Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Free ammo and misile factories [requested mod]
47 kommentarer
sir Evans  [ophavsmand] 12. sep. kl. 0:03 
Great things have small beginnings! ;)
Kaihenthe 11. sep. kl. 21:57 
I was inspired by your mod and a friend to make my own version that uses seperate facillities
Azrael Arouvotz 7. sep. kl. 11:54 
@-Data- I made this for what you asked, it doesn't disable the selling of ammo, but it does make it worthless: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3564130103
Azrael Arouvotz 27. aug. kl. 19:38 
It needs it in the slot, but doesn't consume it.
π Charred 27. aug. kl. 18:24 
doesnt work it seems. it still needs sulphur
sir Evans  [ophavsmand] 13. aug. kl. 2:54 
No idea.
This mod is based on Cosmoteer Classic, where ammo production didn't required resources. It's as close to that experience as you can get with minimum changes. Here, only value of resources consumed during production is changed, from 1 to 0.
It's not actually a cheat mod, more like "old game play style" mod :)

But, if you want to make a derivative feel free to do so. To prevent selling ammo for cash you can just set their value to zero in your mod :)
-Data- 12. aug. kl. 18:33 
could we get a bulkier, slower, more power-hungry version of this that doesn't replace the vanilla factory? i feel something like that would be a more interesting feature, while leaving the vanilla factory as a still-viable option if you want faster but limited time production

also, do you know of any mods that disable ammo selling, so that bit can't be exploited?
sir Evans  [ophavsmand] 11. aug. kl. 11:06 
Yes, I've added it.
AnonaCraffter 11. aug. kl. 11:02 
is thermal canister missiles factory effected by mod as well?
sir Evans  [ophavsmand] 11. aug. kl. 9:45 
They affect Consumer values inside existing rooms.
No new rooms added :)
Chronos 11. aug. kl. 9:11 
Do these replace the original ones, or are separate parts?
Guardian of Time 11. aug. kl. 7:10 
Alright that did fix it.
sir Evans  [ophavsmand] 11. aug. kl. 7:08 
unsub and resub?
Also, crash log please! :)
Guardian of Time 11. aug. kl. 6:58 
Nope. Still crashing.
sir Evans  [ophavsmand] 11. aug. kl. 4:43 
Updated!
sir Evans  [ophavsmand] 10. aug. kl. 15:13 
I will! Just got tangled with PD turret update.
Guardian of Time 10. aug. kl. 15:09 
I hope this mod updates for the new version soon. Because it is sort of the cornerstone for my classic alike playstyle.
sir Evans  [ophavsmand] 31. juli kl. 23:33 
I will try this weekend :)
Azrael Arouvotz 31. juli kl. 23:06 
Is this one of the mods you intend on updating for Meltdown?
sir Evans  [ophavsmand] 27. sep. 2024 kl. 7:18 
Huh, didn't I?
Well mines are useless anyway, but sure, why not :)

Can you remind me tomorrow?
Khyron1 27. sep. 2024 kl. 7:10 
great mod thanks! could you add the mine factory?
Gavin Ng 8. sep. 2024 kl. 7:28 
does this still work as of now?
sir Evans  [ophavsmand] 24. sep. 2023 kl. 11:53 
I think it will be faster to ask the author to provide a small mod for that. Thing is, mod loading order depends on workshop publishing order, so any ammo factory released after this mod will not be touchable from here.

Alternatively copy paste this one and make a mod yourself? It is super easy for switching consumption to zero.
Wandering Stars 24. sep. 2023 kl. 11:33 
could you perhaps add mod support for modded ammo factories? or is that not possible
sir Evans  [ophavsmand] 20. aug. 2023 kl. 10:34 
Maybe I'll just mark this mod as a [Cheat] then? I would rather avoid messing with other parts of the game, as this can get scary with so many different mods out there.
rojogames371 19. aug. 2023 kl. 13:59 
Considering it costs nothing to make it, so theoretically it shouldn't be worth anything to sell?
rojogames371 19. aug. 2023 kl. 13:59 
Perhaps you could make a version of this that reduces the sell price of ammunition to zero?
sir Evans  [ophavsmand] 19. aug. 2023 kl. 13:32 
Yup. It was requested by someone who wanted infinite bullets, you can exploit it easily otherwise :)
rojogames371 19. aug. 2023 kl. 13:30 
You can just make infinite money by supplying 2 pieces of resource to a mine factory. XD
rojogames371 19. aug. 2023 kl. 13:30 
This is so broken-
Drputtyboss 26. apr. 2023 kl. 5:05 
thanks for the information
sir Evans  [ophavsmand] 26. apr. 2023 kl. 1:45 
You can purchase a single unit of resource at starbase, no need to mine them.
Here is the problem - in order to make factories use only batteries I would have to delete nodes responsible for resources, specifically for resource consumers or similar. This would make any future mods applied after this one that modify anything in there crash the game, unless mod maker puts IgnoreIfNotExisting = true in rules file.
And there are mods out there that modify wide range of things in one package, factories included x_X


Probably this was the reason why classic factories mod was removed, although I am just guessing - author didn't wanted to bother with compatibility issues.
Drputtyboss 25. apr. 2023 kl. 22:09 
because i hate mining
Drputtyboss 25. apr. 2023 kl. 22:09 
can you make an mod that makes all factories only use batteries because classic factories mod got removed for some reason
sir Evans  [ophavsmand] 25. apr. 2023 kl. 13:45 
So um, I looked at this and - mods seems to be working as intentended.
Must be some other mod interacting with this one - do you guys have any mods that affect factories?
AnonaCraffter 25. apr. 2023 kl. 13:06 
UPDATE PLS
Drputtyboss 12. jan. 2023 kl. 4:30 
why did the similar mod to this get deleted, i loved it.
Zilver04 5. jan. 2023 kl. 3:07 
Do these affect AI as well?
Jazzyboi 4. jan. 2023 kl. 18:59 
Could someone explain how to use this mod, i don quite understand how this mod works
sir Evans  [ophavsmand] 13. dec. 2022 kl. 8:37 
It definitelly should. Maybe something changed after the last update?
I'll try to look at it this weekend :/
maomaotu 25. nov. 2022 kl. 23:09 
新手请求的修改122



弹药和导弹工厂除了使用电池外,不使用其他资源。

不过,他们仍然需要将其中一些存储在存储中以触发生产。



享受无限弹药!(只需确保将它们链接到小型存储,以防止零件溢出!)



免责声明:

无需征得我的许可,即可将其用作您的MOD的一部分/基础。

如果游戏版本发生变化,我不想修复它们,请随意重新加载。
sir Evans  [ophavsmand] 25. nov. 2022 kl. 12:29 
Only to ammo and missile factories.
sir Evans  [ophavsmand] 25. nov. 2022 kl. 12:22 
They are down to vanilla levels:
- Ammo 1
- HE 1
- Emp 1
- Nuke 1
- Mine 1

You can change these with notepad yourself if you really want :)
All that you need is to open mod.rules file and change ToQuantity = 1 to any number you desire.
sir Evans  [ophavsmand] 25. nov. 2022 kl. 12:18 
It will work together with no issues, just ammo and missile factories product number will remain as in vanilla.
sir Evans  [ophavsmand] 25. nov. 2022 kl. 12:17 
Basically this will only affect ammo and missile factories, the other ones will remain as in Efifcient Factories mod.
sir Evans  [ophavsmand] 25. nov. 2022 kl. 12:01 
No, they need a single resource placed in factory storage to start producing.
rookiea122 22. nov. 2022 kl. 21:15 
Thank you so very much