tModLoader

tModLoader

Snek's Misc. Vanity
81 Comments
JustASillyGuy 18 hours ago 
@DogTierJade Witch doctor iirc
DogTierJade 23 hours ago 
how do you get the diy dyes, i remember buying one once but i dont know where
vallasite.ogg 19 Sep @ 10:36pm 
i would LOVE a jacket that can go in accessory slots ,,, there is a surprising lack of jackets in terraria so dat would b so cool ,,
sapphirephly 4 Sep @ 10:06am 
if you're open to suggestions can you add a diy dye variant that works like 2 color dyes (black and white, all the [color] and silver and [color] and black dyes, i think thats it actually) please?
Mordex 3 Aug @ 9:40pm 
Do Scleral Contacts work for mod races?
Pixus 26 Jul @ 6:17am 
Quick suggestion, but do you think it'd be possible to add a config toggle for having vanilla items being able to be worn?
ExpendedEcho 10 Jul @ 7:24pm 
Only real issue with this is that the recolor accessories don't work on dark tones.

Think it could be fixed by making the accessory set the skin tone to pure white/have it work as going over the skin entirely.
MysticalFlyer60 9 Jun @ 5:53pm 
can you add a feature to be able to hide your arms, but not your hands?
Snek  [author] 6 Jun @ 7:02am 
@Somebody Obsolete I'll look into it. Apologies for the late response.
Somebody Obsolete 30 May @ 8:25pm 
Could you add something to render hair despite the player wearing a helmet, possibly with the ability to change the layer it renders on?
Snek  [author] 8 May @ 9:34am 
Version 1.5.1 has been released. Please see the Change Notes tab above for more details.
Snek  [author] 22 Apr @ 3:22pm 
@JustASillyGuy I'll look into it.
JustASillyGuy 22 Apr @ 11:34am 
is it possible to disable vanilla resprites in the config?
Snek  [author] 22 Apr @ 10:21am 
@3 Souls all mistakes I'll look into it.
ReiTheTrap 22 Apr @ 8:56am 
some other mod broke it. Nevermind
3 SOULS ALL IDIOTS 22 Apr @ 8:04am 
Is it possible for you to be able to equip multiple accessory sacks? I wanted to have two groups of accessories with different colors, but I only equip one.
ReiTheTrap 21 Apr @ 4:26am 
okie
Snek  [author] 20 Apr @ 3:02pm 
@ReiTheTrap I haven't noticed any crashes in singleplayer or multiplayer and I can start and join servers just fine. Can you send your client.log file after either of these issues happen?
ReiTheTrap 20 Apr @ 12:55pm 
crashes my game often and doesnt let to make server
Snek  [author] 4 Mar @ 6:18pm 
Version 1.5.0 has been released. Please see the Change Notes tab above for more details.
Snek  [author] 25 Feb @ 5:06pm 
@Somebody Obsolete That would be outside the scope of this mod.
Somebody Obsolete 25 Feb @ 12:57pm 
I'm wondering, would it be within the scope of this mod to add the ability to dye Items? The other mod on here, "Dyeable Anything", has a bit of a meh functionality.
There used to be a mod called Item Customizer that has seemingly been abandoned that not only allowed for dying Items, but also their projectiles if applicable and their inventory sprites.
Snek  [author] 26 Jan @ 7:29am 
@Cot.JR When equipped, any dye applied to them will be applied to the player’s eyes. Some dyes might not work very well, especially for the Scleral Contacts, since the texture is almost entirely white.
John Helldiver 24 Jan @ 2:18pm 
how do contacts work
Redivizion 15 Dec, 2024 @ 10:54am 
Can you make illuminant coating a possible dye? ( also maybe a cholophyte dye-esque diy bottle that's only dyes parts that have high saturation but idk how hard that would be to add)
Good mod btw :steamthumbsup: reminds of the dye hard mod which I used to love.
15 Jun, 2024 @ 3:45am 
Doesn`t function with mr plague race mod and its addons. Please fix.
Snek  [author] 31 May, 2024 @ 9:59am 
Apologies for the delay, but I can't seem to reproduce the issues with only this mod and YAQOLM (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2884878621) enabled.
Xenor 29 May, 2024 @ 1:09pm 
It appears that thee conflict is with Yet Another Quality Of Life Mod. Having it disabled lets the sack function normally.
Snek  [author] 28 May, 2024 @ 11:32am 
I can't reproduce any of these issues with just this mod enabled. Are any errors showing up in your client.log file?
Xenor 28 May, 2024 @ 8:55am 
I am not sure if this could be caused by a mod conflict, but the accessory sack appears to be broken. Right clicking it with an accessory in hand creates a second bag in the same inventory slot, while deleting the said accessory. Right-clicking an empty sack duplicates it as well, and it's only possible to separate the 2 sacks by putting one in a vanity slot. Righ-clicking a stack with 2 sacks also deletes any accessories you try to put in.
DTech 26 May, 2024 @ 7:44pm 
i just wanna combine the shadow, void and loki dye to make my character voided, glitchy and deteriorating
Snek  [author] 26 May, 2024 @ 7:00am 
Might be possible if I can ever get the system to work recursively. For what would you even need that many dyes stacked at once, though?
DTech 26 May, 2024 @ 6:52am 
DIY dye that can combine 3-4 dyes?
Snek  [author] 20 May, 2024 @ 8:37am 
Version 1.4.0 has been released. Please see the Change Notes tab above for more details.
Fireblossom 11 May, 2024 @ 1:30am 
aw man, the shadowbeam staffs sprite's size looks off when jumping compared to walking, and the frost staff and diamond staff sprites lack the animation that others do, i sure do hope someone was fired for this blunder.
Somebody Obsolete 11 Apr, 2024 @ 3:01pm 
I believe the "issue" with the Terraprisma has to do with how it's handled. The actual sprite for it is gray, while the prismatic effect is rendered on top of it. So something like Reflective Gold Dye will only effect the gray sprite itself, and can mute the prismatic effect.
Snek  [author] 11 Apr, 2024 @ 2:19pm 
Version 1.3.5 has been released. Please see the Change Notes tab above for more details.
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@Slaughter_ru I couldn't reproduce any issues with the Terraprisma or vanilla pets. Some Calamity pets don't work with the DIY Dye Bottle, but they also don't work with Critter Shampoo in general.
Slaughter_ru 6 Apr, 2024 @ 10:46am 
and ty bout catalyst:steamhappy:
Slaughter_ru 6 Apr, 2024 @ 10:46am 
@Snek it also doesnt work with Terraprisma and some particular dye mixes dont work with pets (like Skiphs blood mixes)
Snek  [author] 6 Apr, 2024 @ 9:43am 
Version 1.3.4 has been released. Please see the Change Notes tab above for more details.
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@Slaughter_ru Turns out, this was a really weird load-time bug, where the changes that make the DIY Dye Bottle work with Pet Shampoo just... didn't work? Sometimes? If Calamity (and likely other large mods) loaded before this one. It should be fixed now.
This update will not fix the specific example you brought up, unfortunately: From testing, the Astralpod Staff doesn't work with Critter Shampoo even if this mod is disabled. I've reported it to the Catalyst Discord already, so it should (hopefully) be fixed in the next Catalyst update.
Thank you for the bug reports.
Slaughter_ru 4 Apr, 2024 @ 1:41pm 
Update: some seem to work, but an example for the one that doesnt work, tho from a submod: astralpod staff from catalyst mod
Slaughter_ru 1 Apr, 2024 @ 11:58am 
and any dyes
Slaughter_ru 1 Apr, 2024 @ 11:57am 
most of calamity endgame ones for me
Snek  [author] 1 Apr, 2024 @ 11:17am 
Which dyes and summons are you using? I’ve noticed this before, but I can never seem to reproduce it.
Slaughter_ru 1 Apr, 2024 @ 11:14am 
cuz for me they dont
Slaughter_ru 1 Apr, 2024 @ 11:14am 
By the way. Is it possible to make it so combined dyes apply to summons?
Snek  [author] 1 Apr, 2024 @ 8:13am 
Update 1.3.3 has been released. Please see the Change Notes tab above for more details.
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"[A]nother update soon," he said, two months before the next update. This should fix the catastrophic game crashes from tMod's April update, plus some additional changes. No explicit Plague's support yet, unfortunately.
Slaughter_ru 1 Apr, 2024 @ 3:08am 
For some reason it crashes the game for me whenever i click single player
a user 2 Mar, 2024 @ 8:57am 
everything in here is great.
good mod.
Snek  [author] 25 Jan, 2024 @ 2:25pm 
Update 1.3.2 has been released. Please see the Change Notes tab above for more details.
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There should be another update soon, there's still some stuff I want to add. Haven't looked into tile paints yet, Mr. Plague's compatibility is in progress.