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This legacy version is for people who want to stay at Cosmoteer 0.30.0 (it should work down to version 0.26.2 afaic), for whatever reason and is provided as is.
I'm providing this previous version as a legacy version as a service to the people using my mods.
Do not use this if the current version of Mineable Megaroids works!
It's up to that mod author to provide support for features of his own mod.
At any rate, if something is wrong with any of my mods, pleas let me know so I am aware of it.
Afaik Cosmoteer itself made no changes to the hard portions of asteroids for its latest patch so this should still work fine for Mineable Megaroids.
Crew shouldn't be able to mine hard parts of asteroids. If this is due to this new update, then it may not have been part of the Release Candidates I based this update on.
Since this would obviously be a bug, I'll start working ona fix once I've finished updating my mods so these will at least work with this version of Cosmoteer (tbh updating to this version of Cosmoteer was even more of a pain than updating to Cosmoteer 0.30.0 was with hundreds of edits needed to get things working again).
Thanks for the bug report :)
The "Minable Megaroids" mod introduces new custom asteroid types, these don't have the appropriate property set."
Can this be fixed in your mod? It would be great since I love to watch my crew chew up your asteroids. It's kinda relaxing.
Updated to support Cosmoteer 0.30.1. Pevious versions of Cosmoteer will no longer work with Mineable Megaroids due to certain changes made to asteroids.
You can find it here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2946411143
"Does the platinum coil require resources from other modules?"
I'm not sure I understand, but I will try.
Platinum is a modded resource from Extended Tech Tree Mod. Mineable Megaroids contains only vanilla resources.
I presume you meant to ask this question in the Extended Tech Tree Mod user comments instead of this one?
No other changes were made.
I'm currently busy fixing ETTM and got a couple other mods to fix after that, so if this does NOT work then please let me know in the comments.
Since the version number trips the "this mod may not be compatible" message, I will probably update this mod with a higher supported version number without additional changes, just to get rid of the error message.
But tldr: This mod probably works just fine (but if not then let me know).
Mods like Less Dense Asteroids will dilute their amount and No Asteroids will dilute the total amount of asteroids (including the Mineable Megaroids) even further.
There was one other mod that went even further by removing approx 99% of all mineable megaroids, it was made by someone else so I don't know if it still works but the other 2 mods I mentioned still work.
Personally I play with No Asteroids as it removed most (if not all) the tiny asteroids and remove a lot of the mineable megaroids.
Also if you want fewer then don't use the MM addons as these will add more of them.
I also did some testing on drop rates for diamond and decided to not make any changes as I think the amount of diamonds these Mineable Megaroids drop is decently balanced compared to the droprates of the other resources, especially not witrh the slight increase from the previous patch.
Also a few other minor tweaks along with supported version number update.
Please try disabling all mods that add custom factions and see if that remedies your situation.
Are you getting any kind of error message? If so, could you please post those in the affected mod comments sections?
I'm currently working on a workaround for this Star Wars issue and will post a workaround soon once I've written down how to.
They intentionally made edits to their mod to make this mod crash when used together with their mod to prevent Mineable Megaroids from modifying a couple of their custom made galaxies due to lag issues.
This was their explanation (links to discord)
https://discord.com/channels/314103695568666625/314115147184603137/1265592155259535414
Unfortunately this is something I cannot fix from my end.
The latest patch was somewhat bumpy to say the least.
Link to the legacy version of Mineable Megaroids is here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3281654441
Thus far I've also released legacy versions of most of my other asteroid mods as well as Less Dense Asteroids and No Asteroids.
Extended Tech Tree Mod (legacy) for some reason errored when I tried to upload it. I will upload it and all of its addons maybe after this weekend but maybe this weekend, but I want to correct all dependensies on the workshop as well before full release.
Could you please share with me the details of the error log?
Please either upload it on the official discord (post it in the modding section and then ping me) or post it in discussions.
That is weird. I will have a look
Previous versions will no longer work with Mineable Megaroids live version due to changes to how asteroids are spawned.
I will be uploading a legacy version soon-sih for the people who (for whatever reason) prefer to stay with the previous version of Cosmoteer (but this will take a bit).
I was waiting for the new RC to release before I could start modifying my mods to work with the now nearest future update of Cosmoteer. Thanks for the report!
I think it's one of the best options, since people assume that the mod will be translated and if not, a localization will be linked somewhere in the description. Searching for a localization for each mod you install seems cumbersome, e.g. when you install like 50 mods from the popular mods page.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently
But for Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
(part 2 because steam was thinking the post was too long already for some reason)
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
Iiuc, people who want to use a translation file, can choose to use someones language file and it should then get translated for them.
I can leave a link in the description, but I think most people will search for a language translation in their native languages on their own.
I think I may create a collection of optional mods, similar to the one I created for one of my other mods recently (this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3128061406 )
But tbhfor Mineable Megaroids, there aren't that many translation mods (and tbh there isn't that much to translate, since it's literally just the names of the asteroids).