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Make sure you are using the 64-bit version of the game, and try turning 'shader effects' off in the game settings. If you still have problems you may need to join the official rusted warfare discord server and ask for help there, as I cannot help much without an error message.
So likely finished before the end of October.
As for Oriolus aircraft, I'll look into it.
But sadly, I cannot implement any way to re-assign drones with multiple are selected. I tried, but rusted warfare has some limitations for such unit setups.
Either way i'm loving the mod, have to say I really like the Oriolus, Terrans and Maxwell!
Although I might have one of them target aircraft instead of ground units at some point to differentiate them a bit more.
Then you get the Modular HQs
The only mobile HQs able to move over water should be the Oriolus, Dardarndroe and Armageddon ones.
Their economy is quite vulnerable compared to other factions but it can be built quite fast. Using fast veteran-level soldiers is usually the best option for hitting enemies and escaping with minimal losses, but if you need to soften them up you can use heavier vehicles like the missile tank. Either way, Krovnorks are at their strongest on the attack so try to keep up the pressure.
Some of the descriptions have gone without a proper update in a long time as well, i'll work on that for the next balance fix.
Like a lot of their buildings have negative upkeep for seemingly no reason (Like their version of a nuke has -100$ upkeep, but no one elses nuke buildings have that?)
Not sure why the flesh farm has upkeep.
They seem super map dependent on if they're good or not.
Something also odd I noticed, is the description for the Advanced Bio Engineering Facility says it generates credits at an impressive speed, but it's just +5.
thanks
The old version of Harkius Wars is out of date but it is more performance efficient thanks to the simpler AI.
This version supersedes all the old mods and so those can be deleted and this installed?