RimWorld

RimWorld

More Ritual Rewards (1.3+)
Počet komentářů: 53
VulpusTumultum 2. srp. v 17.24 
Mental tuning forced the 'straight' trait on all my pawns who took part- I'm really not sure how that was considered a 'good' trait for an ideology by the coding- like, is it due to only spouses sharing a bed? Not great regardless. I like all the other reward choices so far but this one seems like it needs a bit of tweaking, as I also see other people's comments about it taking away good traits they didn't expect.
Alex_ 27. čvc. v 11.11 
for me it deactivates everytime I hit sort in rimsort.
Fluffer 19. čvc. v 1.41 
Yeah the Mental Tuning is removing good traits as well, even when they are completely unrelated to your ideo
SalzStange 16. čvc. v 11.36 
This mod activated itself. Shouldn't be like that
Zane87 13. čvc. v 17.52 
So, uhm, Mental Tuning got rid of one of my pawns bad habits.... he lost the trait industrious....

As great as this mod is, may I inquire the specific mechanic behind that? Because if my pawns lose traits like those, I rather not use this reward at all.
Cat® 11. čvc. v 8.24 
You're the man :Munchlet::heart:
MrKev  [autor] 9. čvc. v 15.59 
Instead of sleeping, I backported everything to all older versions too ._.
Crewsayter 9. čvc. v 15.54 
Much appreciated!!
MrKev  [autor] 9. čvc. v 14.55 
Updated to 1.6! Wasn't able to test much, but should be working!
Crewsayter 8. čvc. v 6.57 
Will this be updated to 1.6?
Lambda 22. úno. v 23.14 
Thank you for service, MrKev. o7
Sinnamon 6. kvě. 2024 v 16.33 
Pheace 3. kvě. 2024 v 10.39 
Thank Tynan, ritual rewards are so boring without this, thanks!
Cat® 3. kvě. 2024 v 10.33 
Much appreciated!
MrKev  [autor] 3. kvě. 2024 v 7.36 
Sorry for the long wait for the update, but at long last it's here!
苍白而蔷薇 3. kvě. 2024 v 6.29 
It's not without good news either
The original mod author has returned and stated that he will update after he finishes his current project
Greystar 30. dub. 2024 v 13.19 
Dear Mod Author, could you please bring your fixes forward from Github to this mod?
Speechy 27. dub. 2024 v 20.36 
looking forward to this
Silvershroud 21. dub. 2024 v 17.12 
For you guys that were asking, no it doesn't work with 1.5. You can still set the mod's rewards for rituals, but if you do, that ritual can't be performed. Nothing happens when you click on the button to plan the ritual.
Laurient 12. dub. 2024 v 12.55 
by the look of the github, it is being updated. ;)
JACK 12. dub. 2024 v 10.27 
I'm also not sure if this works with 1.5
Onikage-056, God of Animatronics 11. dub. 2024 v 17.09 
Anyone know if this works with 1.5?
Nameless 8. úno. 2024 v 13.02 
Hello @MrKev, thank you for continuing this mod, you are very kind to do such a work for us all! I would like to double on the question of @AngryCarp . I have the same issue. But there is no error that I could share. Can you help us please?
Sir Rolin 14. led. 2024 v 8.57 
Btw, your "about/PublishedFileId.txt" has the wrong steamID, it currently links to the original version. This makes rimpy download the wrong mod when you share it with others. ^^
Argyuile 15. srp. 2023 v 15.46 
I have a more detailed log but there is a 1000 character limit
Argyuile 15. srp. 2023 v 15.45 
I attempted to use the ritual that gets rid of heatwaves and toxic fallout. If the ritual fails (bad result) it works normally, everyone gets a mood debuff and the game tells you that you get no ideology points. If it does not fail then it just ends, no mood buffs, no effect. The only thing that seems to happen is you can't run the ritual again without the huge penalty for running it within 20 days of the last one.


Error while applying ritual outcome effect: System.ArgumentNullException: Value cannot be null.
Parameter name: endingGC
tanyfilina 3. srp. 2023 v 23.41 
In my case, any reward from this mod prevents the ritual quality to be estimated, so that such rituals end without ANY reward. Even without fluid ideology points for reformation.
Paprikahörnchen 28. čvc. 2023 v 11.07 
Thank you! Exactly what I was just wishing for :D
Buffalonian 23. čvc. 2023 v 23.30 
Found an issue where a translation key is overriding an existing Core key:
[code]<Random>Effect of {0} has been triggered by the ritual!\n</Random>[/code]
(The original key is for setting the main menu background to "Random".)
Dadburry 5. čvc. 2023 v 11.36 
Same issue, had to re-add the rewards to all the rituals that lost them.
And some of the rewards are now broken too.
Korygg 4. čvc. 2023 v 6.08 
I actually had the old 1.3 still in my library (still disabled) so i had to unsub from that one and reinstall this one and it's back on the mod list ready to go.
Stark Raving Sane 3. čvc. 2023 v 11.43 
I've done some digging into the Source code and my local saves. Looks like there was a commit back on Nov 10, 2022 that changed the package ID and the internal names for all the ritual outcomes. That change was never uploaded to the Steam workshop (until now), so I had the old IDs in my game.

Like Pheace said, editing the outcomes back in should work as a one time fix.
Pheace 3. čvc. 2023 v 11.11 
Same, but after editing back the rewards for the ideologion I did succesfully manage to do the dust to dust ritual, thanks! Though i couldn't see if it worked because I can't find any corpses on the map xD
Stark Raving Sane 3. čvc. 2023 v 10.22 
Latest patch broke the mod. The "More Ritual Rewards (1.4)" that I have now is not recognized as the same mod that I had on the save. I tried enabling the 'new' mod and loading the save. Looks like all modded ritual rewards were dropped from my existing ideology.
GwinnBleidd 24. kvě. 2023 v 19.39 
Can confirm that dust to dust doesn't work.

There is an error in the console about an invalid cast in the RitualAttachableOutcomeEffectWorker_Dust method.

You gotta change
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.FoodSourceNotPlantOrTree);
to
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse);

And, btw, as a temporary solution, anyone could fix their own assembly.
Just open it in the dnSpy, find RitualAttachableOutcomeEffectWorker_Dust class, edit it and apply the changes i indicated above. Recompile and save. Easy peasy.
Ranikai 19. úno. 2023 v 21.38 
Enemy Taunt raid is not working. Ritual was unforgettable, but no enemies come. https://gist.github.com/b8534c57c8425406ce27195be5fb4f2b
Anytorp 11. úno. 2023 v 4.59 
mid save?
V 25. led. 2023 v 16.26 
2nding the dust to dust ritual not working. The failure letter works, but the ritual never sends out a a success letter, nor does the effect activate.

I believe the times it would succeed, a white message up top just states the ritual was completed. No letter, no effect.
Shakeron 29. pro. 2022 v 4.09 
Dust to dust ritual dont working at all now. THey preform it and then just leave, no success or fail, nothen. corpses not dissappear too
Rev 29. pro. 2022 v 1.46 
Love the interesting options!! I am using the (frankly OP, but real fun) reward that gives participants psycast levels, and it seems to be giving psycast levels to psychically deaf pawns. They can still cast them, apparently infinitely as they don't have the psycast stats? Not sure if that's a bug with this specifically or just something to do with the way it interacts with Vanilla Psycasts Expanded, in which case, not your problem. :)
noor18 28. lis. 2022 v 1.08 
good!
Kokorocodon 14. lis. 2022 v 17.25 
N1CE!
Pheace 14. lis. 2022 v 17.23 
I'm getting an error which seems to prevent the ritual from succeeding

Error while applying ritual outcome effect: System.InvalidCastException: Specified cast is not valid.
at RitualRewards.Sinnamon_Ritual.RitualAttachableOutcomeEffectWorker_Dust.Apply (System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual

https://gist.github.com/HugsLibRecordKeeper/27d316d1439e8a91bafd63ef0e00cf4a
JohnMcHobo 13. lis. 2022 v 15.33 
N1CE!
Gutterpunk 13. lis. 2022 v 12.24 
@Vulture gets it
VeronicaFoxx 12. lis. 2022 v 22.57 
Oh, thank you! I was waiting for the other one to update, and I'm glad I checked to see if a new one had been made instead.
Vulture 11. lis. 2022 v 19.10 
@Gutterpunk Why even bother if you can't summon a shit tsunami.
Gutterpunk 10. lis. 2022 v 8.09 
No option to rain blood or poop from the skies, so at best I can give this mod an A+
Spazo 9. lis. 2022 v 14.32 
Very based.
Smaug 9. lis. 2022 v 13.49 
Cool and good