, 2023 @ 6:50am 
This is an incredibly well made mod! Everything here feels like it's from the base game, both the art and the mechanics. I can't wait to see what else is to come, maybe booster packs for other characters?
Nordos/atord 7 Jan, 2023 @ 1:06am 
I still think Sidestep to be too strong.
The base form already provides 9 defense for 1, which is a pretty good chunk - and yet scales 3 times with any dex! With the amount of dex the Silent has avaible, it just gets out of hand so easily.
The upgrade in return is not really needed anymore. 3 block are nice and all, but as long as you have a decent dex generation (brace, footwork, the new form), you generally do not require it.

My proposal would be to change it to:
- 4 block 2 times unupgraded
- 4 block 3 times upgraded
As such, the upgrade has the same stats as the current version, and is now more important when going for a dex build. Meanwhile the unupgraded version looses 1 defense, but mostly the scaling itself.
Dahkarak 4 Jan, 2023 @ 3:56pm 
Great to see this mod still updated!

Survival Pack, Sidestep both justified nerfs. Thumbs up.

Hack and Slash is definitely more interesting of a card than it was before - we shall see how potentially breakable it is.

The Throwing Stars nerf seems unnecessary, but given that it's a damage common, I'm fine with this being a little below par.

The Blight (upgrade) nerf also seems unnecessary, especially because the card is already niche by design (and thus one is already disincentivized from upgrading it) - recommend reverting the upgrade to 16 poison.

The Destroyer nerf was quite overzealous (as I believe Frenzied Stab was already the superior of the two 'downside' damage commons), and basically kills the card. Dagger Throw exchanges 1 damage for a drawn card, and is thus massively superior, Destroyer absolutely does not hold a candle to it now. Recommend bumping its damage up by 1.
whitecat 16 Dec, 2022 @ 1:57am 
does it support chinese?
JamesTripleQ 12 Dec, 2022 @ 7:37am 
Amazing mod with amazing art. I really hope you do other booster packs for other characters as well.

One tiny error I noticed is that the "Apply" on the Blight card has a capiatlized "A" when I'm pretty sure it shouldn't.
Funplings  [author] 11 Dec, 2022 @ 5:06pm 
Based on everyone's feedback, I've published my first update for this mod. More details are in the change notes, but a lot of cards have received some slight nerfs.

The biggest change I made was to "Hack and Slash", which I have revamped completely. It was definitely wildly overpowered before, and I experimented with using some smaller numbers,but ultimately I wasn't quite happy with the overall design; mainly, it felt a little too similar to Storm of Steel. In the end, I changed it to a 0-cost, low-damage attack that returns to your hand from your discard pile whenever you discard a card (so similar to Flurry of Blows/Weave, but with discard). I haven't tested it out too much yet, so please feel free to leave your feedback on the revamped Hack and Slash (as well as the other changes).
Albae 11 Dec, 2022 @ 4:15am 
i love the additions, but i found that Hack and slash doesn't trigger any discard synergies when discarding cards with it, little bit of a sad bug
n3xtlevel 8 Dec, 2022 @ 12:37pm 
if you told me you didn't do the original artwork for slay the spire, I wouldn't believe you
Alex Poland 6 Dec, 2022 @ 3:36am 
Why is Iron Wave named "My Card"? Strange change from this mod
SandTag 4 Dec, 2022 @ 9:29am 
The only balance pointer here is for the survival pack, its already very questionable adding conditional cantrips to the deck (given silent has quite a few of these already), but for it to be a raw +2(3) draw is quite absurd (yes its a skim cantrip), its quite overtuned.

I would just knock survival pack down to a flat 2 draw and have the upgrade retain tbh.
Dahkarak 3 Dec, 2022 @ 4:26pm 
- Sidestep : A little torn on this one. 3x3 block is definitely very potent with any amount of dexterity, but 9 block for 1 with no modifiers is just Leap, e.g. mediocre common value. Not convinced that this needs a nerf (and I think just making it 5x2, for instance, is not particularly compelling), but would need to see in practice.
- Blight : Situationally very strong as a kickstart to poison decks. Dig as is!
- Sleight of Hand : Anti-Wraith Form tech! Full seriousness, like Demon Form, I suspect this would much be too slow for most fights, but that isn't a knock against it, as DF is a perfectly legitimate design. Would need to see in practice.

Once again, major props for gorgeous art and on some clever, elegant designs.
Dahkarak 3 Dec, 2022 @ 4:26pm 
- Cautious Instincts : Clearly intended as a synergy 'package' with Package (heh), but seems a little niche. I suspect this does not work with dexterity (which would significantly increase its value!).
- Survival Package : While also niche, 3 draw for 0 is going to be very, very strong in the right deck. Quite probably too strong with the right setup (e.g. Tingsha infinites, heavy poison combos, etc).
- [/b] Hack and Slash : Wild, and should probably go down to, say, 6 damage per card discarded. Nonetheless, I do wonder if another mass discard is needed for Silent, however (Storm of Steel, Unload and Calculated Gamble exist), though I'd love to see Storm/Unload get another support card of sorts, e.g. another card with an effect on discard.
Dahkarak 3 Dec, 2022 @ 4:25pm 
Joining in the other comments about the fantastic art - would love to see you follow up with the other classes!

Re: balance, most of these are a little above curve and could use some down-tuning. I have yet to play with any of them, but on first blush:

- Brace : Flip on Flex is fun. I agree that in order for this to be worthwhile, it needed better base numbers than its strength counterpart. Dig as is!
- Destroyer & Frenzied Stab : Generally speaking, I wonder a little about how much value a generic damage common has for the class. I think there might be some validity to jake's comment below about combining the two cards, e.g. 13 damage, discard a card, gain 1 frail.
- Throwing Stars : Interesting flip on Bowling Bash. The increased damage seems justified, given the random targets. Not convinced this one earns its keep either, but perhaps more interesting, mechanically, than Destroyer or Frenzied Stab.
Rat Burger Eater Lad 2 Dec, 2022 @ 11:57pm 
destroyer and frenzied stab should probably be combined because destroyer is basicly a zero downside card
elektron 2 Dec, 2022 @ 7:52pm 
Hack and slash does not trigger tingsha's effect. Other than that, fun mod,
Mr_Sir_Mister 2 Dec, 2022 @ 11:40am 
Would love to see what you do next, especially because you have great card art work.
Drucifer 2 Dec, 2022 @ 9:54am 
Great pack, very much in keeping with Silent's design. I think there are some balance tweaks you might want to make if you aren't intending this pack to be a straight upgrade to our girl's card pool.

1.Sidestep is very strong. At 9 block for 1 energy (and 6 block while frail) it is just crazy good. Either it should be rare, or get nerfed, probably to 4x2.
2. Hack and slash is absolutely bonkers for 1 energy. It would probably be better balanced as an X cost card, Discard X Cards, deal X*8 damage. As written it enables some truly silly play without much effort to build into it.
3. Throwing stars seems to not fit thematically. It would be cool if it did something that better synergized with the ninja relics or shivs.

Again, it's a great pack and I don't want to come across as if I'm dragging it, just some thoughts you can take or leave.
Cryptanark 1 Dec, 2022 @ 6:34pm 
Flavorful design and stellar art
emesserli 1 Dec, 2022 @ 8:28am 
Always nice to see someone make more cards for the Silent.

Hack and Slash is absolutely wild for a damage uncommon by the way.
旅渚Lastcel 29 Nov, 2022 @ 9:21am 
I'm sorry, but the mod causes a crash for non-English languages.
HoboSanta 28 Nov, 2022 @ 7:57pm 
Do you have any plans to do the other characters?
IceMaverick 28 Nov, 2022 @ 7:37pm 
inb4 other class packs when?
pgames-food 28 Nov, 2022 @ 7:33pm 
nice :)
gzd 28 Nov, 2022 @ 7:30pm 
I found Lalo Salamanca
Chad Malakus 28 Nov, 2022 @ 1:09pm 
I always love expansions for the original characters. Bonus points for including art
Nobody 28 Nov, 2022 @ 1:06pm 
these cards all seem very fun