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@leob70 due to the new boss skill system, I will revamp the bosses added by the mod. Intercept capability will be converted into a boss skill f.e. So there is a tiny chance for omega bosses to have intercept skill. I have a couple of ideas to test wrt boss skill system.
@AnonaCraffter nope, still in progress. As aforementioned, I am in discussion with EXOR regarding certain code functions. Since EXOR had mostly finished coop, they now have free time to respond to my questions. Nevertheless this will still take time.
@Ethereal Phoenix, well yes haha. Part of the delay is also because EXOR are people too and I cannot rush them. I also need to wait for their responses.
take your time, i am patient :)
I'm in discussion with EXOR regarding some portions of the game functions. One of them is autoexec, which allow game start injection of several specific game components. This is not yet fully implemented but once it does, it will allow me to eliminate multiple game files which my mod use at the moment. It will mean broader compatibility with other mods.
@AnonaCraffter I'm in progress of doing it. Basically everything in the mod needs to be updated to match the new coop beta standards. This will take some time. Hopefully I can get it done before coop beta becomes official.
no problem, I only came across it by chance, without the mod Tower Arsenal I wouldn't have noticed it
With Open Beta campaign co-op made available recently, I've decided to delay current update and instead bring it forward to match RB 2.0 update changes. This means the mod will not be updated on the workshop for a while. At the same time, I hope I can release the updated version in similar timeframe with official release of RB 2.0. I've asked EXOR that Open Beta will last around 1-2 months. So this is the expected delay as I start to update the mod for RB 2.0 instead.
The wall still has the old command (build_on_water "0") which no longer works. I've tested it, but with the new command (building_functionality "BUILD_ON_WATER") you can build on the water again.
@whoelzl78; it's on the EA Mech Weaponry technology tab. It's co-unlocked with Gauss Rifle research, the center starting node. This node is available for research after unlocking Advanced Fluid Processing technology in EA Structures research tab.
I have no control or obligation of compatibility over other modders' mod content. I do try to avoid as much conflict as possible but please be aware of possible mod conflicts if you do use multiple mods.
@念知 I'm doing some of them but my higher priority is to fix some of the broken lua codes. I cannot give you a set date as I want to solve the code problems first.
Since the next update have numerous bug fixes (and some additional content), the next mod version will be 3.2. I had spotted some tech tree errors and fixed them. However, tech tree is problematic regarding save games. I advise players to finish their current games before accepting 3.2 mod version update. I cannot do much about this since the related systems are hard to fix without potentially breaking your current save game. I'm sorry for any inconveniences.
Is there a way to increase the aliens' HP and DPS based on the time that has passed? For example, we could increase them by 50% after 30 days and by 100% after 60 days, and so on.
While adding more enemies per wave can be beneficial early on, it ultimately becomes ineffective in the endgame. It causes lag, and they are no match for level 3 towers, regardless of the number of them.
A separate mod for this feature would be fantastic, but only if you have the time. Thanks!
For the second problem, I had found and fixed the issue. It was due to my copy error.
- Sometimes the liquid decompressor is unavailable for the liquid available.
- Cryo drone cause crash (both Merch and Tower drone)
The next hotfix will fix the broken Morphium Grenade Projector, adjust Turret Launcher, tower_crystal_ejector and MHD Laser Tower. It will also include changes to metallic.mission files to enable some alien spawns. The fix should be save compatible but for precaution, sell any built Morphium Grenade Projector, Turret Launcher and tower_crystal_ejector.
I changed the spawn list for the ejector tower for more reliability so please do not build any until the fix arrives. I suspect the crystal ejector tower in older save will crash your game once you apply the new hotfix update. I'm sorry for any inconveniences caused.