Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Wheels Steering
Комментариев: 26
systemerror414 13 сен в 12:11 
May God bless you from now until the end of time.
I was going crazy because of the steering but now i finally have a car that doesn't spin out of control when i drive slightly faster.
Thank you.
CatWithABat 30 янв в 9:43 
Understood
Uran_Wind  [создатель] 24 янв в 2:43 
No, it is not inverted. Correct steering direction is set for the wheels that both have the negative toe for positive steering value number, as it is the most intuitive way to install the wheels with suspension in symmetry mode. You can invert the steering axis input value, or if you are using the wheels without suspension, you can just rotate them 180 degrees.
CatWithABat 23 янв в 19:25 
It appears that the steering is inverted, how do I change it?
Agent Adam 3 авг. 2024 г. в 12:25 
thank you so much bro
Uran_Wind  [создатель] 22 янв. 2024 г. в 10:29 
Yes.
Alexamzer 22 янв. 2024 г. в 6:27 
Is it ok if i use this in my car i will upload to workshop? :)
Kindmanathome 11 ноя. 2023 г. в 12:36 
ok
Blixa 10 ноя. 2023 г. в 18:50 
LET BRO COOK!!??
Uran_Wind  [создатель] 24 окт. 2023 г. в 12:57 
Dont matter, can be any.
The Burber (she/her) 24 окт. 2023 г. в 12:51 
do i set the linear speed sensor to directional or absolute?
Uran_Wind  [создатель] 15 июн. 2023 г. в 18:45 
Based on my testing, the Ackermann steering slightly reduces the turning radius only at low speeds, when the tires do not slip and smoke. But most often steering effect of this feature is negligible and the position of the center of mass is much more important for better turn control.
ViperBite 15 июн. 2023 г. в 18:01 
oh yeah sorry forgot to delete the comment it was a weight issue, incredible what just a little bit of weight inbalance on a light weight car can do. But thanks on the fast answer anyways, btw it's written on the post that ackerman steering doesn't change much cause of the game physics, is that really the case, what kind of hoping this would make my turns better.
Uran_Wind  [создатель] 15 июн. 2023 г. в 15:35 
Compare the numbers on the wheel nodes, they should be equal in modulus unless you are using Ackerman steering.
ViperBite 15 июн. 2023 г. в 13:19 
For some reason it seems like my vehicles turns better to the right then the left. Just to be clear it's not something wrong with the vehicle itself it's something in the your microcontroller which I probably set up wrong but I wonder if you know what that might be. When I put the A/D command straight from the seat to the wheels the vehicles is capable of turning equally to both sides.
Uran_Wind  [создатель] 14 мая. 2023 г. в 11:26 
Yes, although the Ackermann steering has almost no effect on the turning radius due to in-game wheel physics and is only for visual effect.
F25 Key 14 мая. 2023 г. в 10:25 
do i understand it correctly, that the track width should be the amount of blocks that fit between the wheels plus 1, and the wheelbase the amount of blocks between the axles plus 1? at least thats how its set up in your example
Uran_Wind  [создатель] 6 мая. 2023 г. в 2:09 
There is my drivetrain controller with smooth brakes.
aeroNes 6 мая. 2023 г. в 0:59 
@Uran_Wind are there any controlers that are compatablie with yours that add soft braking?
Uran_Wind  [создатель] 5 мая. 2023 г. в 17:53 
It is just a steering controller, there are no brakes in it.
aeroNes 5 мая. 2023 г. в 6:58 
cant even soft brake or i connected ti wrong
Kerlixx 23 ноя. 2022 г. в 1:14 
Bro u r freaking genius. Your mc is the best in game.
CrazyEyedApollo 19 ноя. 2022 г. в 16:56 
:steamthumbsup:
Javitu 19 ноя. 2022 г. в 9:39 
Reminds me of em' good ole days
carn1vore 18 ноя. 2022 г. в 19:31 
Masterpiece
Noble6 456 18 ноя. 2022 г. в 13:19 
neat