Victoria 3

Victoria 3

BattleCalc
9 Comments
nosquimoriturisumus  [author] 26 Feb, 2023 @ 9:34am 
@AwesomeGuy I put it on hiatus after some undocumented changes in the 1.1 patch broke the script_value I was using to do division. I might take a look and see if it works again in 1.2 sometime.
AwesomeGuy 26 Feb, 2023 @ 12:37am 
is this compitable with 1.2beta?
captain5555555555 29 Nov, 2022 @ 2:04pm 
also the game losing battle information is a bug in vanilla, probably nothing you can do about it
captain5555555555 29 Nov, 2022 @ 2:00pm 
THANK THE LORD! I have been trying to look for these numbers everywhere in the files! This was exactly what i needed!

I have been trying to piece together how offence and defense are transformed into kills/day and if the combat follows lanchesters liner or squared law but the GUI confused me for ages because it makes it appear as if demoralized troops are dead in the details panel.

thank you, thank you! The only thing that could be more helpful to me is if this data could somehow be dumped into a text file so I can use all the battles from a campaign as a dataset to figure out how combat actually works.
nosquimoriturisumus  [author] 20 Nov, 2022 @ 11:18am 
Updated to put a bunch of extra information in tooltips, along with a few other changes listed in the Change Notes!
Texas Red 16 Nov, 2022 @ 3:51pm 
Chad af, bless you bby.
nosquimoriturisumus  [author] 16 Nov, 2022 @ 3:17pm 
@Texas Red I'm working on adding tooltips to the mod right now, and one of them will include the terrain width modifier.
Texas Red 16 Nov, 2022 @ 4:05am 
Is it possible to add the terrain modifier to the screen as well (Plains being 1, Mountains 0.2 or whatever it was)? It'd save headaches when it comes to remembering what terrain type had which modifier.
Dubbe 15 Nov, 2022 @ 10:49am 
Thanks nice job 👌🏻