RimWorld

RimWorld

Gene Trader
65 Comments
Cubiz 6 Oct @ 2:13pm 
@samuri1286 thank you! broooooo that this isnt even the default option is kinda dumb
samuri1286 30 Aug @ 1:55am 
@Hykel @Author I'm seeing the same thing, I also have "Random's Gene Assistant" installed. In their mod setting I enabled "Sell from gene banks" and it worked just fine
Hykal 7 Aug @ 6:43pm 
@Author

This has been my mainstay since forever, however, I've noticed a bug. If you put an orbital trade beacon around gene banks, you can sell them to a trader.

BUT, this does not work with gene traders. They do NOT recognise the genes in gene banks if you put an orbital trader beacon zone. I believe this is a specific gene trader problem instead of a normal obirtal trader problem.
theactualspinny  [author] 29 Jul @ 12:49pm 
@Professor H. Farnsworth
I think some of the misc. tools from alpha genes do show, but alpha packs themselves won't show up in the gene trader inventory, mostly to respect the balancing decision on their end. If you're stuck waiting for those quests to show up, I think I remember a setting in the alpha genes mod that changes the frequency of the abandoned biotech lab quest appearing. cant say for sure tough.
Professor H. Farnsworth 28 Jul @ 3:27pm 
@theactualspinny

Would this work with Alpha Genes as well? Curious, because otherwise it's having to wait for some biotech factory to show up..
4815162 24 Jul @ 11:58pm 
thanks good idea
theactualspinny  [author] 22 Jul @ 3:29am 
@Alipheese
Dunno wtf Trade Ships No Matter What is doing under the hood, but it seems to be pre-loading trade ships, then writes the queue in the save file? It may have picked Gene Trader for the queue, then you removed it, and it tried loading something that quite literally didn’t exist anymore, causing those exceptions as the queue is in the save file. My computer is in repair atm so I can’t look further. For Gene Trader appearing too much, it’s either bad luck or another mod changing spawn chances. There’s no way to change trader rate XML only unless you have additional C# code and Gene Trader doesn’t. It functions as any other native trader with just more genes in stock.

For fixing your save, there’s a few things you can do
- clear any cache/configs related to Trade Ships Matter in your file
- open up the save using notepad or some xml editor, find any line mentioning orbital trader or gene trader, then erase it
- clear Rocketman’s cache in the in-game settings
Alipheese 21 Jul @ 12:40am 
Hello, I'm having a grey screen that pauses the game when I receive an error of attempting to have a gene trader ship pass by in 1.5.
I got this error when starting my most recent play-through without it enabled or unsubbed altogether. Issue with just playing with it on is that ALL orbital traders are only the gene traders. I have gone through removing batches of mods and seeing if there's another conflict but am unable to determine why this is happening.
https://pastebin.com/GrKd5J0q
is my log output and if you need anything else let me know, thank you for your time.
UltraEmailMan 16 Jul @ 1:04pm 
No rush. Thank you!
theactualspinny  [author] 16 Jul @ 2:15am 
Yeah, I just got the dlc a day ago but and i'll be looking into it. Thanks for telling me
UltraEmailMan 15 Jul @ 7:58pm 
Hello. Are there any plans for adding this trader type to those available to summon via Odyssey's orbital trader faction?
uoh 5 Feb @ 8:58am 
This mod should put below Alpha Books, otherwise a lot of books will be put in.
Egalexandr 5 Jan @ 2:45am 
funny fact but you can get random new genepacks using vanilla trading expanded contracts.
theactualspinny  [author] 12 Sep, 2024 @ 6:02am 
@PhatGomeB0ss
Gene Trader is compatible with mods that use the vanilla gene pack generator. So the 10 to 13 pool will ONLY pick genepacks and archotech packs, no new item types. (Stuff from Big & Small and WVC Genes will show up for example). It also serves double duty as a lite exotic goods/pirate trader, so you might see it taken from that pool, but I don't know how that modder categorized it.

I might update it for more inclusions in the future.
bugmaster9000 11 Sep, 2024 @ 5:19pm 
Is this compatible with Xenotype Xenogerms? Will gene traders sell xenotype xenogerms?
theactualspinny  [author] 30 May, 2024 @ 5:30am 
@HydroFrog64

The xml only adds one trader type to choose from. Which one is picked in the list of trader types is pure rng, so this is bad luck
HydroFrog64 26 May, 2024 @ 11:16am 
I seem to only get three orbital traders, two of them genetic and one a bulk goods trader with this mod.
theactualspinny  [author] 28 Apr, 2024 @ 10:36am 
@Hykal

You can sell genes in base game and with this mod. It's a bit of an annoying quirk with vanilla Biotech but genes inside a gene bank will not appear in the trade window even if they are inside the radius of a beacon (only in the case of orbital traders). You will need to either manually eject them so that they appear. However, you can still normally sell genes.

I'm pretty sure the mod "WVC Biotech Elongated" or something in those lines includes a mod option to allow for genes inside the bank to be counted by the orbital trade beacon.
Hykal 28 Apr, 2024 @ 6:03am 
@author

Enjoying this mod, but it is kinda weird I can't sell MY genes to them.
Luka 2 Mar, 2024 @ 10:06am 
@theactualspinny deleted my previous comment, absolute misinformation and laziness on my part. I did have a black face issue that got solved after I didn't use this mod, but it's circumstancial at best. Glad I can actually use it, and thank you a lot for your well, wilingness to help! And boo to my stupid laziness lol.
TLDR the mod works and RimPy or other stuff caused the black face thing, probably.
theactualspinny  [author] 1 Mar, 2024 @ 6:42am 
@Luka
That would quite literally be impossible since the only thing this mod does is add a trader type and doesnt affect pawn in any way, shape or form, be it texturing or rendering, nor adds gene content. I could help if you give a list of mods.

Possible issues with darker skin tones would be related to any retexture mods, using Prepare Carefully with Biotech, the pawn's genes, stripping mod data using Rimpy, or anything really. Thats why I need the load order. Gene Trader quite literally cant affect textures or rendering, its just a copy paste of the vanilla Exotic Trader xml with a bigger pool allowed for genes to appear.

Also note that sometimes Rimpy does a fucky wucky with load order and generates false dependencies.
hottt3 28 Oct, 2023 @ 6:48am 
Great!:steamthumbsup:
theactualspinny  [author] 28 Oct, 2023 @ 5:09am 
@hottt3
TraderGen supports Gene Trader, excerpt from the gitlab: "The gene orbital trader can appear with the bloodfeeder, caveworld, medicine, organs, technology, wealth and xenogenetics specializations."

The second mod should also be compatible :)
theactualspinny  [author] 22 Sep, 2023 @ 1:50pm 
@ZX Zero

If these tools show in exotic traders, then yes, they will show up.
For Alpha genepacks, I've decided against adding them as the team there seems to have balanced the modded genes to only be found via quests and not actual trading.
ZX Zero 22 Sep, 2023 @ 12:37pm 
The trader sells the gene tools from Alpha Genes?
theactualspinny  [author] 22 Sep, 2023 @ 2:50am 
Sorry for late replies, mod is xml only so removing it mid save is fine as long as you don't have a gene trader ship on the console at the moment. Adding it mid-save is fine as well

@Meyar

I don't think that's related to Gene Trader, you need the bank to be placed in the vicinity of an orbital trade beacon, even if they're inserted inside it will work, just needs to be in the perimeter.
Meyar 7 Sep, 2023 @ 10:47am 
I'm using the Gene Register gene bank from biotech gene variety, is there a reason why the genes in the 'banks' aren't showing on the trade window?
Not a Skaven 23 Aug, 2023 @ 1:37pm 
What kind of existing save compatibility does this mod have? Add/Remove?
theactualspinny  [author] 30 May, 2023 @ 11:22pm 
@clover There's no interaction with modular weapons so it shouldn't happen- the only dependency in file is Biotech. Thanks for the notice tough, I'll look into it today.
🍀clover🍀 30 May, 2023 @ 1:14pm 
In Rimpy, this mod throws up a "dependency missing" warning for Modular Weapons. Idk if it's something on your end, like an intentional interaction with Modular Weapons that's been accidentally labeled as required-for-normal-function, I figured I'd ask in case it's something you would be able to fix.
Rhade 24 Apr, 2023 @ 5:09pm 
I actually did eventually get archite genes in the mix, took a while though.
theactualspinny  [author] 24 Apr, 2023 @ 6:44am 
@Rhade

I'm working on an update and vanilla archite genes will be available to buy. Right now it's only normal genepacks.
Rhade 24 Apr, 2023 @ 4:26am 
Does this allow for vanilla archite genes?
Echidna Endbringer 22 Apr, 2023 @ 10:19am 
@theactualspinny Wow thanks for a quick reply. Yes, balance indeed can be an issue, but just having a toggle should fix it. For a smoother playstyle I think a slider to configure probability of appearing can be added, but not sure if it will take reasonable effort to implement. For me having toggle would be absolutely amazing and I'll just self-enforce to not overuse it. Thanks a lot!
theactualspinny  [author] 22 Apr, 2023 @ 3:19am 
@Ехидна-Губитель

I'm aware of it, I've been playing with Alpha Genes as well but I'm in a bit of a pickle when it comes to whether I should allow for Alpha Genepacks to spawn in Gene Trader, since the team there seems to have intended the player to go do quests to obtain them, they're also not available in normal trading (I think) as they have a different def for their genepacks.

I think I will add it as an option you can toggle on or off. I'll look into it today and update this mod.
Echidna Endbringer 21 Apr, 2023 @ 5:34pm 
Hi, thanks for a great mod! I'm using it with Alpha Genes and all seems fine except some genes are never present in the trader inventory. Mostly I'm interested in archite genes, and so I spawned a hundred of Gene Trade ships and none contain this specific sort of archite genes. Looking at XML of Alpha Genes those genes contain modExtensions fields. Github repo: juanosarg/AlphaGenes/blob/main/1.4/Defs/GeneDefs/GeneDefs_Archite.xml , archite genes that spawn in trader, multiple times: vanilla, "heat immunity", "cold immunity". Genes that don't spawn: "foodless", "unfeeling", "asexual fission", "regeneration". Loading order is AG first, GT second. Can it be with specific AG defs?
theactualspinny  [author] 11 Apr, 2023 @ 6:05pm 
@Jot Nyang E

Thanks! Glad to know it improved your experience.
JotNyangE 10 Apr, 2023 @ 8:25pm 
I really had trouble getting the genes I want with the new dlc.

It is always like 'hey yo I will give this ageless gene if you take down 69 centipedes and risk blowing up your base entirely' or some useless trash gene for somewhat affordable quests.

I am really enjoying biotech thanks to your mod.
theactualspinny  [author] 1 Apr, 2023 @ 2:26am 
@titititi

I like my balance to be fair when modding this game, but as a context this mod was originally made because it took me 10 in-game years to find one particular gene even though I had 4 people to rotate ripping genes from. I figured that, if you're playing with mods that add even more genes or don't want to go the gene ripper route, it's a good enough middle ground, and orbital traders are rare by themselves so you don't see it often.

So long story short, I balanced it for my own use, and hopefully it's good enough for others.
总计23662.22元 7 Feb, 2023 @ 7:45am 
yes, i really really need this:steamthumbsup:
theactualspinny  [author] 5 Feb, 2023 @ 6:23am 
Apologies in advance for poor translation:
如果你只想找到基因,你可以编辑MOD文件中的xml文件 "TraderKindDefs",删除 "Resources", "Drugs " 和 "Slaves" 类别中的所有东西。它将删除所有多余的项目。
d龙扶 5 Feb, 2023 @ 12:17am 
老实说,我只想买基因,不想要其他的,其他的东西到了买基因的时候,已经不缺了,只缺基因
To be honest, I only want to buy genes, not other things. When it comes to buying genes, there is no shortage of other things, just genes
Tenellum 6 Jan, 2023 @ 7:01am 
@theactualspinny don't worry about it, I was just throwing ideas around, still thanks for trying though. I've been looking into modding myself lately so I know it can be quite complicated :3
theactualspinny  [author] 6 Jan, 2023 @ 4:53am 
@Tenellum I've looked around; and as I thought it's not possible to do unless you dwelve into some C# and create a new type of item/change the way xenogerms and genepacks are generated. It's a bit beyond my ability, sorry :<
theactualspinny  [author] 6 Jan, 2023 @ 4:27am 
@Tenellum
I'm not 100% sure it's possible with the way genes and xenopack are implemented without creating a new modded item entirely, but I'll look into it.
Tenellum 6 Jan, 2023 @ 1:09am 
If suggestions are welcome? Would it be possible for the traders to also sell xenogerms containing the genes of the available Xenotypes (Dirtmole, Genie, Highmate, etc)?
theactualspinny  [author] 31 Dec, 2022 @ 3:40pm 
@Brawler
I've just tested it on the current version, it does still spawn on my end.

It's a orbital-trader only, but there's quite a lot of other trader type in the pool so it might take some luck- especially with a storyteller like randy. However, you can verify that the mod is active by going in dev mode, go in the action/tools menu, then add trade ship of kind. If gene trader is present in the available options and you can spawn it using this command, then the mod should work.
Brawler 31 Dec, 2022 @ 1:00pm 
Has anyone ever encountered a gene trader? I've had the mod installed for a couple dozen hours and no dice.
theactualspinny  [author] 11 Dec, 2022 @ 3:22pm 
@Matchy Not sure what that is; but assuming it's a a mod that adds genes, you'll automatically see any genes even when they're modded, as long as they're in the available pool of either genepacks or archite capsules. If a mod adds custom capsule then I'll need to do a patch. I do recommend to load Gene Trader under any mod that adds custom genes to be 100% sure they show up.