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@Yellow Dice - do you really want this? I always kind of hate ice physics in games, especially shooters :P
https://www.gametracker.com/server_info/74.91.116.171:27015/
I've been able to test this map out on a private server and I have some things to add and critique (Some things may be resolved or changed as the maker stated):
This is a player destruction map where the teams have to collect Omamori from fallen players and deliver them to the 2 different areas of the map. It's an interesting twist on the original King of the Hill format.
The bell in the center building where the control point originally sat is a simple 3D object, I assume this is a placeholder and will be changed.
The two islands that mirrored each other on the outskirts of the maps have been removed, but with nothing replacing them, the outside of the map seems a little empty.
The resupply areas have been expanded to possibly prevent spawn camping. There was a wall added in the building, the first time I played it confused me a bit though. It was probably because of how close it was.
The objects that the players collect are objects that the robots drop from the scraped lunar map and not Omamori. I believe that this will also be changed in the future.
The resupply cabinets do have missing textures, but while I was testing Suijin for comparison, the cabinets also had missing textures. I assume that this is just a general issue and not an issue on the mapmaker’s part.
Overall, I think that it looks great. I would die to have this over another event map that lazily has presents and trees everywhere. If the maker of this map does see this, I think you've made a damn good map. I hope to see this finished and added this Smissmas.