Barotrauma

Barotrauma

Wreck Corpses [Ru En]
42 kommentarer
Battle Engineer  [ophavsmand] 31. juli kl. 16:02 
hm weird, it seems baro changes pirateclothes to separatistcommoner1
Havel L. Krik 30. juli kl. 9:13 
‖color:#9370DB‖[Wreck Corpses [Ru En]]‖color:end‖ Tried to spawn "officercorpse1" with the item "pirateclothes". Matching item prefab not found.
arb0 1. juni kl. 19:52 
Havel
> 🎵You can't always get what you want 🎶
> 🎶 But if you try sometime you'll find🎵
> 🎵 You get what you need 🎶
Havel L. Krik 30. maj kl. 7:40 
"be glad" :steamthumbsdown:
I'd "be glad" if both mods were one.
Battle Engineer  [ophavsmand] 30. maj kl. 4:16 
some people only want wreck changes,
the moving of the mech isnt meant to be fast, yah its meant to be super slow...be glad i didnt add the radiation to it like i wanted (it was meant to leak rads)
Havel L. Krik 30. maj kl. 1:07 
True, but why not have them as one?
One lets you get the suit from an enemy while the other only has a small chance of spawning.
On a side note, transporting the wreck of a mech is easier when water is not involved (unless there is a way that doesn't require you to walk the mech to the Fabricator).
Also, it makes for less mods to use.
Battle Engineer  [ophavsmand] 29. maj kl. 22:55 
they should just work, either mod also lets you repair them
Havel L. Krik 29. maj kl. 19:16 
Wait, you have a mod that modifies the Exo-husk to drop a Ruined Exosuit when killed, and you have a Ruined Exosuit in this mod... What id you combined the two?
Battle Engineer  [ophavsmand] 23. maj kl. 20:13 
ill look into this, let me do some testing
Nobaru 23. maj kl. 16:35 
<Workshop name="Lua For Barotrauma" id="2559634234" />
<Workshop name="Performance Fix" id="2701251094" />
<Workshop name="Soundproof Walls" id="3153737715" />
<Workshop name="Better Charging" id="3349452723" />
<Workshop name="Smarter Bot AI" id="3343911734" />
<Workshop name="Blueprints" id="3301014847" />
<Workshop name="Small Plants Vanilla Fork" id="3389758993" />
<Workshop name="Submarine Overhaul" id="2957837011" />
<Workshop name="Quick Interactions" id="3438745304" />
<Workshop name="Press R to Reload" id="3413495302" />
<Workshop name="Captain Navigation Terminal Hotkeys" id="2851646527" />
<Workshop name="ADV Beacon Stations" id="2544952900" />
<Workshop name="Visualize Motion Detector Range" id="3309211606" />
<Workshop name="Immersive FOV" id="3343964771" />
<Workshop name="Remove GUI Window Position Restrictions" id="3157899228" />
Battle Engineer  [ophavsmand] 23. maj kl. 16:04 
what? any other mods on?
Nobaru 23. maj kl. 13:40 
It seems there’s a bug that corpses from this mod lying around as husks or even wandering around. I hope this can be fixed.
Spartan 20. jan. kl. 7:32 
Ayy it works now! Thanks man!
Spartan 19. jan. kl. 21:41 
None. I just tested it after doing a fresh reinstall of the game too.
Battle Engineer  [ophavsmand] 19. jan. kl. 17:41 
mod list? trying to reproduce
Spartan 19. jan. kl. 7:00 
No, I'm not seeing anything in the debug console.
Battle Engineer  [ophavsmand] 19. jan. kl. 4:42 
odd, any errors?
Spartan 17. jan. kl. 11:34 
Exosuit repair isn't working, all materials disappear upon completion.
Zee 29. nov. 2024 kl. 0:19 
Seems like some of the wreck corpses are still vanilla?
I think @Theta 198 is on the money.
Battle Engineer  [ophavsmand] 22. okt. 2024 kl. 14:20 
they shouldnt?
Nobaru 22. okt. 2024 kl. 14:03 
I guess corpses inside wrecks could also now be husks playing dead, might conflict with this mod's functionality?
Battle Engineer  [ophavsmand] 30. juli 2024 kl. 16:53 
how odd
Aditor 30. juli 2024 kl. 11:18 
It seems like the exosuit repair crafting does not work?
Whenever i craft it, it does not yield the exosuit, it takes away the materials (including broken exosuit) with no resulted exosuit
spike 16. juli 2024 kl. 7:26 
looks like only "captaincorpse1" and "mediccorpse1" are affected
spike 16. juli 2024 kl. 7:23 
@Alexander it looks like when they changed stack sizes, they also changed some item tags. "shotgunammo" -> "shotgunshell" and "acidgrenade" -> "chemgrenade".
HDC 4. juli 2024 kl. 21:13 
How about the compatibility of this mod? Let's talk about it (like a wetsuit overhaul):Tokyoheart:
Battle Engineer  [ophavsmand] 21. juni 2024 kl. 22:33 
odd? those are base game items
Alexander 21. juni 2024 kl. 20:51 
Thanks for your good work, this mod is a must have for me but I keep getting "Matching item prefab not found" error whenever a corpse attempts to spawn carrying "shotgunammo" or "acidgrenade" for example. Could it be a load order conflict?
I3eauLeBoi 11. mar. 2024 kl. 13:25 
Cheers for still working on it.
Battle Engineer  [ophavsmand] 8. dec. 2023 kl. 23:14 
for future reference: its spawnitem Skeleton1 inventory
TheDestroyer2103 8. sep. 2023 kl. 1:28 
Aight, thanks
Battle Engineer  [ophavsmand] 8. sep. 2023 kl. 0:10 
im assuming you meant the bones, check the change logs for the command
Battle Engineer  [ophavsmand] 7. sep. 2023 kl. 23:38 
what are you trying to spawn?
TheDestroyer2103 7. sep. 2023 kl. 23:14 
Is there a way to spawn them with console commands?
Battle Engineer  [ophavsmand] 18. maj 2023 kl. 18:48 
corprses.xml
GVLT 18. maj 2023 kl. 13:47 
What do I edit to remove weapons and exos from spawn?
sharaj00 16. maj 2023 kl. 4:23 
cool, i'm trying to get something like this in my mod
Battle Engineer  [ophavsmand] 14. mar. 2023 kl. 11:38 
it should, no reason it would break on any update
[TC] Toaster Oven 14. mar. 2023 kl. 11:33 
Does this still work for 1.0?
Battle Engineer  [ophavsmand] 25. nov. 2022 kl. 22:59 
it seems to work for me, ill update the mod to see if that helps but other then telling me what the console says, theres not much to do. please give console log if it happens again
Battle Engineer  [ophavsmand] 23. nov. 2022 kl. 18:25 
ill see if it happens to me, give me a bit
MIRROR 19. nov. 2022 kl. 4:51 
nise