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In any case. TPS drop as any other bug, please report in bug report, with screenshots of Dubs Performance Analyzer and log
This is not calculated in any way, the safe zone/spot is assigned by the player.
@NeinDao
1) What are you talking about?
2) Any mech is supported.
@电脑玩家柊镜
What? This is a mod with a focus on reducing vanilla impact on performance first, and only then the convenience of group management.
I'll think about it.
@djjft2708
1) Enable in settings
2) Assign mechs
3) Profit
Work, Escort On Draft,Charging
I think all my mechanical can use this type
Resource spawner. Place a zone, assign mechs. That's it. No matter where, what and how. It works exactly as it's written in the description.
i set a mech to scavenge setting. put down a scavenge zone and get free stuff?
does it matter where i make the scavenge zone?
It's much simpler, that's how it's done in vanilla. Mechs can't shutdown in prison cells.
Please re-subscribe or check the integrity of your files.
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
红字报错
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<WVC_WorkModes.WorkModeResearchRequirementDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<WVC_WorkModes.WorkModeResearchRequirementDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Please re-subscribe or check the integrity of your files.
If it's not a problem with this mod, please tell me the name of the mod.
https://gist.github.com/HugsLibRecordKeeper/5cbbc15180c6921ef851106a62165417
I was curious if anyone else reported it because its actually really handy to have a mech resting area on your GravShip, since you can't force all mechs on your ship during the launch ritual
Try putting my mod last
I will attempt the load order, would you have a suggestion?
Yes, for incompatibilities a bug report will do. However, I will warn you that nothing can be done from my side. My mod does not use harmony patches in any form, the amount of custom code is minimized, all this is done with a bet on maximum compatibility and minimal impact on performance. And any incompatibilities caused by harmony cannot be fixed by me.
Try a different load order, and if this does not help, contact other authors with a log and a description of the problem.
Would it be correct to post about incompatibilities here or in bugs?
Here is a quick log with just three mods:
https://gist.github.com/HugsLibRecordKeeper/fc991da86939c921757fc6ada8794af1
Advanced Mechs, WVC Work Modes and Tunnelers can Deep Drill.
The other two work fine, but when work mode is put together, it is throwing these red errors.