RimWorld

RimWorld

Medieval Walls
46 kommentarer
kongkim  [ophavsmand] 14. aug. kl. 2:23 
Maybe at some point, but not at the moment :)
Marcvsiulius 14. aug. kl. 2:18 
Will you add fortress doors?
kongkim  [ophavsmand] 11. aug. kl. 13:31 
In you steam mod download folder for rimworld.
OldPayphone 11. aug. kl. 13:27 
Where can I find the XML file?
kongkim  [ophavsmand] 11. aug. kl. 12:33 
They are balanced for vanilla, and still stronger then normal stone walls. But yes you can easy change it in the xml file.
OldPayphone 11. aug. kl. 11:51 
Anyway way we can easily modify the HP of the walls? They're honestly pretty weak.
kongkim  [ophavsmand] 19. juni kl. 9:49 
@Tinda Thx for getting back on it :)
Tinda 19. juni kl. 9:48 
Ah, glorious; no errors on start :D
kongkim  [ophavsmand] 19. juni kl. 7:30 
@Tinda Was updating it when you postet this :)
So try Un-sub and Re-sub the mod now. And let me know if it worked.
Tinda 19. juni kl. 7:25 
1.6 unstable: bunch of red errors at launch:

XML error: <placingDraggableDimensions>1</placingDraggableDimensions> doesn't correspond to any field in type ThingDef. Context: <ThingDef ParentName="BuildingBase" Name="CastleWall">
kongkim  [ophavsmand] 11. juni kl. 14:02 
Updatet the mod to 1.6
Let me know if there are any problems.
Maze72 30. aug. 2024 kl. 18:08 
Goooooooooooooooooooood
kongkim  [ophavsmand] 5. maj 2024 kl. 10:29 
@PremierVader Ohh cannot remember 100% but i do think they do :)
PremierVader 5. maj 2024 kl. 10:27 
Hey so do the walls in this mod take extra damage from explosions like the original mod?
kongkim  [ophavsmand] 28. mar. 2024 kl. 2:59 
@AerosAtar
Did a temporary fix to remove the red error cursed by 1.5
Should not affect your game at all, but will update it with a better fix when possible.
AerosAtar 15. mar. 2024 kl. 11:18 
Red text, so an error as opposed to a warning (yellow text). It's probably some obscure change, since I can't think of anything in the 1.5 update notes that would affect it.
kongkim  [ophavsmand] 15. mar. 2024 kl. 9:51 
@AerosAtar When you say error, is it a red or yellow text?
Will take a look at it, at some point :)
AerosAtar 15. mar. 2024 kl. 9:11 
I'm seeing an error with this mod on 1.5Unstable on game launch about an "Impassible Building that can be seen/shot over can be built by the Player". I'm also seeing it from another mod (Rabbie Furniture), so it is possible that something has changed without notice that needs to be tweaked.
kongkim  [ophavsmand] 13. mar. 2024 kl. 15:27 
Updated to game version 1.5
T0mDeMwoan 12. feb. 2023 kl. 2:55 
alright ill try toi figure it out
kongkim  [ophavsmand] 11. feb. 2023 kl. 15:35 
@T0mDeMwoan That's weird, never seen or heard on that before.
Must be a mod conflict with something you have, as i still don't think its this mod making the problems as its very basic.
T0mDeMwoan 11. feb. 2023 kl. 15:28 
Im using just the regular medieval mods. when i place the walls they dont snap to each other and instead stay individual pieces
kongkim  [ophavsmand] 11. feb. 2023 kl. 14:13 
@T0mDeMwoan what other mods are you useing?
Don't think its this mod making the problem as its very simple and basic code.
T0mDeMwoan 11. feb. 2023 kl. 14:12 
for some reason the walls dont link with each other after constructing?
Xyllisa Meem Paradox Station 23. dec. 2022 kl. 4:04 
Cheers, thanks for speedy reply
kongkim  [ophavsmand] 23. dec. 2022 kl. 4:02 
@Xyllisa Meem Paradox Station Haha yah i know it, i have just not got around to fix it :)
But its only look and have no effect on the walls or when placed. So its on the to do list.
Xyllisa Meem Paradox Station 23. dec. 2022 kl. 3:52 
Not sure if this was due to a mod conflict, but I noticed the blueprint for the wall shows the entire texture rather than just a segment of it.
kongkim  [ophavsmand] 15. dec. 2022 kl. 4:00 
Hi all i just uploaded my new mod Paintable Spots & Objects.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2902039321

Hope people like it :)
kongkim  [ophavsmand] 12. nov. 2022 kl. 0:24 
@Pudding Deity That right, i can try take a look at it. But im pritty sure there are som C# code to do that. And that is out of my range sadly.
Velvet 11. nov. 2022 kl. 16:21 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2571189146&searchtext=Windows

This mod has windows that can be opened up and shot out of similarly to embrasures, but still counts the interior as a room. Maybe if you take a look at their code you might be able to get an idea of how they did that and come up with your own solution for making embrasures count as walls?
Wojtazonix 11. nov. 2022 kl. 7:46 
sad
kongkim  [ophavsmand] 11. nov. 2022 kl. 7:19 
@Wojtazonix No sorry, thats how rimworld works.
I have tried :)
Wojtazonix 11. nov. 2022 kl. 6:59 
buddy did u konw that u cant built a room if there is any embrassure around?
i mean castle walls squere is a room but castle embrasuress squer is not anymore :(
Could u do something with this?
kongkim  [ophavsmand] 7. nov. 2022 kl. 1:01 
@Pudding Deity yah maybe :)
But don't want to type down all the stats. But from what i remember, his walls cost 15 my 10 and had a bit less hitpoints. Ditches are more or less the same other then my can be build on floors.
And i only have the one xml where he has some file to his defences in the mod.

So its more or less down to if you like the texture better or not.
But love his mods and also use them my self tohether with this for extra options :)
Velvet 7. nov. 2022 kl. 0:48 
Might be a good idea to provide an actual stat comparison or summary of the differences between this and AOBA's mod, given the similarities and explicit inspiration. Knowing what the differences are besides cosmetics would be nice, and providing genuine differences between them besides that might cut down on criticism that they're basically the same thing, too.
flashgreentea 6. nov. 2022 kl. 17:50 
I really like this mod, if can add a gate or door will be better.
OOClay 4. nov. 2022 kl. 0:04 
Warcraft 2 any one?
Khalagar 3. nov. 2022 kl. 16:31 
Neat mod, thanks!
AOBA 3. nov. 2022 kl. 15:07 
the Fortification - Medieval since you have used the reinforced ditch texture as the base of the cellar ditch :3
kongkim  [ophavsmand] 3. nov. 2022 kl. 14:33 
@AOBA Thx. Mean a lot from you as i really like your mods also :)
You mean a link to were people can see the textures?

And yah i tried a lot of diffrent things when making them to see if i could shape them more :)
AOBA 3. nov. 2022 kl. 14:03 
and i really like yours castle wall texture, sadly linkable texture will have a little gap if you want them having more shape. anyway, good work :3
AOBA 3. nov. 2022 kl. 14:02 
note :In order to avoid unnecessary misunderstandings, I would suggest to have a source mod link of the textures below the workshop intro :3
Uriel Septim VII 3. nov. 2022 kl. 13:52 
I really like these textures
TurtleShroom 3. nov. 2022 kl. 13:05 
Holy crap, those Textures look AMAZING!
kongkim  [ophavsmand] 3. nov. 2022 kl. 12:55 
@ALE199-ITA Other textures, stats and no defences (Closed files) in the mod.
I have had a Compatibility issue with that mod, that was what got me started on it :)
ALE199 3. nov. 2022 kl. 12:43 
isn't this exacly just Fortification - Medieval Mod?