Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Scaling Asteroid Mining (up to 9x)
9 comentarios
Ragnaman 7 DIC 2022 a las 10:23 
Would be nice if you linked to the original mod.
maomaotu 25 NOV 2022 a las 23:40 
根据矿块密度,矿石产量最多可提高9倍

-仓库命中值最多增加250倍



+更有价值的采矿经验

+从小行星到小行星的飞行减少

+根据矿石的稀有程度来调整奖励




这个mod让小行星的开采感觉更好,也更有回报。根据矿块的密度,当你开采小行星矿脉时,矿石量会增加3/6/9倍。为了平衡这一点,矿块的命中点也会增加250倍(从25倍开始),这取决于资源的稀缺程度。
Ghostbuster 15 NOV 2022 a las 8:51 
Thanks! No need to give me credits in the description, reusing code for learning or to save time is ok. I do those things to. Just next time dont make it so obvious its copied :D
Liea  [autor] 14 NOV 2022 a las 9:43 
Hey, at first I didn't think anyone would download the mod since I adjusted it for a friend of mine. I credited you for the original mod and changed the picture.
Ghostbuster 14 NOV 2022 a las 7:23 
At least you could have changed the logo :D nonetheless interesting idea on the scaling part.
Liea  [autor] 12 NOV 2022 a las 10:05 
Unfortunately not, but it indirectly scales with the system difficulty since you will find rarer ore more often in more difficult systems.
Imp0815 12 NOV 2022 a las 4:57 
Can you tie this to System difficulty?
Liea  [autor] 10 NOV 2022 a las 1:27 
Hey, I made this mod for a private server for my friends and I will add a proper description to everything.

There is a base chance for asteroids to have a multiplier of 2x /3x on material tiles and this mod increases the multiplier of base yield (x3), medium (from 2x to 9x) and hard (from 3x to 18x) spots. To counterbalance the more loot the different densities also have different hit points depending on how rare the material is (harder material yields more but is also harder to mine).

Hope this helps :)
Nash 9 NOV 2022 a las 15:22 
So is it random chance for each asteroid then? like one roid could give 3x and another 9x?