RimWorld

RimWorld

RW - Weapon Modularization
154 Comments
THE_m00n  [author] 6 Sep @ 3:43am 
@WingSik_E yes it almost need redesign. It got too many bugs even at old version.
WingSik_E 6 Sep @ 1:40am 
Looks like a lot of work is needed for 1.6
Slippin' Jimmy 14 Jul @ 12:40pm 
@THE_m00n

Excellent. Very excited.
THE_m00n  [author] 14 Jul @ 11:56am 
@Slippin' Jimmy On progress
Slippin' Jimmy 14 Jul @ 11:50am 
1.6?
THE_m00n  [author] 29 May @ 3:18am 
@SharkyZ Yes, It will make many bugs that game will unplayable.
K 7 May @ 6:49pm 
what happens if i load this with performance optimizer? will my game explode?
THE_m00n  [author] 29 Nov, 2024 @ 2:16pm 
@Flekser358 I don't know Russian, but by the translate result, the answer of your question is select a colonist, right click mach table
Flekser358 29 Nov, 2024 @ 2:10pm 
репа конечно, но как пушки модифицировать?
THE_m00n  [author] 21 Aug, 2024 @ 3:52am 
@シスコン使徒 很抱歉,只能支持使用了这个框架制作的mod提供改装功能,因为你这要求的工作量也就要个上万年吧。
シスコン使徒 20 Aug, 2024 @ 4:47am 
尚未用的咨询下, 这是提供所有默认和其他mod武器的改装支持? 还是仅仅只是该mod自带的武器能改装?
THE_m00n  [author] 9 Aug, 2024 @ 5:07pm 
@Layla有段时间没搞了,而且我发现这类功能可以用blender来辅助贴图定位。
Layla 9 Aug, 2024 @ 2:04am 
好好好。感谢佬。对了。听叶子说你是还有一个可视化编辑贴图渲染的小工具嘛?
THE_m00n  [author] 8 Aug, 2024 @ 8:59pm 
@Layla github上面有文档,你可以去看一下。大部分xml modder需要用到的功能都有介绍。
https://rw-nodetree.github.io/RW_ModularizationWeapon/docs/index.html
Layla 5 Aug, 2024 @ 9:50pm 
好好好。。大佬加油。这个框架确实可拓展性非常高。。
THE_m00n  [author] 5 Aug, 2024 @ 8:53am 
@Layla 不出意外的话,后面我可能还会用这个框架做其它东西。毕竟泛用性比较好(甚至可以自己开发一个独立的载具框架)。
Layla 5 Aug, 2024 @ 2:05am 
好好好。。感谢解答。。我的意思是像叶子那个引擎工业一样。保留node tree不变。只是把它复制一份整合进这个模块化框架里?
THE_m00n  [author] 4 Aug, 2024 @ 11:32pm 
@Layla至于玩家有人有这种想法。。。。说实话你要是去看一下有些人连安装个steam都去要请人帮忙就不会觉得奇怪了。
THE_m00n  [author] 4 Aug, 2024 @ 11:30pm 
@Layla Node Tree那玩意是节点化物品框架。因为这种数据结构框架泛用性极强,因为它实现了大多数游戏引擎常用的ECS框架。只要是希望一个物品可以被多个物品附加,那就就可以用Node Tree框架来快速实现。而且Node Tree框架在c#层面还融入了一系列的前端开发思维,比如声明式渲染,事件传递,节点更新标记之类的东西进去。
Layla 4 Aug, 2024 @ 10:15pm 
叶子介绍来的。框架很棒。可挖掘的潜力非常大。体验了很喜欢。我目前也正在用你的框架制作武器MOD。呃。。不过介于现在玩家群体不知道哪个龟孙带的节奏。多一个前置跟要了亲命一样。。所以冒昧提个小小建议。看看能不能把node tree也一起整合进来。可能会好一点?
Sylar 10 May, 2024 @ 11:19pm 
这个mod 打上就不能读存档了 Initializing camera 会一直卡在这里 现在 hsk 没法玩呀
THE_m00n  [author] 1 May, 2024 @ 8:07pm 
@angelbeelzebub 你直接把仓库源码下载下来,源码里面就有编译好的文件,本身就是可以运行的mod。
THE_m00n  [author] 1 May, 2024 @ 8:06pm 
@Zakhad has it working normally for now?
Zakhad 1 May, 2024 @ 5:22pm 
@[cn]nuclear so far the update is working for me, but i haven't super extensively tested like a couple hours in with raids and pawns generating.
angelbeelzebub 1 May, 2024 @ 2:31pm 
剛才發現 工作坊不會即時更新MOD 所以我現在不確定 是哪天的版本開始有問題
剛用新的版本也是一樣狀況
Zakhad 那個連結的版本 我無法載入 可以進入遊戲 但沒有配件欄
因為我不會操作github選版本 只能退到4/12那個版本 可以正常進行遊戲
THE_m00n  [author] 1 May, 2024 @ 9:17am 
@Zakhad I have updated game, try again.
THE_m00n  [author] 1 May, 2024 @ 9:10am 
@angelbeelzebub又更新了,再试试看
angelbeelzebub 1 May, 2024 @ 8:57am 
這個版本配件無法使用 有配件但無法安裝 不管舊槍 還是刷新槍 都沒配件
Zakhad 1 May, 2024 @ 7:28am 
Yes i also have this problem based on the machine translation of what angelbeelzebub mentioned i had to backtrack to a local version rather than a steam one from

https://github.com/RW-NodeTree/RW_ModularizationWeapon/tree/83db8079b3c7158ea1bfb78f3940f524ea9a10fa

Which does allow me to load the save anything later would keep my game forever loading, i haven't checked the most recent version but i checked with versions up until the 28th of April 2024

for it to work i also use HSK, we also have a smallish CN community over there.
THE_m00n  [author] 1 May, 2024 @ 6:28am 
@angelbeelzebub 现在已经更新了好几版了,再试试看?
angelbeelzebub 1 May, 2024 @ 1:14am 
在下是1.4的 hsk mod 集合 4月26下午七點之前的存檔可以正常進去遊戲
THE_m00n  [author] 1 May, 2024 @ 12:18am 
@angelbeelzebub Initializing camera 这个加载流程不像是游戏原版就有的,你看看是什么mod要做这个操作?
angelbeelzebub 30 Apr, 2024 @ 10:27pm 
1.4 新開檔 存檔後讀檔會卡 初始化遊戲 Initializing camera 這邊
關mod 可以正常讀檔 槍的配件就沒了
刷新有配件的槍 存檔 讀檔 就會卡 初始化遊戲 Initializing camera 這邊
THE_m00n  [author] 17 Apr, 2024 @ 9:08pm 
@击空明兮凌云志 我测试后没有这个问题,你要不确认一下是怎么触发的?
击空明兮凌云志 17 Apr, 2024 @ 8:10am 
确实,CE里面有脚架的机枪不兼容,开火前的瞄准时间会变得无限长
南瓜树 15 Dec, 2023 @ 6:07am 
打上mod后,ce里的机枪开不了火啊
THE_m00n  [author] 1 Dec, 2023 @ 10:50am 
@Misstrd.T More details?
Misstra.T 29 Nov, 2023 @ 4:54am 
The modular assault rifle magazine capacity is only 1, with STANAG and drum mag. Is this a bug ?
THE_m00n  [author] 28 Nov, 2023 @ 7:56am 
@TeH_Dav This is a framework. it dose NOT add any weapon. Is a foundation of modification weapons mod.
TeH_Dav 28 Nov, 2023 @ 6:58am 
Question for clarification; does this make existing weapons able to be modified, or can you only modify weapons specifically added by this mod?
Tec 22 Oct, 2023 @ 3:20am 
think ive found the issue. It seems if anyone has a custom Rimworld location, using "savedatafolder" launch argument, this is when the error occurs. Probably a directory location error not taking into account that option.
Tec 22 Oct, 2023 @ 2:51am 
im on windows 10? But ill try doing that
THE_m00n  [author] 21 Oct, 2023 @ 12:22pm 
@Tec,it is looks like the shader not load. Try to packing up the Unity Asset Bundle by your self? I don't have any Apple console, sorry.

Unity version 2019.04f3
Tec 1 Oct, 2023 @ 10:33am 
Alright, ive found i get an error whenever i spawn any modular weapon. Tried with vanilla rimworld. As it throws an error on any modular weapon spawn, any scenario that has a modular weapon will fail to load because of this error. I posted on the RW Modular Weapon Github.

System.NullReferenceException: Object reference not set to an instance of an object
at RW_ModularizationWeapon.CompModularizationWeapon.PostFX (UnityEngine.RenderTexture tar) [0x00119] in <ab06989ddff84597883b6b203ec5e52e>:0
at RW_NodeTree.CompChildNodeProccesser.PostFX (UnityEngine.RenderTexture tar) [0x00024] in <b0bf797805f14abbba7d55e5cc479e67>:0 System.NullReferenceException: Object reference not set to an instance of an object
at RW_ModularizationWeapon.CompModularizationWeapon.PostFX (UnityEngine.RenderTexture tar) [0x00119] in <ab06989ddff84597883b6b203ec5e52e>:0
at RW_NodeTree.CompChildNodeProccesser.PostFX (UnityEngine.RenderTexture tar) [0x00024] in <b0bf797805f14abbba7d55e5cc479e67>:0
MØri 26 Sep, 2023 @ 4:48am 
Hello, do you have a guide how to add new weapons into this mod?
Tec 15 Aug, 2023 @ 4:32am 
hmm, seem to be having an issue loading a map of a new world. Existing saves load fine. Posted the error on the github.
Tec 14 Aug, 2023 @ 8:55am 
Got some new errors from the latest. I posted an issue on the github for this mod.
Malhavoc 25 Jul, 2023 @ 9:17am 
So, how does one disable the comp caching optimization? I open Performance Optimizer options, and I don't see that option anywhere.
THE_m00n  [author] 17 Jul, 2023 @ 8:43pm 
@Narkesha OK...It looks I need roll back to the old version for now...
Narkesha 17 Jul, 2023 @ 1:41pm 
For some reason when im trying to use this mod, i can only get weapons with attatchments if the someone brings them to me. The UI completely dissapears if i try to customize my own. This worked perfectly fine a month ago.