Total War: WARHAMMER III

Total War: WARHAMMER III

Starting Unit Changer
20 Comments
Ciaphas Cain 3 Oct, 2023 @ 5:10pm 
Awesome!!
Grizzla™  [author] 3 Oct, 2023 @ 2:14pm 
The mod has finally been updated to being scripting instead of startpos.
Pyrodysseus 2 Oct, 2023 @ 3:49pm 
https://tw-modding.com/wiki/Example_Scripts
scroll down to "replacing starting armies", copy and paste that and there ya go. I can email you a version that has Morathi as an example if you need it
Ciaphas Cain 30 Sep, 2023 @ 9:01am 
Its possible to change starting units via script apparently, there's a few mods out there that do just that! But I'm no script modder, haven't got round to learning how to do that yet. I'll ask around and see what I can find
Grizzla™  [author] 28 Sep, 2023 @ 9:38am 
@Mortarch Of Blood I would make a version which is kind of a combination of both but uhhh yeah Mixu probably wouldn't be happy with that. xD
Ciaphas Cain 28 Sep, 2023 @ 9:19am 
Mod sounds amazing but start pos mods.....urgh! It would break my heart to NOT use faction unlocker :'( lol

Great choice of units though!
'nitzen 17 Sep, 2023 @ 8:52am 
You're the best! Thank you so much!
Grizzla™  [author] 17 Sep, 2023 @ 7:42am 
@'nitzen mod has been updated. :)
'nitzen 9 Sep, 2023 @ 1:43am 
Please consider updating this :)
'nitzen 21 Jun, 2023 @ 6:45am 
I think this needs updating. Can't pick Chorfs in IE while this is active, and it seems new RoR won't show up either. Even if I start a new campaign with this mod, and then disable it, new RoR aren't available.
Icarus 6 Jun, 2023 @ 2:19am 
I like your changes, but unfortunately this mod seems to conflict with Victory Conditions Overhaul. With this mod active you get the vanilla victory conditions in IE, but VCO still works in the ROC campaign.

Is it possible to create a compatibility patch, I'd love to keep using this :)

Cheers
Grizzla™  [author] 18 Apr, 2023 @ 8:26am 
@'nitzen Honestly I think the Chorf armies are for the most part spot on though if they don't buff the Deathshrieker I may end up replacing that.
'nitzen 17 Apr, 2023 @ 1:30pm 
Are there any plans for any changes to the chorfs?
Grizzla™  [author] 15 Jan, 2023 @ 1:23pm 
@BertjeDP I did indeed use DAVE and the table was start_pos_land_units
It did use to be start_pos_general_additional_starting_units in warhammer 2 but with the changes to starting armies they must have decided to move it.
BertjeDP 15 Jan, 2023 @ 12:11pm 
Awesome! Did you use DAVE? When I try to adjust the start_pos_general_additional_starting_units (or something), nothing comes up? :(
Grizzla™  [author] 19 Nov, 2022 @ 1:35pm 
@Aucella You'll have to use DAVE to change anything involving startpos. You can find that through the assembly kit which comes with the game on Steam.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1745518466 This guy is really good for guides but if you only want to change starting units then just head to start_pos_land_units
Aucella 19 Nov, 2022 @ 12:10pm 
Kind of new to WH modding and I only know how to use RPFM. How do I make my own startpos.esf? I want to make my own edits but I have no idea.
Dirty 16 Nov, 2022 @ 9:16am 
Ya must be another mod I have interfering as other LL have basic normal armies as well.
Grizzla™  [author] 16 Nov, 2022 @ 9:00am 
@Dirty Hello,
Are you using any other mods? It might be a collusion with another mod that changes start pos. Maybe changing mod load order will work? Is it just for Be'lakor or are all the lords not working?
Dirty 15 Nov, 2022 @ 1:03pm 
Hello,
Doesn't work for Belakor