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Make sure to install the required mods for this mod. When you hit subscribe, a box will appear saying "make sure to download the required mods".
I am guessing you hit just download this mod if it's crashing on you.
You can find the required mod on the side bar.
and yes, you need to unlock her other skills. Hearthlight and smokescreen do no damage while Dragonfly deals -75% dmg.
you need firefly or searing strike.
Similar to how blight characters are dependent on blight skill chance vs resist and bleed dependent on bleed skill chance vs resist.
{ODKAZ SMAZÁN}https://drive.google.com/drive/folders/19hC5hLwmhi9_euISCzSQ_-Ubn1t81chV?usp=drive_link
Is this by design?
- Increased her dodge levels
- Increased Cauterize's heal amount
- The face. Specifically, the head is too large, even with the proportions of DD1. It is bigger than the bounty hunter, who is in a helmet. At the same time, the face is too small for that head, perching way below the hairline rather than starting beneath it.
- The lining. DD1's sprites go hard on thick lines and overkill shadows. For example, around a third of vestal's sprite is just black lines and shadowing, with her chest showing only a couple plates and half of her boobplate. Runaway's sprite Is colored everywhere, and if some of it were black, the sprite would instantly fit more. As an example - her wrap/cape. Vestal has a hood with only a couple of visible folds separated by a think black line. The runaway has at least 4, and they are separated by a thin line, which on top of that, continues with it's coloring onto her back, and nearly - the spine.
The balancing is good, she has similar synergies to DD2, it's a good class.
The effects are carried over well.
However, her sprite is very off-mark to the style of DD1. If I can, I'd like to do some reart, but I don't have experience with DD1 modding specifically.
Just small name adjustment of effects.
Can u make a patch for the debuff icon for +damage on fire attacks have the burn dot icon from DD2 instead the vanilla debuff icon? Sometimes there's some debuffs on enemys and for a more clear visualization it would help a lot to have an icon apart for this mecanic.