RimWorld

RimWorld

Kenshi Armory (1.4+)
47 Comments
biowreck  [author] 9 Aug @ 3:13pm 
@DualSoul1423 Should be fixed now, thanks for the report!
DualSoul1423 9 Aug @ 2:19pm 
Not sure if this is intentional or not, but the Electric Forge is still using wood as fuel. Just thought I'd report that, in case you might not have known.
HotdogMoisturiser 29 Jul @ 11:42am 
id love if wepons like the toothpick was added too
biowreck  [author] 18 Dec, 2024 @ 12:18pm 
@Dahaka I won't be forking that mod, sorry. It needs textures for hulk, thin, and fat body types. I don't have the skill to make those myself, unfortunately.

@hitherebyethere You should be able to use it; it doesn't have any special properties in regard to who can equip it, except maybe for being a little heavy.
hitherebyethere 18 Dec, 2024 @ 10:44am 
hey quick question, the falling sun says that humans can't use it, so what do I need to use it?
Dahaka 5 Dec, 2024 @ 1:58pm 
Hey, with a new release of Rim-Hivers based on Biotech someone could Fork their armor mod *cough* *cough*
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2510882780&searchtext=kenshi
Galvasedio 2 Dec, 2024 @ 12:12pm 
Beep!
Droante 25 Nov, 2024 @ 2:44pm 
the armors used to show up for ideo's with the expanded items form VFE set but it disappeared either on the original authors last patch or when it got forked, can't remember exactly
Quilava 12 Oct, 2024 @ 5:15am 
Me: buy some slave, put on Holy armor ... oh yeah, it all coming together >:)
wydscum 12 Aug, 2024 @ 1:53pm 
so fireee and love the DOOM pfp <3
Utyug 15 Jul, 2024 @ 11:21am 
I love this, and i love you. keep it up
biowreck  [author] 22 May, 2024 @ 3:33pm 
@(≡◉‿‿◉≡) Last I remember, I don't believe so.
(≡◉‿‿◉≡) 22 May, 2024 @ 1:25pm 
Does these items show up in Ideology preferred items?
biowreck  [author] 13 Apr, 2024 @ 6:47pm 
@Gilgamesh It should, I did some testing during the unstable branch, and I don't see why it would have any issues with the DLC running. Let me know if you run into any errors!
Gilgamesh 13 Apr, 2024 @ 5:44pm 
Does this work with Anomaly?
Delta1138 21 Jan, 2024 @ 5:12am 
@biowreck I've upscaled the textures for this to 256x256 using an AI software and fixed some of the dimension issues which were causing display bugs with some of the apparel, you can find me on Discord in mlie's server or the general discord server and I can send them across to you.
biowreck  [author] 13 Sep, 2023 @ 2:07pm 
I assume you're talking about the ninja mask, which I believe is intended to work that way by the original author. However, there is an easy fix if you're willing to use a mod like this one. It allows hairs to show with any type of headgear and is fairly straightforward to set up. Very customizable too.
Squidy720 13 Sep, 2023 @ 1:43am 
Are the Ashlander Goggles supposed to make pawns look bald while wearing them?
biowreck  [author] 2 Jul, 2023 @ 3:57am 
:cozyspaceengineersc:
Serina 2 Jul, 2023 @ 2:56am 
So you'd be ok with a rerelease as "Kenshi Armory (Revived)" or sth, right?
'cause am planning to use them for future faction mods and that might require modifications which would be more convenient to do a lot of directly rather than via patches.
Also wanna retex some of the weapons because they just don't match the style of the armors.
biowreck  [author] 1 Jul, 2023 @ 7:45pm 
Unfortunately, I am not the right person to ask. I tried to get in touch with the author myself, but was never able to. Someone on their friends list told me they haven't been on Steam in a very long time, hence why I ultimately decided to update it. Seems unlikely they will return to modding.

On a side note, if you do end up expanding on the mod, feel free to use whatever is in here.
Serina 1 Jul, 2023 @ 6:36am 
I want to take up and expand this mod if I'll have time in coming month, would you be ok with that? Already messaged OG author and waiting for response.
Eshmimna 11 Feb, 2023 @ 5:17am 
Thanks
biowreck  [author] 11 Feb, 2023 @ 5:04am 
I took a look at the Medieval Overhaul mod. Since it renames some of the research tree and moves things around, it can be difficult to find the requirements. In your case, I believe you would need to research the following: Smithing, Plate armor & Noble blades. Kenshi Armory uses it's own table for armors while weapons can be crafted at the vanilla fueled smithy.
Eshmimna 11 Feb, 2023 @ 2:42am 
Does this work with Medieval Overhaul? Can't seem to find any of the items
biowreck  [author] 3 Feb, 2023 @ 11:05am 
This mod should be safe to add or remove mid playthrough. If uninstalling, I'd recommend unequipping and destroying all related items/buildings using in-game mechanics or the dev tool.
Anytorp 3 Feb, 2023 @ 8:36am 
mid save`?
biowreck  [author] 26 Jan, 2023 @ 2:42pm 
The folks at CE were kind enough to support this version on their end, it should now be compatible.
biowreck  [author] 7 Jan, 2023 @ 4:40pm 
I've been really busy lately so I haven't had time to do it. The integrated patch that comes with CE still works, it just needs a few quick edits. I explain how to do it in one of my previous comments, it's really simple.
dalebarrett 7 Jan, 2023 @ 5:10am 
CE compatible?
biowreck  [author] 30 Dec, 2022 @ 8:51pm 
You need to research smithing, complex clothing & plate armor. Build the armor smithing table once that's done and you should be able to craft them.
Brandon 30 Dec, 2022 @ 8:09pm 
Hi, how do I get the armors? I only see how to craft the weapons
biowreck  [author] 27 Dec, 2022 @ 4:29pm 
Fixed
2_Modray 27 Dec, 2022 @ 4:21am 
Is the Swamp Ninja mask supposed to have -80% toxic resistance?
chch 30 Nov, 2022 @ 6:37am 
Thanks for your answer and the method works.
biowreck  [author] 28 Nov, 2022 @ 6:03pm 
Looks like the old patch still works just fine, all you need to do is rename 3 things. I'll integrate CE compatibility in the future if the patch isn't updated on their end.

Navigate to:
C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\294100\2890901044\Patches\Kenshi Armory

From there, open the files using notepad add (1.4) like this. [i.imgur.com] Do this for the 3 files inside the folder.
chch 26 Nov, 2022 @ 11:33pm 
Trying to get stat MeleeDamageAverage from Kenshi_NaginataKatana which has no support for Combat Extended.

Trying to get stat MeleeDamage from Kenshi_NaginataKatana which has no support for Combat Extended.

Trying to get stat MeleeArmorPenetration from Kenshi_NaginataKatana which has no support for Combat Extended.
chch 26 Nov, 2022 @ 10:55pm 
There is no numerical value of melee weapons suddenly in the case that CE has been loaded. Pawns with melee weapons can't attack by themselves.Level of melee is growing crazily.It returns to normal when a pawn equip a vanilla weapon.
biowreck  [author] 24 Nov, 2022 @ 9:47pm 
Updated
Darky xD 23 Nov, 2022 @ 2:51am 
Thanks for the answer, is there a way to edit a file to make everything tradeable ?
biowreck  [author] 22 Nov, 2022 @ 5:17pm 
Currently, I believe the only tradeable items are weapons.
Darky xD 22 Nov, 2022 @ 9:37am 
Can you sell the items you craft to merchant ?
zayden 20 Nov, 2022 @ 3:52pm 
looks awesome. thanks for updating this bad boy :)
OceanGazer 13 Nov, 2022 @ 12:53pm 
gib crabs please
Serra 12 Nov, 2022 @ 5:10pm 
crab
biowreck  [author] 9 Nov, 2022 @ 10:18pm 
Did a bit of testing, that mod won't cause you any errors on 1.4, despite what the game might tell you. You can safely play with it. Alternatively, if you really don't want to see a big harmless red circle next to the mod name, you can *very easily* fix it. I made a short explanation on how to do this here. [github.com]
B A L L S 9 Nov, 2022 @ 12:54am 
Thanks for this mod, Will you also be doing the ancient eastern armory one? really missing my ninja gis