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[Bad Can Be Good (Continued) - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/TraitDef[defName="Pyromaniac"]/degreeDatas/li/randomMentalStateMtbDaysMoodCurve"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=11
[End of stack trace]
Source file: C:\Steam\steamapps\workshop\content\294100\2889440091\1.6\Patches\Patch_GoodBadness.xml
Also this makes keeping bad trait pawns actually worth something.
▶ Pyromaniac
- Get free ability to start a fire, melee range. (use it like psycast) Gain short small mood buff when pawn use it.
- Have a chance to shoot fire arrows if they carry bows or ignite their target pawn if attack in melee.
▶ Chemical Interest & Chemical Fascination
- Get passive +50/100% drug duration instead of medicine/plant skill. They know how to get high more effectively.
▶ Pessimist & Depressive
- Get passive +25/50% positive mood duration instead of animals skill. They live in a bleak world, anything positive in their thoughts is amplified.
1. Info is in the description
2. Compatible with what?
3. Info is in the description
4. No
-How compatible is this mod?
-Does it replace the original traits with additional new traits, or does it just modify the original traits?
-Does the mod affect the text descriptions of the corresponding traits? Will this affect the localization files?
I totally agree with this, please!