Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Juggernauts
93 Comments
greenphoenix23  [author] 11 Aug @ 9:10am 
They are mobile artillery. Not meant to be as resilient as the steam tank.
Roughly analogous to chariots.
46Sora 8 Aug @ 9:46pm 
Personally confused, are these supposed to be faster mobile versions of the cannons or are they supposed to be corollaries to the empires steam tanks?
sephiroxical19981202 27 Jun @ 10:38am 
Maybe it's better to make Belegar's skills improve the juggernaut bolt throwers too, for consistency sake.
greenphoenix23  [author] 23 Jun @ 6:39am 
Yes. They made that change a while back, but the unit cards shown pull from what is effected directly.

Glad to hear it is working for you!
crusaderyn 23 Jun @ 1:08am 
@greenphoenix23 Appreciate for the updated :steamthumbsup:.
Somehow I have to do un-sub & re-sub to force the steam re-download the mod to make it works. Now the technologies works fine with both Juggernaut and Earth Borer Units. It looks like once you binding Unit keys with Tech keys properly, the technology tree will automatically include New Unit Card Icon.
greenphoenix23  [author] 22 Jun @ 6:43pm 
@crusaderyn
Got it fixed and updated!
Turns out they used unit sets based on unit class instead of the usual method for them. Since the juggernauts are classified as chariots, they missed out on automatically working. But they have manually been put into those unit sets now!
crusaderyn 21 Jun @ 8:32pm 
@greenphoenix23 Glad I can help. I have the same thought when I re-catch my old campaign save (after a year) and also found the change of UI of Dwarf Tech Tree. Please let me know once the update is done. :steamthumbsup:
greenphoenix23  [author] 21 Jun @ 4:45pm 
I'll take a good, thanks!
It is very possible these got left behind when they did the big technology rework for the dwarfs and I missed it!
crusaderyn 21 Jun @ 3:37pm 
@greenphoenix23 It looks like Dwarf Artillery Technologies are still not affect these Created Units (Large Scale Shell Production, Field Engineer, Artillery Entrenchment) in Campaign. The stats of new units didn't changed (no green extended bar for the supposed affected status) after finishing research.

From my personal experience of modding in TWWH, you need to take a look at "unit_set_to_unit_junctions_tables" and link each of relative Dwarf Technologies (under "Unit Set" column) to your created unit key "(under "Unit Record" column). Hope it will help.
greenphoenix23  [author] 23 Sep, 2024 @ 5:39pm 
Thanks you both! I'm glad you enjoy!
2Scribble 23 Sep, 2024 @ 10:37am 
These really add a delightful amount of mobility to the Dwarfs without ruining their 'no cavalry' motif
Vurcingetorix 19 Sep, 2024 @ 10:59pm 
Thank you, thumbs up and award sent!
greenphoenix23  [author] 21 Aug, 2024 @ 7:08pm 
Updated for 5.2!
greenphoenix23  [author] 21 Aug, 2024 @ 5:47pm 
Yup! Working on an update now!
Skorchedblade 21 Aug, 2024 @ 3:08pm 
CTD with the latest update sadly.
greenphoenix23  [author] 17 Aug, 2024 @ 5:57pm 
Updated!
luca.barbieri1 30 Jun, 2024 @ 6:46am 
hi, i would like to ask if this mod will be updated to the latest patch, thanks
crusaderyn 15 Jun, 2024 @ 10:30pm 
@greenphoenix23 Thank you for your effort to keep upgrading the mod. Is that possible for you to integrate another Vehicle mod from WH2 into WH3 (see link below).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1980514782&searchtext=dwarf+tank

The author has long stopping update this mod and granting the authority for anyone to integrate his work into another mod.
greenphoenix23  [author] 9 May, 2024 @ 6:30pm 
Did you add the mod mid-save, or did you have this enabled from the beginning?
The script to add RoR to the pool runs at the beginning of a campaign.
If it was on from the beginning I can look into it to make sure nothing funky is happening in this mod.

Unfortunately, either way that will need a new campaign start to resolve.
Somali MOM 9 May, 2024 @ 2:36pm 
RoR not showing up in recruitment panel :/ none of the other mods RoR show up either.
greenphoenix23  [author] 6 May, 2024 @ 11:05pm 
Glad to hear it!
I hope you enjoy!
[VII] zagaridus 6 May, 2024 @ 10:55pm 
Deleting the mod manually and re downloading worked, thanks for answering!
greenphoenix23  [author] 6 May, 2024 @ 10:22pm 
The mod is already updated. You might need to unsubscribe and re-subscribe to force it to download the update. Sometimes Steam can be a bit stubborn about it.
[VII] zagaridus 6 May, 2024 @ 6:11pm 
is there an estimate for when the mod will update? it ctd...
greenphoenix23  [author] 4 May, 2024 @ 12:05pm 
This mod should be updated to not crash any more and to fit in with Malakai!

I fully intend to do a much bigger revisit to the Juggernauts later, but for now they are functional in game!
crusaderyn 21 Apr, 2024 @ 10:53pm 
@greenphoenix23 Thank you for the response. It is glad to know you have plan to improve the mod. If you need any assistance please let me know. I have good experience with Unit Editor Tools such as PackFileManager. I have sent a friend invitation so we can discuss the further project detail privately.
greenphoenix23  [author] 21 Apr, 2024 @ 12:11am 
@crusaderyn
Thanks! I'm glad you like it! I thought the model was cool enough to bring it to life in game.

I will be updating and fully integrating all my new units with technologies, skills, and mechanics once the DLC comes out. These units will be getting a bit of a touch up as well as there are some new animations I can use from the Thunderbarge.

It is the time for Dawi!
crusaderyn 21 Apr, 2024 @ 12:01am 
@greephoenix23 Hi, I wonder could you able to further mod the script so the Technology Research in Campaign will also be implented on these new war machine?
crusaderyn 20 Apr, 2024 @ 11:14pm 
@greenphoenix23: You are genius dude! I found another Juggernaut Tank model 3 years ago on Workshop but I really don't like the 3D model based on Dwarf Siege Engine thus I decide to make my own which is based on Tabletop version from Game Shop. However I encountered numerous technical challenges such as re-texture & re-binding the bone (animation). Eventually I give up the project with un-textured 3D model. I'm so excited to see someone else has the similar idea and able to make it works. You realised my mod dream and your effort is more than enough to earned my reward of "Clever Golden Medal"! Cheers:steamhappy:
Bronan the Bradbarian 25 Jan, 2024 @ 11:36am 
Damn, SFO compatibility would be awesome on this. Great mod though.
greenphoenix23  [author] 28 Dec, 2023 @ 7:40am 
@LWH
Yes! The AI should be able to make them. They also count as bolt throwers / cannons as appropriate for effects boosting those units.
lwhのsama 27 Dec, 2023 @ 6:19pm 
:steamthumbsup::steamthumbsup:great units but available for ai and benefit from technology ?
Fargus404 2 Dec, 2023 @ 12:16am 
Friend, please make the third option (which is with a machine gun) not famous, but ordinary, PLEASE, or release it separately:praisesun:
greenphoenix23  [author] 2 Oct, 2023 @ 11:17pm 
Updated!
Fargus404 28 Sep, 2023 @ 4:49am 
Friend, please make the third option (which is with a machine gun) not famous, but ordinary, PLEASE, or release it separately
mikelangelo70 2 Sep, 2023 @ 6:58am 
update please
greenphoenix23  [author] 14 Jun, 2023 @ 7:39pm 
Thanks so much! I'm glad you like it!
HunterIII 13 Jun, 2023 @ 5:34am 
excellent animation and model! This is even better than some vanilla units XD
greenphoenix23  [author] 2 May, 2023 @ 8:01pm 
I was not aware of that thread, but that is a fun coincidence!
As for the axle and wheels, I might take another pass at this model at some point to add some polish. I've improved a lot on animation work since working on this project!
Bastilean 2 May, 2023 @ 3:38pm 
You have a front axel, but the original model didn't have that. Do plan to make the front wheels pivot like the original model?

Here's a picture where it's easier to see:
https://forums.totalwar.com/discussion/266245/lost-in-time-dwarf-juggernaut
Might be interesting to have the wheels turn as the vehicle does. Not immensely important but worth a mention.

Also, were you aware of this thread when you named your dwarf mods? Poignant phrasing.
The Wriggler 10 Apr, 2023 @ 9:15pm 
@stgggs Mostly relevancy, furthest back I think they've gone for units/factions is 5th edition
76561198066792243 17 Feb, 2023 @ 8:39am 
why would CA never add this to the game?
Carsyn 5 Jan, 2023 @ 6:38pm 
Hello it's me again lol, and I have come for an odd request, you have done such wonderful things for the dawi, and I love each of your mods you release, but since you're the only modder I have ever gotten any form or reply to I don't know who else to ask, could you make a Thanquol and Boneripper model? I feel like they should have made him already, I know he is Skaven and not a dwarf, but think, a new enemy to test your weapons on :O lmao
greenphoenix23  [author] 21 Dec, 2022 @ 3:37pm 
Thanks so much! I'm glad you like them!
Jimajoe 21 Dec, 2022 @ 12:31pm 
Awesome work man, thank you very much for your dedication on your various mods :))
greenphoenix23  [author] 5 Dec, 2022 @ 12:16am 
greenphoenix23  [author] 25 Nov, 2022 @ 10:33pm 
@ArcaniteM @RexJayden
Thanks!
Planning on releasing it with a couple of extra goodies. Just need to finish them up.

@Blitzkrieg
It got named that for a couple of reasons. I intended from the start to slowly build towards an overhaul for the dwarfs and my mods so far have been slowly working towards that goal. Wanted something a bit more catchy than: Dwarf Overhaul.

As for the specific name, it kind of came to me on a whim as I was digging through old dwarf stuff that hadn't yet been put in the game. Felt a bit like looking through an old lost and found box so I just went with that.
Blitzkrieg 25 Nov, 2022 @ 10:13pm 
Can i ask why it's called lost and found?
RexJayden 25 Nov, 2022 @ 6:41am 
Your compilation mod sounds great ! (Superstar) :WH3_bear:
ArcaniteM 22 Nov, 2022 @ 5:59pm 
Amazing, looking forward to it