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那些订制的太强了,原作者数值就是那么填的,要整红的黄的特性一般都得配人物编辑器、精心准备啥的,硬刷也太坐牢了#捂脸。自己改改数值对上心理预期也挺好的,玩的高兴就行
先找到你的mod安装位置
steamapps\workshop\content\294100\2893524668
找到你的版本号,如1.5,进入文件夹后再找Defs,再进入traitdef,这里面有三个个xml文件,就是这个mod里所有特性的相关数值等,原作者写了中文注释,所有的特性数据都在这几个xml中了
xml可以用记事本等软件直接打开
直接修改相关特性的<commonality>数值</commonality>,这个数值越大,出现概率越高
英语好的话可以改其他的,如工作速度啥的,可以让这个mod变得非常正义
希望能帮到你!
at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlDocument.LoadXml (System.String xml) [0x00018] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at Verse.DirectXmlLoader.ItemFromXmlString[T] (System.String xmlContent, System.String filePath, System.Boolean resolveCrossRefs) [0x0001a] in <9f0455800725468190a2ddad977330df>:0
at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.Throw (System.String res) [0x00000] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ParseEntityName () [0x0002a] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.ParseEntityReference () [0x00031] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlTextReaderImpl.Read () [0x001bf] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in <0f9699188f0c414ea6fb5557f5c16d15>:0
at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b]