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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3502243075
About the Crab Wayfarers, I hadn't realized the race issue before. An oversight I guess. I'll work on it maybe but I haven't been playing too much these days.
Is this mod support Chinese?
most dialog should be made above living world as it states in description to overwrite living world if there is conflicts
i run RW+LW+UWE+MIAMED with no conflicts
my load order
everything else above this.
UWE
RW
MAIMED
LW
Patches
Recruitment
whenever theyre travelling they just seem to stay in formation but begin screaming
when they are in town they just start running away.
if its possible you should add capability for HN civ squads either running away from skeletons, or the guards starting to attack the skeletons.
But the mod is a great little addition. keep it up!
Thanks for the feedback.
(Example: You've got Empire Peasants in the Missionary squad who are vanilla characters. The guards and Priest are new characters, even if they are copies of vanilla characters who've been altered. The Holy Convoy - the convoy guards/leader are all new, but the Holy Civilians are vanilla.)
I think all mods auto update? If you're concerned, just unsub and resub.
3.1 should be better for you. Reduced all spawn rates excluding the Hive Patrol.
Yeah lol but I like doing it that way. I might add some pictures in the future to break up the text, as I see in other mods.
You can.
You're welcome. I'm planning on tweaking the spawn rate soon. The crab citizen group in particular is spawning way too often.
contrary to @The Red i love that you post patch notes in the description because it allows me to assess how intrusive the mod will be!
thank you @pnciampo!