Total War: WARHAMMER III

Total War: WARHAMMER III

Khorne Reskin by Storeslem
434 Comments
blackwood 10 Oct @ 10:58am 
good to know thanks
Doghman The Great 10 Oct @ 10:55am 
any chance of getting skarbrands choking axes by default in this since you already have a submod for it?
Storeslem  [author] 10 Oct @ 10:13am 
@blackwood no sry, but you can bring back the vfx if you use rpfm and just delete the vfx i edited
blackwood 10 Oct @ 1:22am 
Would you consider creating sub mod for your Chaos reskins that would bring back unit and heroes vfx? Like flames for Khorne, lightnings for Tzeenchn, spell casters staff effects etc
stevec6 9 Oct @ 11:28am 
Can you reskin the Wyrdspawn of Tzeentch when you get a chance?
Storeslem  [author] 8 Oct @ 10:36pm 
@galberg3 there is link in the description
galberg3 8 Oct @ 4:10pm 
Any plan for a slaanesh reskin in the future?
josetrabajoarcos 30 Sep @ 12:13pm 
Hi, I love your mods but I found that when activating this mod, I don't know if with Chaos Visual Overhaul or Trives of the North, the mod causes armor to disappear and appear depending on the distance from the camera both in common barbarians with one or two hands (not dual axes), as well as riders, both in Khorne and Warriors of Chaos. I have tried to see if I could fix it but I only manage to get invisible models, since my knowledge is very low and I only know how to navigate the tables trying to guess what they refer to. I'm not talking so you can fix it, just in case someone else is going crazy with this. Thanks for your work, the rest of the mods work perfectly, although I must also say that they give errors with the new Hecleas mod
blackwood 15 Sep @ 7:34am 
thanks
Storeslem  [author] 15 Sep @ 7:26am 
@blackwood vanilkla has 3 variants, this mod only adds 2 more
blackwood 15 Sep @ 12:22am 
ok, thanks, your mod adds more variants to cultists than vanilla, right?
Storeslem  [author] 14 Sep @ 3:00pm 
@blackwood should not cause any problem i think, as long you use variant selector or the model you remove will be invisible
blackwood 14 Sep @ 8:17am 
is it possible to remove your variants for cultists in the ongoing campaign or will it brake the save?
Bleidd 9 Sep @ 10:32pm 
Noticed that when using this with your Nurgle reskin, Khorne Knights have Green horses like Nurgle's. Not sure if thats an oversight orr
Storeslem  [author] 5 Sep @ 8:53am 
@stevec6 if the mods reskin the same units there will be problems. i usually update if there is a major problem the mod after an update from CA (sometimes their updates break the textures or models)
stevec6 5 Sep @ 12:09am 
Are these mod compatible with other ones and when can expect an update for them?
Storeslem  [author] 4 Sep @ 6:41am 
@stevec6 yes im working on WoC reskin, sadly im just having a really long break from the game. Having to do so much other things
stevec6 3 Sep @ 9:41pm 
Is there intentions to reskin the other factions?
SwordMaster 28 Aug @ 1:36am 
mostly the marauders, aka the units, but i wouldn't mind if you replaced the bloodspeaker original ones with additional helmeted ones.

obviously, whenever you feel like at and obviously if it's worth it, otherwise forget i said anything.
Storeslem  [author] 28 Aug @ 12:49am 
@Thancred Lux who? The bloodspeaker? Variant 1-3 (the bald ones) are orginal
SwordMaster 27 Aug @ 11:15am 
how to get rid of the bald variants? i hate them
DocHolliday 14 Aug @ 8:15pm 
See I wanted to download this, but I never play as Khorne, so I can't, cause then they'd indefinitely look significantly better than me no matter what faction I play... Especially those white and gold armor variants..... I saw those and realized there was just nooooo waaaayyyy.
Velber 8 Jul @ 2:51pm 
@Awdiddums same issue, seems the heads are missing on always the first four variants for this, the nurgle, and the tzeentch reskins
AwDiddums 8 Jul @ 5:55am 
At present, I'm getting missing textures on some Khorne helmets and in the variant selector. Sometimes the legs are completely missing.The variant selector issues are for the Exalted Hero and Lord.
weaselwolf 6 Jul @ 1:21pm 
Awesome mod, only issue is that when I get the camera close to the marauder units a large portion of their armor disappears. Anyone else have this issue?
Doghman The Great 28 Jun @ 12:01am 
any chance we can get the choking axes back on skarbrand in this since you already have a separate mod doing the opposite? your reskins look great, thanks for the mods
Storeslem  [author] 22 Jun @ 4:09am 
@steelgamercd147 i just checked and nothing is missing, try check if u have any conflict mods
steelgamercd147 22 Jun @ 3:47am 
im getting invisible body on spawn unit
NorscanWarlord 5 Jun @ 2:30am 
Also that Wrathmonger lord u mentioned that sounds cool, i hope you add it because their models are really nice, maybe a skullreaper hero too?
NorscanWarlord 3 Jun @ 12:58pm 
thank you @Storeslem, i'll make sure to put your mod in the describtion :)
Storeslem  [author] 3 Jun @ 12:36pm 
@NorscanWarlord sure
aeON 2 Jun @ 12:58pm 
Sweeet, excited for that.
NorscanWarlord 2 Jun @ 11:40am 
@Storeslem can i get permission to use some assets/textures to make an arbaal reskin? i suck at retexturing
Storeslem  [author] 2 Jun @ 6:54am 
@aeON i was planning to add a wrathmonger lord variant but forgot to do it. can add one in next update and maybe a mutated arm variant (will put it in the ''to do list'')
aeON 1 Jun @ 2:11pm 
hey Storeslem do you plan to add any unique khorne lord or hero variant like the ones you did for tzeentch? The variant with the long mutated arm is incredible. Something for khorne would be nice.
Akuti 28 May @ 4:32am 
Amazing work.
Storeslem  [author] 23 May @ 3:04am 
@Viserion of course, but you need to delete alot. I wont make a version sorry
Viserion 23 May @ 1:25am 
Hello Storeslem, thanks for the awesome mods. I was wondering if there is any possibility of using your reskin mods just for lords and heroes? Without the rest of the units
Storeslem  [author] 6 May @ 8:25am 
@The Baron yes, some eyes are black and some are red/yellow
The Baron 3 May @ 5:01pm 
hey i just noticed some of the bloodlettters lack pupils...i that intentional?
Vaxar Kun 26 Apr @ 12:38am 
@The Baron
you could use my mod - if you dont mind corsetless skarbrand

No Corset Skarbrand - Vanilla Axes
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3274706313
The Baron 18 Apr @ 6:19pm 
idk how to do that
Storeslem  [author] 14 Apr @ 7:46am 
@The Baron use Rpfm and in variantmodels you can search for skarbrand and delete his axe models. It will revert to vanilla axes
The Baron 14 Apr @ 2:51am 
almitghy storeslem, how does a mortal like myself go to delete the model of skarbrand to give him back the axe choking, i take it thats the only thing your mod does to him right?
Ashtaroth The Defiler 13 Apr @ 7:13am 
Just to say Storeslem, my fav reskins & variants around, thanks for the great mods!
Storeslem  [author] 5 Apr @ 2:29pm 
@Aelfric no sorry, it would not change the performance that much i think
Aelfric 5 Apr @ 2:05pm 
your reskins take too much ram do you have a smaller lod version maybe for 1080p players?
Storeslem  [author] 5 Apr @ 1:26am 
@Aelfric ive got this request before. It comes down to time and priority.
Aelfric 4 Apr @ 12:41pm 
Who does no one create daemon prince variants when they make reskins?
Storeslem  [author] 3 Apr @ 12:20pm 
@The Baron no sorry i really really dislike choking axes (but you can easily just delete the models in this mod to revert to normal choking)