Tabletop Simulator

Tabletop Simulator

Dungeons & Dragons (D&D | DND) 5e - Game Table
384 Comments
DanTheReaperMann 3 minutes ago 
When I try to search items from the mod or spawn the mod in with games I get the error.
☠Chimp_Knuckle☠ 1 hour ago 
Thanks for all your effort in getting this up and going on TTS. Is there a quick fix I can do for now? I'm kinda keen to do a campaign with mates soon.
NightStorm  [author] 8 hours ago 
@v, Do you know from what you got that message from? Or how you caused it?
DanTheReaperMann 11 hours ago 
I get the error Load .json error: Unterminated string. Exoected delimiter

What is it & how do I fix it?
Beilavi 28 Sep @ 6:13am 
I agree, goated for real, been using steam for 10 years, first time commenting out to someone to praise them, great job!
NightStorm  [author] 28 Sep @ 5:12am 
@☠Chimp_Knuckle☠ , I acutally have a bigger table update in the works, it's coming soon. Trying to finish work on some additional stuff to package with it in the new update.
☠Chimp_Knuckle☠ 28 Sep @ 4:50am 
Thank you so much for this mod!

Is it possible for me to rearrange the size of the one world table area? I would love it to be bigger and. Thank
SockTheMighty 20 Sep @ 11:21am 
There are not enough words in the english language to thank you for making this mod, it is a total life saver.
NightStorm  [author] 17 Sep @ 3:45pm 
@Beilavi, I never put a revealer out for the fog of war, I will make note to add one in the next update.

To reveal Fog of War, you Right Click any object (such as a miniature) -> Toggles -> Reveal Fog of War. You can play around with the settings there to fit your preference.
Beilavi 17 Sep @ 2:22pm 
@Nightstorm Is there no more revelar for the fow for OneWorld? Can't seem to figure out how to "gradually" reveal.
NightStorm  [author] 13 Sep @ 7:02pm 
@Bibye_, Yes.
Bibye_ 12 Sep @ 7:02pm 
@Nightstorm Thank you a ton! it should be fine to just copy and drag these out to share with the players to essentially replace the objects they have available outside of the dm screen right?
NightStorm  [author] 12 Sep @ 3:31pm 
@@EkidonaLangley, Depending on which grid you are using. The built in grid on by defaults. Go tot the UI on the top of the screen click on "Options" -> "Grid Lines" -> Uncheck the box.

If you are using the grid tool on the bottom left of the DM side, you can try putting that into the black chest or deleting it.

I also noticed that there are some weather assets that spawn in the middle of the table if you use the weather tool. You can try placing that in the Black chest or deleting that as well.
NightStorm  [author] 12 Sep @ 3:28pm 
@Bibye_, 2014 Books are in the Black chest on the DM side, the cards for 2014 are in the Legacy content box.
Bibye_ 11 Sep @ 9:20pm 
This is perfect for what i want, but is there any way to use 2014 5e instead of 2024 5.5e?
EkidonaLangley 8 Sep @ 10:37pm 
This table has immense lag whenever a miniature is on the center of the table, I am almost certain the lag is caused by however the grid is projected onto the center of the table. Is there any way that the grid can be disabled for my group to test if that fixes our lag?
NightStorm  [author] 6 Sep @ 6:49am 
@BluSodah, Make sure Mod Caching is on so you download the files to your computer instead of everytime you load up the mod. Have Mod Threading Turned on if you want to speed up loading.

To reduce lag, biggest thing is Auto Save frequency, it lags a lot because its saving everything. You can reduce this or turn it off. Look in the F.A.Q. of the description for etc.
BluSodah 5 Sep @ 10:22pm 
is there a way to reduce lag? maybe force my hosting to pre render or something?
Retlov 25 Aug @ 3:50am 
Nvm I figured it out, thanks anyways & great mod!
Retlov 25 Aug @ 3:37am 
Is there a way to just import a png file of a map onto the table instead of using oneWorld?
Kellow 24 Aug @ 4:46pm 
Doesn't work, oneWorld is almost completely broken and has caused multiple crashes if I try to have more than one map loaded. The grid lines and fog of war just don't work at all. I am struggling to see how this is the top rated DnD app
NightStorm  [author] 17 Aug @ 9:08am 
@Jarroach937, Any handout images you can import by pasting the image url into a custom tile. To do this, you can go to games -> components -> custom -> custom tile and paste in the image url. For maps, on the DM side you can paste them into the blank map by One World and drop them in to the tool to show them as a Map. You can find the images on google or go to 5etools.com .
Jarroach937 16 Aug @ 7:54pm 
Love the mod quality, great work. Me and some friends would like to start a Curse of Strahd campaign, and we were wondering if the mod currently has any way to import the files for the campaign book so we can look at in game. Thanks!
NightStorm  [author] 11 Aug @ 3:17pm 
Do you get this error when starting the mod from the workshop tab or is this only happening with a save? Regardless it looks like something got corrupted. Judging from the screenshot and log it looks like the DND books link. (I checked the book links they're still good). You can try any of the following:

I would first verify game files. Right Click Tabletop Simulator in Steam library -> Properties -> Installed Games -> Verify Game Installed Files.

If that doesn't work, you could try disabling mod caching and mod threading and restarting Tabletop/Steam.

Try reinstalling the mod by hitting Unsubscribe in the Steam mod page, then in game, hover over the mod thumbnail -> click on the three dots -> click delete. Then hit subscribe on the mod page again.

My last suggestion is to make a backup copy of you WorkshopFileInfos.json and SaveFileInfos.json file from your Documents\My Games\Tabletop Simulator\Mods and \Saves folders, then delete them and restart steam.
@NightStorm
I downloaded this mod to DM but I'm having an issue on save. Some sort of json formatting error.
The save will show up when I go to games, but when I try to load, I get an error saying that an image file isn't in the correct format w/ a url to some steam link.
Looks like the same link that's in the popup I get when I start the server asking for some pdf.
Do you have any info on what I'm dealing with?
Screenshot w/ error below:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546508674
Vos 30 Jul @ 4:10pm 
thanks i looked up one world and got it
NightStorm  [author] 30 Jul @ 3:43pm 
@Vos, Change your color to black. On the bottom right of the DM's play area there is a tool called One World. Press the lock button to start using it. In front of it there is a black bag with blank maps, drag one out then right click -> custom -> paste the url or browse for the image you want to use. After you import the image, name it but keep the SBx_ prefix, and drag it onto the tool.

In the description of this page there is an F.A.Q. with tutorial videos if you want to learn how to use it more in depth.
Vos 30 Jul @ 1:46pm 
how can i make or import custom maps or art for the playing area
NightStorm  [author] 24 Jul @ 2:26pm 
@Salgadinson II, Yes, any future content such as magic items, spells, feats, classes, subclasses, statblocks, etc. will be made into cards. Such as the upcoming Eberron and Forgotten Realms books. I'll try my best to add the books themselves, but no promises on that.
Drake 23 Jul @ 9:07pm 
Thanks @NightStorm! And what about the other dnd expansions? They will be added? The other books
JellyKing 23 Jul @ 6:49pm 
I figured it out, I just loaded the card mode and copied all of the statblocks into a bag and brought it over to the table, thank you so much for the response tho
NightStorm  [author] 22 Jul @ 2:28pm 
@Salgadinson II, No, it has cards for every player option, spells, and the essential DM source books. However, if you want all the adventures, you can spawn an iPad from the components tab and go to this website: https://5e.tools/adventures.html .
Drake 21 Jul @ 4:03pm 
does it have all the adventures expansions of dnd?
NightStorm  [author] 19 Jul @ 7:05am 
@JellyKing, There should only be 1 stack of cards inside the Humanoid box. Inside the big Red Creatures box should also be three stack of cards, these stacks are every single creature card in the game grouped together by how big their statblocks are, which should also include the Humanoids.

The current version of the mod is 109. To make sure you are using the latest version, however your mouse cursor over the thumbnail of the DND Game table mod. If it says "6/1/2025 5:04:12 PM", that's the date of the last update.
JellyKing 18 Jul @ 8:19pm 
Hi, thank you for your response, im pretty sure my mod is up to date but I still can't seem to get the humanoid statblocks to work. All the other statblocks are working but when I take out the humanoid section of statblocks from the creatures binder it shows there are 21 inside but when placed on the table it changes to zero.
Sixten 6 Jul @ 11:27am 
update: our GM flipped the table and then loaded a save and now all the stray UI things are gone! So if anyone else runs into this bug, just save and reload i guess
Sixten 6 Jul @ 11:25am 
hi! We've run into a pretty persistent but unpredictable bug where huge UI elements appear, covering most of the table, mostly but not always triggered by opening one of the player drawers. Mostly it's DM-related stuff, sometimes it's just many, many text fields. Is there a fix?
NightStorm  [author] 6 Jul @ 5:58am 
@Mestre André, Not really. I place notes around the table to try and help the best I can. If you have any questions, you can always make a discussion post under this mod and me and others can help answer them.
Mestre André 5 Jul @ 2:18pm 
I'm having a lot of trouble understanding most of these tools, it definitely is working for me for a more "basic usage", but it would help a LOT if i could get some help, is there a community of people who use this that could perhaps help me understanding some of the tools?
vegus undead 24 Jun @ 2:54pm 
YOUR DOING GODS WORK! ps the shield item is not present in the gm items box we had to fish it out of the paladins class equipment but still great job!
^4Melvin 23 Jun @ 1:48pm 
nvm idk how but i did it
^4Melvin 23 Jun @ 1:40am 
do you know how to get rid of the grid 3DGridlines Control puts down I have maps already with grids in them sorry if this is an obvious question I'm new to TTS.
NightStorm  [author] 6 Jun @ 2:26pm 
@JellyKing, I just recently updated the mod, are you on the latest version?

On the DM's side I put a version number, latest should be 108.
JellyKing 5 Jun @ 7:19pm 
im trying to put together a game for me and my friends and im looking for statblocks but majority of the creature statblocks just don't show up, it says there are x number in the bag then I spawn it and then it goes to 0. Some of the statblocks actually show up but humanoid and undead are not showing up for me. Just wanting the statblocks to work so I don't have to make custom ones for things I know have them, is there a fix that I can do on my end?
kactusman 26 May @ 11:55am 
thank you very much for the help with the grid snapping.
Lordwolfhound 18 May @ 12:00pm 
cant seem to load any of the maps
NightStorm  [author] 17 May @ 7:22pm 
@kactusman, Options UI on the top of the screen -> Grid -> Choose Lines, Center, or Both.
kactusman 17 May @ 12:58pm 
How do you enable gridpoints to have characters snap to the grid?
NightStorm  [author] 17 May @ 9:28am 
@Japat, I'm working on importing all of the Monster Manual 2025 stat blocks, I've just been sick so my work on making them had slowed down (there's also 500+ so it's a lot).

But they are coming. [i.imgur.com]
Japat 17 May @ 9:15am 
Hey, I started using this recently, but I realized that the statblocks for humanoids, aberrations, undead, and celestials are empty. They can be added in homebrew, but to report that they are missing, a greeting and thanks for the table, it's 10/10.