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Second, I already replied that depending on when you downloaded mod name should be either "Expeditions Fix" if you subbed before name change or "Expeditions Fixed" if you installed today after name change.
{
"name" : "Expeditions Fixed",
"id" : "",
"version" : "",
"supported_game_version" : "",
"short_description" : "",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true
}
}
And it still says my save is unusable. Ultimately, there's no excuse for the author to ever release an update that bricks people's saves so I'm not going to be using this mod in the future regardless.
I'm sorry PDX made this decision.
This is what I've edited the metadata to and it doesn't seem to work.
{
"name" : "Expeditions Fix",
"remote_file_id" : "",
"version" : "",
"supported_game_version" : "",
"short_description" : "",
"tags" : [],
"relationships" : [],
"game_custom_data" : {
"multiplayer_synchronized" : true
}
}
If you want to finish you current game in the metadata set id as "" and name as "Expeditions Fix" or leave it "Expeditions Fixed", depending on when you installed mod. The file is in the Steam\steamapps\workshop\content\529340\2883828923\.metadata
Thanks
This can be fixed for anyone else who has it happen by checking "error.json", searching "mods" to get a list of the missing one, then changing the downloaded mods name in the metadata.
If you want to do it before the mod is updated, add the variable to line 247.