Victoria 3

Victoria 3

57 ratings
Local production effects (outdated)
   
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25 Nov, 2022 @ 4:18pm
19 Jan, 2023 @ 5:08pm
4 Change Notes ( view )

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Local production effects (outdated)

Description
Industrial production should be more profitable to place in the states with the appropriate resources.

- The bonuses were moved from industrial buildings to resource buildings.
The following resources add bonuses for industries:
- - Farms (all types)
- - Livestock ranch (these types of production add bonuses for each other)
- - Iron
- - Coal
- - Lead
- - Logging Camp
- - Cotton plantation
Please check the screenshots for the details.

- Add additional production methods for:
- - Wheat farm (sugar beet)
- - Rye farm (Linen)
- - Logging Camp (Nursery) - in order to fix the issue with a wood shortage in the late game

- Some small fixes:
- - A bit of improved wine production
- - 'Butchering Tools' production methods affect fabric production (reduce)

- Сompatible with 'Anbeeld's Revision of AI' mod
30 Comments
Choo_Choo_Oreo 6 Feb, 2024 @ 9:43pm 
Ive done a updated version of this mod here!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155703530
Friendly<3 24 Jul, 2023 @ 3:45pm 
it is actually extremely simple to make this mod, very nice idea mate! :D I just copied your code line and re-made the mod. I also added the effect on industry, so having steel mill in same state as .. for example arm factory, gives a bonus to arms factory.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 21 May, 2023 @ 2:27pm 
will this continue to be worked on?
Strossi 23 Mar, 2023 @ 7:10am 
Excellent idea, how it should be and how it was in Vicky2. Except in Vicky3 you can build everything everywhere...

But keep going bro, try balance it as well as you can and good luck.
Make Byzantium Great Again 6 Feb, 2023 @ 9:13am 
Bonuses from mines are kinda fine because there's a way stricter limit but holy god are ranches and farms overpowered. Go to any province with like 400 farm spaces. Build every farm/ranch spot, make 1(one) textile mill and watch it have 9 billion pounds in profit
Zippy 26 Jan, 2023 @ 2:31am 
addition of new production methods makes this incompat with production method mods :(
wolverine  [author] 19 Jan, 2023 @ 5:09pm 
removed bonuses for farms and ranch
Munchkin 17 Jan, 2023 @ 11:13am 
right now i have 300% prodcuttion bonus in kiev for food factories from farms and ranches alone. As much as i love the idea of the mod, this is just broken and unplayable.
Skill Less 11 Jan, 2023 @ 8:36am 
@Earl Grey Tree this is wrong, the bonuses are granted on their base values and they do it once. Otherwise your game whould crash instantly.

Nice try.
Earl Grey Tree 11 Jan, 2023 @ 6:10am 
Grain production increases ranch throughput, which (with intensive agriculture) increases grain throughput. This creates an infinite feedback loop of increasing ranch and farm throughput in the province. As grain throughput increases grocery throughput, and ranch throughput increases textile throughput, this creates an infinite loop of growing throughput boosts for groceries, alcohol, and both types of clothing. I used this to produce enough of all four goods to overwhelm world demand...with 25 textile mills and 20 grocery factories in Kanto. The province had a GDP of 2 billion with a population of 12 million. While fun, I don't think that was intended.

TL;DR: I suggest capping the local throughput bonus at 100%.