RimWorld
More Ritual Rewards (1.3+)
53 comentarii
VulpusTumultum 2 aug. la 17:24 
Mental tuning forced the 'straight' trait on all my pawns who took part- I'm really not sure how that was considered a 'good' trait for an ideology by the coding- like, is it due to only spouses sharing a bed? Not great regardless. I like all the other reward choices so far but this one seems like it needs a bit of tweaking, as I also see other people's comments about it taking away good traits they didn't expect.
Alex_ 27 iul. la 11:11 
for me it deactivates everytime I hit sort in rimsort.
Fluffer 19 iul. la 1:41 
Yeah the Mental Tuning is removing good traits as well, even when they are completely unrelated to your ideo
SalzStange 16 iul. la 11:36 
This mod activated itself. Shouldn't be like that
Zane87 13 iul. la 17:52 
So, uhm, Mental Tuning got rid of one of my pawns bad habits.... he lost the trait industrious....

As great as this mod is, may I inquire the specific mechanic behind that? Because if my pawns lose traits like those, I rather not use this reward at all.
Cat® 11 iul. la 8:24 
You're the man :Munchlet::heart:
MrKev  [autor] 9 iul. la 15:59 
Instead of sleeping, I backported everything to all older versions too ._.
Crewsayter 9 iul. la 15:54 
Much appreciated!!
MrKev  [autor] 9 iul. la 14:55 
Updated to 1.6! Wasn't able to test much, but should be working!
Crewsayter 8 iul. la 6:57 
Will this be updated to 1.6?
Lambda 22 febr. la 23:14 
Thank you for service, MrKev. o7
Sinnamon 6 mai 2024 la 16:33 
Pheace 3 mai 2024 la 10:39 
Thank Tynan, ritual rewards are so boring without this, thanks!
Cat® 3 mai 2024 la 10:33 
Much appreciated!
MrKev  [autor] 3 mai 2024 la 7:36 
Sorry for the long wait for the update, but at long last it's here!
苍白而蔷薇 3 mai 2024 la 6:29 
It's not without good news either
The original mod author has returned and stated that he will update after he finishes his current project
Greystar 30 apr. 2024 la 13:19 
Dear Mod Author, could you please bring your fixes forward from Github to this mod?
Speechy 27 apr. 2024 la 20:36 
looking forward to this
Silvershroud 21 apr. 2024 la 17:12 
For you guys that were asking, no it doesn't work with 1.5. You can still set the mod's rewards for rituals, but if you do, that ritual can't be performed. Nothing happens when you click on the button to plan the ritual.
Laurient 12 apr. 2024 la 12:55 
by the look of the github, it is being updated. ;)
JACK 12 apr. 2024 la 10:27 
I'm also not sure if this works with 1.5
Onikage-056, God of Animatronics 11 apr. 2024 la 17:09 
Anyone know if this works with 1.5?
Nameless 8 febr. 2024 la 13:02 
Hello @MrKev, thank you for continuing this mod, you are very kind to do such a work for us all! I would like to double on the question of @AngryCarp . I have the same issue. But there is no error that I could share. Can you help us please?
Sir Rolin 14 ian. 2024 la 8:57 
Btw, your "about/PublishedFileId.txt" has the wrong steamID, it currently links to the original version. This makes rimpy download the wrong mod when you share it with others. ^^
Argyuile 15 aug. 2023 la 15:46 
I have a more detailed log but there is a 1000 character limit
Argyuile 15 aug. 2023 la 15:45 
I attempted to use the ritual that gets rid of heatwaves and toxic fallout. If the ritual fails (bad result) it works normally, everyone gets a mood debuff and the game tells you that you get no ideology points. If it does not fail then it just ends, no mood buffs, no effect. The only thing that seems to happen is you can't run the ritual again without the huge penalty for running it within 20 days of the last one.


Error while applying ritual outcome effect: System.ArgumentNullException: Value cannot be null.
Parameter name: endingGC
tanyfilina 3 aug. 2023 la 23:41 
In my case, any reward from this mod prevents the ritual quality to be estimated, so that such rituals end without ANY reward. Even without fluid ideology points for reformation.
Paprikahörnchen 28 iul. 2023 la 11:07 
Thank you! Exactly what I was just wishing for :D
Buffalonian 23 iul. 2023 la 23:30 
Found an issue where a translation key is overriding an existing Core key:
[code]<Random>Effect of {0} has been triggered by the ritual!\n</Random>[/code]
(The original key is for setting the main menu background to "Random".)
Dadburry 5 iul. 2023 la 11:36 
Same issue, had to re-add the rewards to all the rituals that lost them.
And some of the rewards are now broken too.
Korygg 4 iul. 2023 la 6:08 
I actually had the old 1.3 still in my library (still disabled) so i had to unsub from that one and reinstall this one and it's back on the mod list ready to go.
Stark Raving Sane 3 iul. 2023 la 11:43 
I've done some digging into the Source code and my local saves. Looks like there was a commit back on Nov 10, 2022 that changed the package ID and the internal names for all the ritual outcomes. That change was never uploaded to the Steam workshop (until now), so I had the old IDs in my game.

Like Pheace said, editing the outcomes back in should work as a one time fix.
Pheace 3 iul. 2023 la 11:11 
Same, but after editing back the rewards for the ideologion I did succesfully manage to do the dust to dust ritual, thanks! Though i couldn't see if it worked because I can't find any corpses on the map xD
Stark Raving Sane 3 iul. 2023 la 10:22 
Latest patch broke the mod. The "More Ritual Rewards (1.4)" that I have now is not recognized as the same mod that I had on the save. I tried enabling the 'new' mod and loading the save. Looks like all modded ritual rewards were dropped from my existing ideology.
GwinnBleidd 24 mai 2023 la 19:39 
Can confirm that dust to dust doesn't work.

There is an error in the console about an invalid cast in the RitualAttachableOutcomeEffectWorker_Dust method.

You gotta change
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.FoodSourceNotPlantOrTree);
to
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse);

And, btw, as a temporary solution, anyone could fix their own assembly.
Just open it in the dnSpy, find RitualAttachableOutcomeEffectWorker_Dust class, edit it and apply the changes i indicated above. Recompile and save. Easy peasy.
Ranikai 19 febr. 2023 la 21:38 
Enemy Taunt raid is not working. Ritual was unforgettable, but no enemies come. https://gist.github.com/b8534c57c8425406ce27195be5fb4f2b
Anytorp 11 febr. 2023 la 4:59 
mid save?
V 25 ian. 2023 la 16:26 
2nding the dust to dust ritual not working. The failure letter works, but the ritual never sends out a a success letter, nor does the effect activate.

I believe the times it would succeed, a white message up top just states the ritual was completed. No letter, no effect.
Shakeron 29 dec. 2022 la 4:09 
Dust to dust ritual dont working at all now. THey preform it and then just leave, no success or fail, nothen. corpses not dissappear too
Rev 29 dec. 2022 la 1:46 
Love the interesting options!! I am using the (frankly OP, but real fun) reward that gives participants psycast levels, and it seems to be giving psycast levels to psychically deaf pawns. They can still cast them, apparently infinitely as they don't have the psycast stats? Not sure if that's a bug with this specifically or just something to do with the way it interacts with Vanilla Psycasts Expanded, in which case, not your problem. :)
noor18 28 nov. 2022 la 1:08 
good!
Kokorocodon 14 nov. 2022 la 17:25 
N1CE!
Pheace 14 nov. 2022 la 17:23 
I'm getting an error which seems to prevent the ritual from succeeding

Error while applying ritual outcome effect: System.InvalidCastException: Specified cast is not valid.
at RitualRewards.Sinnamon_Ritual.RitualAttachableOutcomeEffectWorker_Dust.Apply (System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual

https://gist.github.com/HugsLibRecordKeeper/27d316d1439e8a91bafd63ef0e00cf4a
JohnMcHobo 13 nov. 2022 la 15:33 
N1CE!
Gutterpunk 13 nov. 2022 la 12:24 
@Vulture gets it
VeronicaFoxx 12 nov. 2022 la 22:57 
Oh, thank you! I was waiting for the other one to update, and I'm glad I checked to see if a new one had been made instead.
Vulture 11 nov. 2022 la 19:10 
@Gutterpunk Why even bother if you can't summon a shit tsunami.
Gutterpunk 10 nov. 2022 la 8:09 
No option to rain blood or poop from the skies, so at best I can give this mod an A+
Spazo 9 nov. 2022 la 14:32 
Very based.
Smaug 9 nov. 2022 la 13:49 
Cool and good