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调用 GenRadial.NumCellsInRadius() 时传入了过大的半径值(281.84)
Combat Extended 模组检测到这个异常并抛出错误
The self shutdown function of the mechanical family in the WVC Work Modes module attempts to find a nearby shutdown location
Too large radius value (281.84) passed in when calling GenRadial. NumCellsInRadius ()
The Combat Extended module detects this exception and throws an error
but on normal work mode they still do they job
In any case. TPS drop as any other bug, please report in bug report, with screenshots of Dubs Performance Analyzer and log
This is not calculated in any way, the safe zone/spot is assigned by the player.
@NeinDao
1) What are you talking about?
2) Any mech is supported.
@电脑玩家柊镜
What? This is a mod with a focus on reducing vanilla impact on performance first, and only then the convenience of group management.
I'll think about it.
@djjft2708
1) Enable in settings
2) Assign mechs
3) Profit
Work, Escort On Draft,Charging
I think all my mechanical can use this type
Resource spawner. Place a zone, assign mechs. That's it. No matter where, what and how. It works exactly as it's written in the description.
i set a mech to scavenge setting. put down a scavenge zone and get free stuff?
does it matter where i make the scavenge zone?
It's much simpler, that's how it's done in vanilla. Mechs can't shutdown in prison cells.
Please re-subscribe or check the integrity of your files.
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
红字报错
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<WVC_WorkModes.WorkModeResearchRequirementDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<WVC_WorkModes.WorkModeResearchRequirementDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
Please re-subscribe or check the integrity of your files.
If it's not a problem with this mod, please tell me the name of the mod.
https://gist.github.com/HugsLibRecordKeeper/5cbbc15180c6921ef851106a62165417
I was curious if anyone else reported it because its actually really handy to have a mech resting area on your GravShip, since you can't force all mechs on your ship during the launch ritual
Try putting my mod last
I will attempt the load order, would you have a suggestion?