Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Mineable Megaroids
131 Comments
SirCampalot  [author] 10 Sep @ 10:49am 
Legacy version is up! You can get it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565807116

This legacy version is for people who want to stay at Cosmoteer 0.30.0 (it should work down to version 0.26.2 afaic), for whatever reason and is provided as is.

I'm providing this previous version as a legacy version as a service to the people using my mods.

Do not use this if the current version of Mineable Megaroids works!
HrochosUwU 10 Sep @ 6:01am 
of course, thanks
SirCampalot  [author] 10 Sep @ 5:59am 
@HrochosUwU: I have older versions of the mods I updated today, but won't have time to upload these as legacy versions until this evening due to time constraints.
HrochosUwU 10 Sep @ 5:57am 
is there any way of getting an older version of this mod? Most of my other mods are not yet updated so i wanted to play on older version, but as you said i cant.
SirCampalot  [author] 10 Sep @ 1:37am 
@Poison Wolf: Your second reply only appeared after I had written my previous reply.
It's up to that mod author to provide support for features of his own mod.

At any rate, if something is wrong with any of my mods, pleas let me know so I am aware of it.
Afaik Cosmoteer itself made no changes to the hard portions of asteroids for its latest patch so this should still work fine for Mineable Megaroids.
SirCampalot  [author] 10 Sep @ 1:30am 
@Poison Wolf: Could you please elaborate on what you mean?
Crew shouldn't be able to mine hard parts of asteroids. If this is due to this new update, then it may not have been part of the Release Candidates I based this update on.

Since this would obviously be a bug, I'll start working ona fix once I've finished updating my mods so these will at least work with this version of Cosmoteer (tbh updating to this version of Cosmoteer was even more of a pain than updating to Cosmoteer 0.30.0 was with hundreds of edits needed to get things working again).

Thanks for the bug report :)
Poison Wolf 10 Sep @ 1:26am 
From "Crew can mine hard asteroid resources" "The "mineable" propperty is attached to the asteroid type.
The "Minable Megaroids" mod introduces new custom asteroid types, these don't have the appropriate property set."

Can this be fixed in your mod? It would be great since I love to watch my crew chew up your asteroids. It's kinda relaxing.
SirCampalot  [author] 10 Sep @ 12:49am 
Version 1.3.0

Updated to support Cosmoteer 0.30.1. Pevious versions of Cosmoteer will no longer work with Mineable Megaroids due to certain changes made to asteroids.
SirCampalot  [author] 7 Sep @ 8:39am 
@264155249: it only requires Platinum as a modded resource, which is a modded resource from Extended Tech Tree Mod.
You can find it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946411143
264155249 7 Sep @ 2:32am 
是的 我无法建造反应堆 显示没有铂金线圈
SirCampalot  [author] 7 Sep @ 2:03am 
@264155249: Google translate translated your sentence into:
"Does the platinum coil require resources from other modules?"
I'm not sure I understand, but I will try.

Platinum is a modded resource from Extended Tech Tree Mod. Mineable Megaroids contains only vanilla resources.

I presume you meant to ask this question in the Extended Tech Tree Mod user comments instead of this one?
264155249 6 Sep @ 10:51am 
铂金线圈是需要其他模组的资源吗
SirCampalot  [author] 3 Aug @ 2:42am 
Updated version number to prevent the game from disabling this mod automatically, even though MM is still working fine in either 0.29.0 and 0.30.0.
No other changes were made.
SirCampalot  [author] 2 Aug @ 10:13am 
@Loj: I'm guessing that it does, since afaik no significant changes were made to asteroids nor how they spawned.

I'm currently busy fixing ETTM and got a couple other mods to fix after that, so if this does NOT work then please let me know in the comments.

Since the version number trips the "this mod may not be compatible" message, I will probably update this mod with a higher supported version number without additional changes, just to get rid of the error message.

But tldr: This mod probably works just fine (but if not then let me know).
Loj 2 Aug @ 9:53am 
Does this still work with meltdown?
SirCampalot  [author] 30 Mar @ 1:55pm 
@Nyx (She/Her) : If you think they are too common, there are a couple mods that help dilute their total amounts.
Mods like Less Dense Asteroids will dilute their amount and No Asteroids will dilute the total amount of asteroids (including the Mineable Megaroids) even further.

There was one other mod that went even further by removing approx 99% of all mineable megaroids, it was made by someone else so I don't know if it still works but the other 2 mods I mentioned still work.

Personally I play with No Asteroids as it removed most (if not all) the tiny asteroids and remove a lot of the mineable megaroids.

Also if you want fewer then don't use the MM addons as these will add more of them.
Nyx (She/Her) 30 Mar @ 12:51pm 
I feel like these are much too common, tbh
SirCampalot  [author] 25 Oct, 2024 @ 8:19am 
1.2.2 makes some changes to the names of the Mineable Megaroids containing carbon and diamonds to make them easier to distinguish from Mineable Megaroids containing carbon but not diamonds.

I also did some testing on drop rates for diamond and decided to not make any changes as I think the amount of diamonds these Mineable Megaroids drop is decently balanced compared to the droprates of the other resources, especially not witrh the slight increase from the previous patch.
SirCampalot  [author] 17 Oct, 2024 @ 9:27am 
1.2.1 is a slight rebalance (slight increase in Mineable Megaroids that may contain diamonds since I think these are too uncommon).
Also a few other minor tweaks along with supported version number update.
SirCampalot  [author] 24 Jul, 2024 @ 6:38am 
@_jonat_ Probably not ETTM. Some factions mod won't work together with Merchant Raiders mod. I made an alternative version of Merchant Raiders which fixes that particular error.
_jo.nat_ 24 Jul, 2024 @ 6:05am 
Yep, I think that did it. Is that just new faction mods in general or an incompatibility with ETTM?
_jo.nat_ 24 Jul, 2024 @ 4:55am 
Ah, it's probably Ekrasys Core
SirCampalot  [author] 24 Jul, 2024 @ 4:48am 
@_jonat_ Are you by change using a mod that adds a new faction? Those can cause such kinds of errors (endlessly trying to load a new game or access a new star nsystem that will never end loading).
Please try disabling all mods that add custom factions and see if that remedies your situation.
_jo.nat_ 24 Jul, 2024 @ 4:42am 
Hmm, I apologise, it might be something else randomly trying to spawn on new world generation. I'll try and narrow it down.
_jo.nat_ 24 Jul, 2024 @ 4:38am 
Unfortunately no error messages. It just sits there loading like when you launch the server, but seemingly forever.
SirCampalot  [author] 24 Jul, 2024 @ 4:36am 
@_jonat_ Yes, they should still work.

Are you getting any kind of error message? If so, could you please post those in the affected mod comments sections?

I'm currently working on a workaround for this Star Wars issue and will post a workaround soon once I've written down how to.
_jo.nat_ 24 Jul, 2024 @ 4:25am 
Hey does this and the Gigaroids and Dwarf Planets still work? So far I got everything from your collection to load in a new coop career save except these asteroid mods and the sun zone mods. Hoping to get them working again as they're great additions! :steamhappy:
SirCampalot  [author] 24 Jul, 2024 @ 3:52am 
As of yesterday Mineable Megaroids is no longer compatible with the Star Wars Factions mod.
They intentionally made edits to their mod to make this mod crash when used together with their mod to prevent Mineable Megaroids from modifying a couple of their custom made galaxies due to lag issues.

This was their explanation (links to discord)

https://discord.com/channels/314103695568666625/314115147184603137/1265592155259535414

Unfortunately this is something I cannot fix from my end.
Jevin 6 Jul, 2024 @ 3:09am 
Yep yep! If someone comes knocking at your door you can tell them what's up at least.
SirCampalot  [author] 5 Jul, 2024 @ 11:56pm 
@Jevin: Thanks for the report. Good to hear that fixed it. It's not something I can help with from my end except to ask people to validate the files or redownload the mod(s).

The latest patch was somewhat bumpy to say the least.
Jevin 5 Jul, 2024 @ 11:20pm 
I had the same issue as Trace_pocalypse, validating the game files fixed it even though like that other user Steam said everything was fine.
SirCampalot  [author] 5 Jul, 2024 @ 4:50pm 
@Neon: The legacy version of Mineable Megaroids was fully released this afternoon (5 juli afternoon my local time). You can find links to the 6 (also legacy) addons on the Mineable Megaroids (legacy) mod page.

Link to the legacy version of Mineable Megaroids is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3281654441

Thus far I've also released legacy versions of most of my other asteroid mods as well as Less Dense Asteroids and No Asteroids.

Extended Tech Tree Mod (legacy) for some reason errored when I tried to upload it. I will upload it and all of its addons maybe after this weekend but maybe this weekend, but I want to correct all dependensies on the workshop as well before full release.
Neon 5 Jul, 2024 @ 4:44pm 
Hey, I know you said it'd take time but I was wondering when-ish the legacy version would come out? It's the one thing preventing me from playing. Have a great night
Trace_pocalypse 4 Jul, 2024 @ 5:49pm 
I've got it working now, not sure what the deal was. Validated my files, steam said everything was good to go, but its working now so there must've been something amiss. I appreciate you responding to me!
SirCampalot  [author] 3 Jul, 2024 @ 2:00pm 
@Trace_pocalypse: I've been unable to verify your results, everything seems to still work just fine on my end as of 0.26.2c Cosmoteer patch.

Could you please share with me the details of the error log?
Please either upload it on the official discord (post it in the modding section and then ping me) or post it in discussions.
SirCampalot  [author] 3 Jul, 2024 @ 1:52pm 
@Trace_pocalypse:
That is weird. I will have a look
Trace_pocalypse 3 Jul, 2024 @ 1:13pm 
Im sure you're aware already if this is a problem caused by the most recent patch, but as of 0.26.2c my game will not boot, it immediately crashes and the error window says specifically that its a problem with this mod. Hopefully it isnt just me and its a simple fix for you. Thank you!
SirCampalot  [author] 1 Jul, 2024 @ 11:57am 
Version 1.2.0 is released and adds support for Cosmoteer version 0.26.2.
Previous versions will no longer work with Mineable Megaroids live version due to changes to how asteroids are spawned.
I will be uploading a legacy version soon-sih for the people who (for whatever reason) prefer to stay with the previous version of Cosmoteer (but this will take a bit).
SirCampalot  [author] 22 Jun, 2024 @ 2:27am 
@MrCreativeAsFuck Yes, I'm aware of that. It crashed from the earliest preview version actually, but was waiting to see if the first RC was gonna mend itself (not everything in the preview ends up making it to release).
I was waiting for the new RC to release before I could start modifying my mods to work with the now nearest future update of Cosmoteer. Thanks for the report!
Hey, your mod is broken as of the new RC 0.26.2, as the path to asteroid gen has changed and the mod now causes the game to crash.
꧁⎛⎝aliser⎠⎞꧂ 1 Feb, 2024 @ 11:27am 
@SirCampalot a link in a description will be just fine, thank you!

I think it's one of the best options, since people assume that the mod will be translated and if not, a localization will be linked somewhere in the description. Searching for a localization for each mod you install seems cumbersome, e.g. when you install like 50 mods from the popular mods page.
SirCampalot  [author] 1 Feb, 2024 @ 10:36am 
(part 3 because the workshop was really being a pain when posting even these short messages)

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently
But for Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 3 because the workshop was really being a pain when posting even these short messages)

(part 2 because steam was thinking the post was too long already for some reason)

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 2 because steam was thinking the post was too long already for some reason)

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
SirCampalot  [author] 1 Feb, 2024 @ 10:34am 
(part 2 because steam was thinking the post was too long already for some reason)

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.


I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:33am 
@aliser: I could include it and eventual other translation files, but the issue is that I'd also need to maintain it, which I cannot do since I don't know those languages.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
SirCampalot  [author] 1 Feb, 2024 @ 10:33am 
@aliser: I could include it and eventual other translation files, but the issue is that I'd also need to maintain it, which I cannot do since I don't know those languages.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.

I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.

I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
SirCampalot  [author] 1 Feb, 2024 @ 10:32am 
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SirCampalot  [author] 1 Feb, 2024 @ 10:32am 
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