RimWorld

RimWorld

Vanilla Anima Tox
33 Comments
lostormisplaced 8 Mar @ 8:41am 
This work with 1.5
Starempire42 12 May, 2024 @ 7:35pm 
1.5 tag needed (unless something changed)
Dovahsdottir_864 9 Jan, 2024 @ 12:28pm 
I would use this if it added an alternate polluted Anima tree instead of replacing the normal one - it would be great for my Waster playthroughs, but I don't want to be swapping this in and out for my non-polluted playthroughs. So also seconding other comments wanting that. Regardless, it does look cool
biggyzs 20 Dec, 2023 @ 4:09am 
you have typo in pic description: tox anima pants not plants :D
average AI 8 Aug, 2023 @ 12:41pm 
can we get it to only spawn in high pollution areas?
handsomegrape 31 Jan, 2023 @ 4:07am 
@penismusic You're welcome. :)
chill 30 Jan, 2023 @ 7:50pm 
@handsomegrape, english is not my main language, and it always confuses me. Thank you.
handsomegrape 3 Jan, 2023 @ 7:34am 
@Hohen Not to be rude and I dunno if you care, but "it's" is a contraction of "it is". "Its" is when something belongs to "it", its variant, the variant belonging to it. Its look, the look of it.
Hohen 2 Jan, 2023 @ 5:41am 
Have you thought of making it the texture for the polluted graphic? the same way pine does it with it's variant. That way if an Anima tree becomes polluted it'll change it's look. Same for the grass

<Operation Class="PatchOperationAdd" MayRequire="ludeon.rimworld.biotech"> <xpath>Defs/ThingDef[defName="Plant_TreeAnima"]/plant/pollutedGraphicPath</xpath>
<value>
<pollutedGraphicPath>Plants/AnimaToxTree</pollutedGraphicPath>
</value>
</Operation>

I haven't tested but I haven't it lined up for next time I boot the game.
Zam138 9 Dec, 2022 @ 3:51pm 
Isn't a Retexture normally just a new texture instead of changing the mechanics of the target? Seconding making this an Alternative instead of a Replacer
Johann 5 Dec, 2022 @ 11:32am 
I'd love to see this as a sort of side-grade to the Anima tree rather than a replacement. Just the ability to corrupt an Anima tree into Tox Anima. That way It fits everywhere and you could still be able to use normal Anima for Tribal playthroughs.
handsomegrape 3 Dec, 2022 @ 9:12am 
Hmm, I'm looking forward to the reaver looking armors and animal armors, but I sure hope they don't have those DLC as requirements...
DragonKing 2 Dec, 2022 @ 3:47am 
Maybe not call this mod "retexture" but rather "replacement" as it mainly replaces vanilla functionality instead of just changing its visuals.
Blood 1 Dec, 2022 @ 4:11pm 
I like the look, will have to save it for a potential pollution based playthrough. Def would be cool to see this maybe a entirely separate from the base anima tree and become its own thing instead of a retexture. Get Tox Dryads and stuff would be neat.
WaKKO151 29 Nov, 2022 @ 10:48am 
I don't like that it replaces existing thingys.
pphhyy  [author] 29 Nov, 2022 @ 8:11am 
i was thinking of doing somthing like that next, much bigger under taking though
DisKorruptd 29 Nov, 2022 @ 8:07am 
Would also enjoy a poluted Anima Nexus tree [Gauranlen, but Anima themed, a'la Vanilla Expanded Anima theme]
SirMashedPotato 28 Nov, 2022 @ 5:57pm 
Yea that's great and all but separate version when?
Legion 28 Nov, 2022 @ 5:47pm 
To people wanting a separate version, maybe go back a page and read.

"nope my bad requires both dlc, also just adding another anima tree isnt possible thanks to it needing alot of C#"
shane_357 28 Nov, 2022 @ 4:20pm 
mungeater999 28 Nov, 2022 @ 3:08pm 
Holgast 28 Nov, 2022 @ 1:51pm 
yes this ↓
chill 28 Nov, 2022 @ 1:38pm 
Can you please make a separate version that will ADD tox anima trees and not retexture the existing ones?
Cool mod by the way, awesome mods dude!
FriendlyArchpriest 28 Nov, 2022 @ 9:50am 
@pphhyy now that's a chad!
SirMashedPotato 28 Nov, 2022 @ 9:38am 
Does this work with the MorroRim anima retexture?
pphhyy  [author] 28 Nov, 2022 @ 9:18am 
@spacedorf NOOOOOOOOOO what have i done
Ryuuoo/KT 28 Nov, 2022 @ 8:49am 
anima pants :steamthumbsup:
SpaceDorf 28 Nov, 2022 @ 8:36am 
@pphhyy not to nitpick but your big sign reads "toxic anima PANTS replaces the vanilla anima .. "
I thought you should know.

if it was an addon I would take it as well.
pphhyy  [author] 28 Nov, 2022 @ 7:54am 
then im sure youll be happy to know im half done a vampire biome that does just that haha
FriendlyArchpriest 28 Nov, 2022 @ 7:19am 
A Sanguophage Anima Tree would be cool, kinda like a Gulthias Tree, so that vampires don't have to meditate at a hippie tree...
pphhyy  [author] 28 Nov, 2022 @ 7:14am 
nope my bad requires both dlc, also just adding another anima tree isnt possible thanks to it needing alot of C#
handsomegrape 28 Nov, 2022 @ 7:08am 
Is pollution a part of vanilla now?
CrackaJack 28 Nov, 2022 @ 7:06am 
uhm couldnt you just have added a new tree instead, looks good tho