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Not throwing any shade, just a suggestion. If you're already editing XML, why not just take the extra step and make your own patch mod? It's not that much more work, and you only have to do it once unless something major changes with the mod you're patching. You don't have to upload it either. Just having it sitting in your local mods folder is enough.
I have my own local mod that's just a collection of various patches and tweaks, and it's been very convenient. If you're not sure how to make a patch, there's a wiki page with tutorials and examples that's super helpful.
But I prefer not to have my tweaks erased every time the mod get updated - an official patch is always preferred :3
Is it possible to have this power-free concrete mixer unrelated to Electricity research, possibly without Components too?
Mh, it could be unlocked with Stonecutting research and should costs more Steel, perhaps?
Anyways, thanks very much for this mod!
If it's not asking a lot, I'd love if you'd consider a couple of suggestions to turn Industrial Concrete into the perfect concrete mod:
- Forbid it from being used on the stone tiles from the VFE - Architect mod (similarly to how it is forbidden from vanilla stone tiles.
- Maybe rename it to Industrial Concrete if using Factions Expanded - Classical? It adds a "primitive" concrete and I wouldn't mind having both as long as their names were different, I guess, since they are technically slightly different materials
Boi I made something for us <3
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3174792333
Would also be nice if it could replace the vanilla concrete and concrete tiles rather than add a whole new recipe.