Space Engineers

Space Engineers

Aliens Dropship UD-4L Cheyenne
19 Comments
disused / is nameless 2 Nov, 2014 @ 12:09pm 
Ah, okay. Sorry your work got so bugged, it looks utterly amazing thought. Best of luck in the future.
-DDSSTT-  [author] 30 Oct, 2014 @ 11:39pm 
@darkshark6, I ran into several problems after the mods were fixed and I haven't been unable to repair the damage done when SE updated the rotor design. Once they finish with the recent bug fixes I will give it another shot. But as of right now I've moved on to other games after this disappointment.
disused / is nameless 30 Oct, 2014 @ 9:03pm 
Can't wait for this to to be fixed. Awesome work.
-DDSSTT-  [author] 8 Aug, 2014 @ 1:31am 
I am about 80% complete with the FIX for the new MODs. I'll Post an update soon.
-DDSSTT-  [author] 7 Aug, 2014 @ 12:03pm 
WILL BE FIXED SOON!!!!!!!!!!! CAN'T WAIT FOR MODS ON THE STEAM WORKSHOP!!!
-DDSSTT-  [author] 29 Jul, 2014 @ 9:05pm 
I was hoping for a hotfix but may have to wait until Thrusdays patch before they get mods working. If that happens, I will do a quick update and hopefully have the Sulacos Hanger Bay done and functioning within a week.
-DDSSTT-  [author] 26 Jul, 2014 @ 10:55pm 
The Mods are broken currently. Devs are working on a fix.
terminaiden12 26 Jul, 2014 @ 10:23pm 
for some reason when i loaded theworld everything was destroyed! PLZ fix
-DDSSTT-  [author] 26 Jul, 2014 @ 12:00am 
Once the mod pathing and pistons are fixed, I'll update this once more. until then, thank you for downloading.
-DDSSTT-  [author] 21 Jul, 2014 @ 11:18pm 
Fresh update, nothing major, just a few light changes.
-DDSSTT-  [author] 21 Jul, 2014 @ 1:22pm 
Thank you!
drac0_86 21 Jul, 2014 @ 1:09pm 
First I must say this is freaking awesome. the detail is outstanding.
-DDSSTT-  [author] 21 Jul, 2014 @ 9:03am 
Omg Yes the Hoverbike cockpits worked much better!
-DDSSTT-  [author] 21 Jul, 2014 @ 8:46am 
The off set tandom seating in the original cockpit is the way it is in mine. But I didnt think about using the hoverbike seats... I am going to test it now, also the SC cockpit takes up the same space as the one im using now. I'll have a look at yours.
Tora 21 Jul, 2014 @ 6:18am 
Yeah, I understand the thing about it not fitting the design too well. Not sure what the models were designed for, but yeah, they just work, especially with space constraints. I agree with your thoughts though, on not widening the fuselage, it's pretty wide as it is. Did you try putting the rear seat directly behind the pilots? That is where it is in the original design specs. Something I did, and I know it seems hokey, but in my M557, I used the motorcycle cockpit from the mod pack, on my newest update. And I know the feeling of something not being where it should be, mine took several days of building and tearing it down and breaking things before I got it where it's at. And still, I have no functional door, lol. Feel free to check it out, and see if you can get any ideas off it. The hardest part is mimicking the very subtle inclines, and the fact that there's no proper wheels available to nail the look of it. But still, you did a great job on yours.
-DDSSTT-  [author] 20 Jul, 2014 @ 7:19pm 
I'll look into the other cockpit but it doesnt fit the design build, also you can get into the front seat... its just a pain... get right behind the second seat and look to the left side of the front seat while thrusting foward.... it can be done but I agree its sucks, I thought about extending the fuselague by 1 on each side... but chose not to.
-DDSSTT-  [author] 20 Jul, 2014 @ 7:16pm 
Thanks, I started the build about 10 days ago. I did opt out from putting a thurster in the nozzle since its not controlable, unless theyve changed it. I just need to work on the apc becuase its just not were I feel it should be...
Tora 20 Jul, 2014 @ 7:00pm 
Cont]... When I loaded your Cheyenne, one of the first things I noticed was a lack of thrusters in the vectored nozzles. So I added some small armored thrust in there, right in the center, and they fit perfectly. Just one per nozzle works.

I also noticed, that the cockpit area is impossible to navigate on the Cheyenne. I would recommend using the SC Light Cockpit and put them tandem (front to back) so that you walk only on the left side. This might also make it easier to get rid of some of the blockages to vision in the long square frame on either side of the cockpit glass. These are modifications I will try so that I can ensure it works for my own build.

In any case, great work! I'm loving it. The world did cause a 'render overloaded' warning on my system also, unfortunately. It caused the progress I had to not save. :-/ Anyway, great stuff! I love projects like these, that turn out so well!
Tora 20 Jul, 2014 @ 6:57pm 
Wow, this is a damn nice piece of engineering if I do say so. I was about to start my own version of this, to go with my 80% finished M557 I just build, and ran across your submission today. Based on the time it says it was published, you must have been working on this the past couple weeks, around the same time I was doing my M557.

Your turret concept for the rear turret is sweet. Of course, it sucks there's no way to really control either turret easily and get them to fire, which is unfortunate. However, it's nice to see functional stowability of the rear one on yours. I was thinking of imlementing a similar solution when I added my turret, but wanted to get stability in driving first.