Project Zomboid

Project Zomboid

Worse Firearm Conditions
14 Komentar
soulfilcher  [pembuat] 22 Jan @ 7:54am 
That would be helpful, thank you.
VII 21 Jan @ 8:14pm 
seems to be throwing an error after update where should i post it?
Killa Klappa 7 Jul 2024 @ 9:42pm 
makes even the most well stocked military base act like an antique store
soulfilcher  [pembuat] 17 Jan 2024 @ 4:00am 
It should work with any weapon in the firearm category.
aquelarrefox 16 Jan 2024 @ 9:21pm 
works with any weapon mod (brita, guns of 93) or theres some restriction on them?
Gisbert 6 Apr 2023 @ 6:43am 
Haven't thought I need such a mod.
But now I need it.
Thank you :D
soulfilcher  [pembuat] 12 Jan 2023 @ 8:06am 
The mod only affects items spawned by the loot spawn system in furniture, or inside bags that spawned in furniture.
VII 11 Jan 2023 @ 8:44pm 
i seem to be having an issue with firearms spawned as starting items from occupational items and britas weapons they seem to have infinite condition.any possibility i can change this by messing with the mod or is it due to them not spawning in a certain way?
PrinceCahil 8 Jan 2023 @ 1:20am 
you should just bundle this with melee weapons as well could get the ultimate 10 years later feel with this. anyways good stuff.
soulfilcher  [pembuat] 4 Des 2022 @ 8:06am 
I guess it could be done. If anyone is willing to commission that.
Casey Jones 3 Des 2022 @ 3:54pm 
If it could be done by container, could it be set to only affect zombie dropped firearms?

I really need a way to balance the sheer volume of firearms dropped by zeds while using brita\arsenal firearms :\

<3 you for this and all of your other mods. I've been using them for a long time:D
Zlobenia 3 Des 2022 @ 12:22pm 
yay! new soulfilcher mod
soulfilcher  [pembuat] 25 Nov 2022 @ 1:20pm 
Not defined by zone, it will set condition for all firearms spawned. It wouldn't be hard to make it consider container type or room type it was simply not part of the commission. It does not affect melee weapons only guns, it doesn't need a predefined list so it affects guns from mods too.
Fru 25 Nov 2022 @ 1:16pm 
Huh, oddly this is something I'd never thought of - but seems like a good idea for playthroughs. Are you able to define weapon condition by which container they spawn in at all - i.e. by container type or the spawn zone? Or is that too complex?

Oh, and what's compatibility like? I assume this effects all items that players can wield as weapons (as in things like forks too), but does the script work off a pre-defined list of weapons, or will new items from mods all work?