RimWorld

RimWorld

Easy Mechanoids (Biotech patch)
8 Comments
Sithgrim 11 Aug @ 12:50am 
@Pauaqq Awsome! Thanks for the fast reply.
Pauaqq  [author] 10 Aug @ 11:28pm 
@ Pauaqq player mechs not affected, only enemy ones.
Sithgrim 10 Aug @ 3:56pm 
Does this effect player owned mechs as well? I am starting my first mechanitor run and I have this in my mod list from past playthroughs as I really hated how early on my colonies tend to get shredded by mechs. (Yes I am a filthy casual who just enjoys running a colony for a long time.) Considering taking this out if it does effect player owned mechs.
Pauaqq  [author] 14 Dec, 2022 @ 9:24am 
@Demize99 Nice, good job :)
Demize99 14 Dec, 2022 @ 9:17am 
Maybe, thanks to you though I ended up just writing my own patch to fix the problem. :)
Pauaqq  [author] 14 Dec, 2022 @ 8:54am 
I can't reproduce bug, m8b mod conflict.
Pauaqq  [author] 8 Dec, 2022 @ 9:29am 
@Demize99 Can you post me full log?
Demize99 28 Nov, 2022 @ 9:21am 
FYI, this update does not work, due to missing XML strings in RangedMechanoid.xml


<weaponTags>
<li>MechanoidGunHeavy</li>
<li>ChargeBlasterHeavyGun</li>
</weaponTags>