RimWorld
Firefoam Things
64 opmerkingen
Vril 25 sep om 15:09 
Combat Extended now uses fuelcells for its firefoam turrets if you fancy to make it compatible.
Ryanisunique107 1 sep om 19:25 
is this compatible with ce?
Onyx 14 okt 2024 om 20:59 
This has to be an odd interaction with another mod on my list but I can't figure it out for the life of me. Has anyone else had an odd visual effect when any firefoam launcher from this mod is fired? It's a long grey bar tracking with each projectile fired. I don't think it's actually causing any problem, it's just a weird visual artifact.
Macky 1 jun 2024 om 12:35 
Hey, I love the mod, really should be in vanilla!
Just one question, what does the quality of the items change? Is there a difference between an Awful Firefoam Sprayer and a Legendary Firefoam Sprayer? I was hoping it would reduce the cooldown or something. Again thanks for the mod!
The Gunslinger 11 apr 2024 om 10:23 
Ty!
Inglix 11 apr 2024 om 4:40 
Thank you for updating. I absolutely love this mod.
dickmosi  [auteur] 10 apr 2024 om 22:07 
@Inglix It should be fixed now, thanks for the report just in time :)
Inglix 10 apr 2024 om 19:53 
There have been changes to the comps for reloadable apparel. Errors are being thrown when this mod and Vanilla Weapons Expanded Grenades are run together in 1.5.

https://gist.github.com/HugsLibRecordKeeper/f275e19e043d19a0bebb1c16f7f50912
Punished Heroin addict 19 mrt 2024 om 11:23 
IM GONNA FOAM
Miguel V-DF 2 sep 2023 om 8:11 
To clarify: they work as vanilla if using CE. they don't take ammo, they aren't patched for melee combat, but you will still be able to use them to put out fires.
progamerbrostx 6 jul 2023 om 11:15 
It is, i have combat extended installed and it works.
FroF_4 23 jun 2023 om 4:15 
Please make this mod compatible with Combat Extended. We need it! :steamthumbsup::reheart::torielsad:
dickmosi  [auteur] 21 apr 2023 om 19:33 
@VerteNinja You don't need it, no. You just draft a pawn with it equipped and shoot it manually at fires. Like how you manually shoot incendiary, EMP launchers and grenades. They won't automatically use them without other mods installed sadly.
VerteNinja 21 apr 2023 om 17:40 
Do you need to have "Pawns Use Fire Extinguishers" for this to work? I made a firefoam sprayer but no one ever uses it and I wasnt able to manually do it. Or at least couldnt figure out how to.
Smiley Face Killer 10 apr 2023 om 3:38 
Just tested it for anyone that was curious, and yea it doesn't work. It turns it into a bolt action that shoots 7.62x51mm lol
Smiley Face Killer 10 apr 2023 om 2:40 
Has any one used CE's auto patcher on this mod and if so does it work. Doesn't need to be perfect I'd just like these for putting out fires (obviously)

Or does it brick your game if CE is enabled with this?
LoopKat 8 apr 2023 om 22:25 
This mod is absolutely wonderful with a mod that automatically switches to tools, like Simple Sidearms. I have 3 pawns who are kitted out for firefighting and it's so funny watching them automatically switch between sprayers and grenades between cooldowns to just absolutely smother wildfires with explosions

@Schandefreude Base game grenades have infinite ammo, but are equipped as weapons. The grenade belts from Vanilla Weapons Expanded are equipped to the utility slot instead, but the trade off is that they have limited uses and need to be reloaded. To reload a specific grenade belt (ex: Firefoam grenade belt), you simply need to craft more grenades of that type (ex: Firefoam grenades) and pawns should then pick up new grenades automatically
Schadenfreude 23 mrt 2023 om 2:24 
How do pawns reload the firefoam belts?
Totsnuk 1 mrt 2023 om 19:45 
Enemies are spawning with these, which ends up helping me lmao.
Qucumber 3 feb 2023 om 12:28 
PYRO TF2?
unlikeaboss 5 jan 2023 om 2:57 
finaly fire extinguisher
Artemis 20 dec 2022 om 3:17 
do of any Combat Extended mod similar too your mod ? :/
dickmosi  [auteur] 16 dec 2022 om 6:56 
@Happy Sadly not right now, maybe in the future. For now you'll have to use another mod such as Auto Tool Switcher. I haven't used it myself but I believe marking the firefoam weapons as tools in it's settings allows non-violent pawns to equip them.
Happy 16 dec 2022 om 6:45 
Weird question, can pawns that are incapable of violence equip these?
Rocketeer 30 nov 2022 om 17:34 
Add one that also can spew fire and switch modes, now that would make an interesting raiding and base defense tool. Make it kind of lackluster in both, though
NoahGoldFox 30 nov 2022 om 8:40 
I love this mod :p fires are like fun and reasonable to put out now, especially forest fires outside the home area.
dickmosi  [auteur] 25 nov 2022 om 14:43 
Update 1.3.0:

- Buffed Firefoam Launcher
- Improved Descriptions
- Boring stuff

For more detailed changelogs check the 'change notes' underneath the mod's thumbnail.
Nv118 24 nov 2022 om 6:18 
lovely content. Very useful, run saving stuff
Kadoken 22 nov 2022 om 16:24 
Does it work against fire elementals from fantasy mods?
Coolchilion 22 nov 2022 om 11:54 
It's ok if you haven't figured out how to make non violent paws equip the firefoam things, since Auto tool switcher allows the player to pick which weapons are considered tools, therefore can be equiped by non-violent pawns.
TP 17 nov 2022 om 4:51 
这个有中文吗?
BooralKing 15 nov 2022 om 0:42 
coom guns lol
selest19 12 nov 2022 om 9:58 
lol
Dustin Echoes 12 nov 2022 om 8:33 
But what if I were to make an CE patch and disguise it as my own cooking.
hohohoo, delightfully devilish, Seymour
Gutterpunk 11 nov 2022 om 22:44 
0/10, the foam didn't contain any fire at all, not at all useful for warcrimes in its current state.
Sossololpipi 11 nov 2022 om 15:17 
ayo?
甲土 10 nov 2022 om 22:39 
Thanks to the author for creating such a good mod for us
Gerewoatle 10 nov 2022 om 13:55 
There was a Firefoam Pop Pack added in 1.4.
Epixco 8 nov 2022 om 18:37 
thanks
dickmosi  [auteur] 8 nov 2022 om 15:22 
@Ediolan Slaves don't seem to pick them up in rebellions from my quick testing. They do however count as weapons, meaning pacifists cannot use them - That's something I'd like to fix somewhat soon.
Eidolan 8 nov 2022 om 12:42 
Do these count as "weapons" or "tools" for slaves and pacifists?
Fuse 8 nov 2022 om 4:54 
@dickmosi Thanks! I'm baffled this isn't core in the game, considering fire spreads like crazy and the Mechanoids constantly light everything up including the colonists. The original Firefoam Popper sucks in that it's stationary/single use and the newly added Firefoam pack is single use -_-:steamsad:

The art is really well done and it fits the vanilla vibe. Thanks again, great job :steamthumbsup:
Latex Santa 8 nov 2022 om 2:47 
Exactly what I needed. Thanks!
Proxyer 8 nov 2022 om 2:06 
Hello author dickmosi.
Thanks for the good mod.
By the way, I created and published a Sub-Mod that adds Japanese translations to your Mod. Thank you very much.

[1.4] [Sub-MOD] Firefoam Things add Japanese Translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885987079
The Blind One 7 nov 2022 om 5:01 
@ThatCozyBear does that cause them to use these weapons automatically?
whenwrašk 7 nov 2022 om 0:29 
now it's time to fight fire with fire. wait, hold on
ThatCozyBear 6 nov 2022 om 19:54 
using with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2397915519&tscn=1667773681 'Pawn always use fire extinguisher' mod is highly recommended
dickmosi  [auteur] 6 nov 2022 om 17:32 
lol, I can understand the confusion. The grenade belt is in the mod.
The Blind One 6 nov 2022 om 17:14 
idk how I missed it but you actually have a firefoam grenade belt in your description already ... requires vanilla weapons expanded or did you remove that one?
HollowTree734 6 nov 2022 om 11:32 
I LOVE the textures!