Kenshi
Travelling, Talking Civilians 4.0
54 Comments
Drogon W 13 Oct @ 8:12am 
error after defeating the flying bull and returning to the hideout with shek characters. This happens while using talkative kenshi.
汐羽 17 Jun @ 6:42pm 
I really love your mod and have translated it into Chinese! Thank you for creating such an amazing mod.
If you have any questions or concerns about the translation, please feel free to contact me.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502243075
pnciampo  [author] 16 Oct, 2024 @ 8:22pm 
As for mod order... experiment I guess. I have had issues myself and have reordered them.
pnciampo  [author] 16 Oct, 2024 @ 8:21pm 
I'm not working on this anymore, but I agree, maybe it could have been fleshed out better.
Babia 15 Oct, 2024 @ 9:28pm 
great mod, but i find weird how missionaries aren't racist even to skeletons
TheHydraulicAmor 11 Sep, 2024 @ 4:36pm 
Where should I place this on mod order ?
Quilava 19 Jul, 2024 @ 1:56am 
Anyone have this bug when NPC talk but it come out blank? Im also use Talkative mod, dont know if these 2 conflict with each other or not :cta_emo4:
pnciampo  [author] 11 Feb, 2024 @ 9:23am 
@Klaboon hahaha - I hear you. I don't know when I'll work on this again, but I'll keep it in mind. I noticed it too but couldn't be bothered to fix it at the time lol
Boatt 9 Feb, 2024 @ 6:47am 
yeah same problem as Klaboon, was looking for what mod it was and figured out it was this one. Very cool mod, will have to turn it off until this is fixed though
pnciampo  [author] 5 Feb, 2024 @ 2:51pm 
Noted.
Anrhaa 5 Feb, 2024 @ 2:41pm 
@pnciampo. Missionaries aren racist enough. They should harass or hate non-humans, like the Heroes Legue
pnciampo  [author] 5 Feb, 2024 @ 2:18pm 
Oh and the Hive patrols should be Armored Rags, not Traders Leathers. I want to change that in the future too.
pnciampo  [author] 5 Feb, 2024 @ 2:17pm 
I will think on it. I also have to get around to changing the Crab Raiders to Scorchlanders. Are there any issues with the HN Missionaries?
Anrhaa 3 Feb, 2024 @ 3:00pm 
Hey boss. Any possibility for an update addressing the reports about the HN Missionaries?
Dante271 21 Mar, 2023 @ 3:07pm 
And how do you open the mod file that is in iso format to be able to create the translation of the mod into Spanish? (I intend to do the translation)
pnciampo  [author] 2 Mar, 2023 @ 5:53am 
I don't do translations, but someone who speaks Spanish may be able to. There's already at least one translation mod for this already.

About the Crab Wayfarers, I hadn't realized the race issue before. An oversight I guess. I'll work on it maybe but I haven't been playing too much these days.
Sthyu 20 Feb, 2023 @ 7:57pm 
on spanish with google traslator, pls :( :spiffo:
Redcloud 17 Feb, 2023 @ 3:52pm 
I really like the mod, only criticism I have to add is that the Crab Raider wayfarers seem to be exclusively Greenlander while the Crab Raider faction itself is exclusively Scorchlander.
SHERMA 15 Feb, 2023 @ 12:38pm 
Can you do one in Spanish?
Turt 12 Feb, 2023 @ 8:29am 
@Manifesto doesn't Living World and Reactive World have world state conflicts when used together?
sama_y 12 Feb, 2023 @ 5:39am 
Amazing!!!
Is this mod support Chinese?
Manifesto 11 Feb, 2023 @ 4:22am 
if your using living world every conflict you have MUST! overwrite living world should always be at the bottom of your load order and just above recruitment.

most dialog should be made above living world as it states in description to overwrite living world if there is conflicts

i run RW+LW+UWE+MIAMED with no conflicts

my load order
everything else above this.
UWE
RW
MAIMED
LW
Patches
Recruitment
pnciampo  [author] 10 Feb, 2023 @ 7:20pm 
It should be - the units appear as homeless spawns. I don't know for sure though.
Evil incarnate 8 Feb, 2023 @ 7:39am 
Is this compatible with living world?
Strong Glass 6 Feb, 2023 @ 5:56am 
Also HN squads seem to act weird with skeletons:
whenever theyre travelling they just seem to stay in formation but begin screaming
when they are in town they just start running away.

if its possible you should add capability for HN civ squads either running away from skeletons, or the guards starting to attack the skeletons.

But the mod is a great little addition. keep it up!
pnciampo  [author] 6 Feb, 2023 @ 5:50am 
@Glass Void
Thanks for the feedback.
Strong Glass 4 Feb, 2023 @ 3:12pm 
HN squads seem to wander into worlds end which is full of skeletons, which is kind of unrealistic.
Graph 1 Feb, 2023 @ 7:21pm 
Is this compatible with living world?
pnciampo  [author] 20 Jan, 2023 @ 6:00am 
Hive patrols are a brand new squad with copied stats. All additions, whether vanilla or not are homeless spawns and should not affect anything or conflict with other mods.
Lor 19 Jan, 2023 @ 3:23pm 
hive patrols compatible with hiver expanded mod?
pnciampo  [author] 17 Jan, 2023 @ 6:59am 
The ones who initiate the conversation (the leader) are new characters separate from vanilla. The followers are either all new characters (Wayfarer/Crab Civilians) or are a mix of old and new.

(Example: You've got Empire Peasants in the Missionary squad who are vanilla characters. The guards and Priest are new characters, even if they are copies of vanilla characters who've been altered. The Holy Convoy - the convoy guards/leader are all new, but the Holy Civilians are vanilla.)
WarChief 16 Jan, 2023 @ 2:15pm 
Hey man, are all these new npcs or are they taken from various towns etc and bundled together?
edgiitar900 16 Jan, 2023 @ 12:23pm 
¿El mod esta en español?
pnciampo  [author] 9 Jan, 2023 @ 8:39am 
Homeless spawns don't require an import. :)
UnCheat 7 Jan, 2023 @ 4:09pm 
Does it require world reload?
刺猬索尼克 29 Nov, 2022 @ 7:21am 
oh! thank!
pnciampo  [author] 29 Nov, 2022 @ 7:21am 
@ Scientist
I think all mods auto update? If you're concerned, just unsub and resub.
刺猬索尼克 29 Nov, 2022 @ 7:19am 
Where is link? How to download?
pnciampo  [author] 29 Nov, 2022 @ 7:16am 
@Goldencoley
3.1 should be better for you. Reduced all spawn rates excluding the Hive Patrol.
KirrieD 29 Nov, 2022 @ 7:05am 
Thank you!)
pnciampo  [author] 29 Nov, 2022 @ 6:49am 
@The Red
Yeah lol but I like doing it that way. I might add some pictures in the future to break up the text, as I see in other mods.
pnciampo  [author] 29 Nov, 2022 @ 6:47am 
@KirrieD
You can.
pnciampo  [author] 29 Nov, 2022 @ 6:47am 
@Goldencoley
You're welcome. I'm planning on tweaking the spawn rate soon. The crab citizen group in particular is spawning way too often.
刺猬索尼克 29 Nov, 2022 @ 2:30am 
Как скачать этот мод??? Я не могу этого сделать! Где ссылка на файл?
KirrieD 26 Nov, 2022 @ 11:26pm 
Hi, can I use your mods in my build?
@pnciampo could you quantify how many NPCs you have added because as you eluded to encounters not being rare enough is a worry of mine :steamthumbsup:

contrary to @The Red i love that you post patch notes in the description because it allows me to assess how intrusive the mod will be!

thank you @pnciampo! :rosebud:
Ñokk 25 Nov, 2022 @ 3:04am 
Don't take it the wrong way, but you'll have a genesis-level long description if you keep putting patchnotes in there
pnciampo  [author] 23 Nov, 2022 @ 12:48pm 
Will do. Dropping a new update in a few minutes.
Legatus 23 Nov, 2022 @ 11:26am 
Keep it up my man, this is something definitely needed.
Cross 20 Nov, 2022 @ 4:57am 
This is a really good one makes the game feel more alive well done.:beeped: