Project Zomboid

Project Zomboid

Worse Firearm Conditions
14 comentarios
soulfilcher  [autor] 22 ENE a las 7:54 
That would be helpful, thank you.
VII 21 ENE a las 20:14 
seems to be throwing an error after update where should i post it?
Killa Klappa 7 JUL 2024 a las 21:42 
makes even the most well stocked military base act like an antique store
soulfilcher  [autor] 17 ENE 2024 a las 4:00 
It should work with any weapon in the firearm category.
aquelarrefox 16 ENE 2024 a las 21:21 
works with any weapon mod (brita, guns of 93) or theres some restriction on them?
Gisbert 6 ABR 2023 a las 6:43 
Haven't thought I need such a mod.
But now I need it.
Thank you :D
soulfilcher  [autor] 12 ENE 2023 a las 8:06 
The mod only affects items spawned by the loot spawn system in furniture, or inside bags that spawned in furniture.
VII 11 ENE 2023 a las 20:44 
i seem to be having an issue with firearms spawned as starting items from occupational items and britas weapons they seem to have infinite condition.any possibility i can change this by messing with the mod or is it due to them not spawning in a certain way?
PrinceCahil 8 ENE 2023 a las 1:20 
you should just bundle this with melee weapons as well could get the ultimate 10 years later feel with this. anyways good stuff.
soulfilcher  [autor] 4 DIC 2022 a las 8:06 
I guess it could be done. If anyone is willing to commission that.
Casey Jones 3 DIC 2022 a las 15:54 
If it could be done by container, could it be set to only affect zombie dropped firearms?

I really need a way to balance the sheer volume of firearms dropped by zeds while using brita\arsenal firearms :\

<3 you for this and all of your other mods. I've been using them for a long time:D
Zlobenia 3 DIC 2022 a las 12:22 
yay! new soulfilcher mod
soulfilcher  [autor] 25 NOV 2022 a las 13:20 
Not defined by zone, it will set condition for all firearms spawned. It wouldn't be hard to make it consider container type or room type it was simply not part of the commission. It does not affect melee weapons only guns, it doesn't need a predefined list so it affects guns from mods too.
Fru 25 NOV 2022 a las 13:16 
Huh, oddly this is something I'd never thought of - but seems like a good idea for playthroughs. Are you able to define weapon condition by which container they spawn in at all - i.e. by container type or the spawn zone? Or is that too complex?

Oh, and what's compatibility like? I assume this effects all items that players can wield as weapons (as in things like forks too), but does the script work off a pre-defined list of weapons, or will new items from mods all work?