Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155703530
But keep going bro, try balance it as well as you can and good luck.
Nice try.
TL;DR: I suggest capping the local throughput bonus at 100%.
It is not true. If the access to the market is ok, there is no difference in the price of the goods.
Yes, you are right, but the mechanics of the game does not allow to add bonuses with condition depending on what production method is selected in another building.
The ideal solution would be to reduce the local prices of goods in the places of production, but this feature is also not yet available.
after all, it's just a temporary solution.
Should it not be having Iron increasing steel output?
At least thats how it worked in V2