RimWorld

RimWorld

[777] Favourites!
94 Comments
Zero Tachikoma 29 Sep @ 7:42am 
Could we get fave/junk added to the order menu so we can mark groups of things easily, like we can with Allow, or Chop Wood, please?
Авангард 6 Sep @ 2:49pm 
If it comes to that, I would like to see a setting that will disable the display of these tags in the pawn menu.
SERGIUS777  [author] 23 Aug @ 6:51am 
晓山alreShan: This is actually a good idea. I will think about implementing it next time I play.
晓山alreShan 22 Aug @ 5:01am 
@SERGIUS777
I wonder if you can add a mark items option as "to sell". If possible please? :)
Because after raid, I get weapons and apparels which I don't need, but I don't want to mark them as junk. Because they will get recycle as my bill set to recycle everything marked junk. I want to sell them.
And I want to keep those "to sell" items at same place, to form caravan faster.
SERGIUS777  [author] 12 Aug @ 2:28pm 
@toetruckthetrain: Well, without being able to reproduce this, I can't do much. And if you're using other mods, it could be any number of weird interactions with them. In any case, with all three (favourite/unfavourite/junk) checked, a stockpile zone should accept everything (if other conditions are met, obviously).
toetruckthetrain 12 Aug @ 1:36pm 
well what happened was for some reason my fridge stockpile zone wasnt getting animal carcasses hauled to it suddenly, but the smaller corpses were still getting put in the shelves, i spent like an hour figuring this out after i noticed (which was like an in-game year into the problem) and eventually found out that unticking allowing favorites and junk worked, despite unfavorited already being ticked, again weirdly enough it only happened with that one stockpile zone and other zones had things hauled to them all the time
SERGIUS777  [author] 12 Aug @ 7:34am 
@toetruckthetrain: Just tested filtering, and it seems to work as intended. And to be honest, I'm not sure if I fully understand what you wrote. Maybe if you provide me with step-by-step instructions or a simple example so I can check.
toetruckthetrain 11 Aug @ 1:17pm 
i apologize for my outburst, it was very late when i made that comment and one of the colonies children died because we didnt have enough food, i was upset and frustrated and those emotions carried through, but seriously, fix that
SERGIUS777  [author] 11 Aug @ 6:03am 
@toetruckthetrain: Wow. Just :meepwow:
toetruckthetrain 10 Aug @ 11:16pm 
can you maybe add int he fucking feature that makes it to where stockpile zones with allowing favorites arent randomly suddenly not allowing items that arent fucking marked as favorited or junk to be hauled there despite also having allow unfavorited on which mea ns you enter a fucking food crisis ebcause your colonists completyef fuckiung refuse to haul animal corpses tha t can actually provide anty decent amount of meat to your fucking freezer
SERGIUS777  [author] 2 Aug @ 11:56am 
@香香: Sorry. As I wrote before, I'm not planning to add any features. At least for now.
香香 2 Aug @ 6:39am 
Can you add the mark in command sheet so I can batch select items? This will be much more convenient.
SERGIUS777  [author] 1 Aug @ 9:58am 
@EAST: Should be fixed now.
EAST 31 Jul @ 5:51pm 
The overlay disappears in space.
SERGIUS777  [author] 29 Jul @ 1:15pm 
@ZeL: Sorry. As I wrote in the description, I'm not planning to add any features. But maybe I'll look into adding hotkeys in the future.
ZeL 28 Jul @ 1:13pm 
Would it be possibile to add a (configurable?) hotkey for marking as favourite / junk?
Sanakara 18 Jul @ 11:39am 
@SERGIUS777 nothing to worry about. I always appropriate that people like you spending time and making effort to provide us with more free stuff we can play with. actually I am surprised that in my whole mod list more or less just one mod made trouble. every patch in rimworld is always a big transition phase with a lot changes and up and downs. keep it up :steamthumbsup:
F34R itZ S3lf 16 Jul @ 12:57pm 
Thanks so much that version works!! 1.4.3901
F34R itZ S3lf 16 Jul @ 12:25pm 
ok if you could send it to me that would be awesome thanks I sent you a Friend request
SERGIUS777  [author] 16 Jul @ 12:07pm 
@F34R itZ S3lf: I won't be revering to the old version, it will be too inconvenient for a lot of players. And I don't save all builds of the mod, so I can't upload a specific version that will work for you.

I have a 1.4 version (archive dated 12.04.2024), but I won't upload it to the workshop (I don't know if it even works). But I can send it to you (somehow), if you want.
F34R itZ S3lf 16 Jul @ 11:29am 
Mid-saver Saver mod saved my game I removed the Favourites! mod checked the boxes in the Mid-saver mod options loaded game, saved game, and then loaded again. it fixed it, Sergius777 can you please upload a separate old May 2024 version as a standalone 1.4 version apart from the 1.5/1.6 version
SERGIUS777  [author] 16 Jul @ 9:52am 
@Adolph Popovich: Fixed compatibility for 1.4. Hope I didn't break something for 1.5 (I'm too lazy to test :)
Adolph Popovich 16 Jul @ 8:50am 
yap. mod does not work properly at 1.4.3901. It makes all my old colonist not mine. and in new colony destroys everything
F34R itZ S3lf 15 Jul @ 7:41pm 
is there a way i can get the previous version of the mod please? the update you just did broke my years long save :( the May 2024 version
SERGIUS777  [author] 15 Jul @ 12:18pm 
@kyrambox: Sorry, I don't think one less button would make much of a difference. By the way, I think I saw a mod that lets you hide any buttons. You can look it up.
kyrambox 15 Jul @ 10:38am 
Is it possible to add a settings to hide toggle button in the bottom right? I have so many toggle buttons already, and i do not need to disable favourites...
SERGIUS777  [author] 13 Jul @ 11:47am 
@Sanakara: Sorry, I uploaded very old assembly for 1.5, should be fixed now, I hope.

@Osama Bin-lagging, @Fedeh: As I understand, you're all playing 1.5 version and this update will work for you too. If not, let me know.
Fedeh 13 Jul @ 7:29am 
I finally find out wich mod was causing the issue, it seems that people have this exact same error as me, when clickin a pawn/animal, all the interact button dissapear..
Osama Bin-lagging 13 Jul @ 6:03am 
draft button disappeared, it's screwing up the game
@Sanakara can confirm i have the exact same issue.
Sanakara 12 Jul @ 7:24pm 
"System.MissingMethodException: bool RimWorld.LordJob_Ritual.get_BlocksDrafting()"
Sanakara 12 Jul @ 7:23pm 
You can find it at the every end of the log file, where something with "draft" is mentioned (1.5).
Sanakara 12 Jul @ 7:18pm 
Sorry, but after hours of testing, found out, that this mod was breaking my games.
Right now, it prevents drafting my pawns. before, it prevented loading world builder and breaking saves.

https://gist.github.com/HugsLibRecordKeeper/ceddaea4069791a0d0ae50449d2e2c53
Nainia 12 Jul @ 2:06pm 
@ SERGIUS777......Yes now savegame is running thanks alot
SERGIUS777  [author] 12 Jul @ 12:19pm 
@ Nainia: Added old assembly for 1.4/1.5 support (I hope :))
Nainia 12 Jul @ 2:02am 
Now breaks the 1.5 Version. Savegame(1.5) could not load anymore. Before the update it ran well
Smiley Face Killer 12 Jul @ 1:12am 
Damn I gotta say that was a fast test you did
Pheace 11 Jul @ 11:36pm 
Thanks a lot, love this one!
SERGIUS777  [author] 11 Jul @ 5:29pm 
Updated for 1.6. Tested with all DLCs.
SERGIUS777  [author] 11 Jul @ 11:42am 
I'm planning to update to 1.6 Odyssey, but I can't say how soon it will be. I'll try to test if the mod works as it is as soon as possible.
SAHIB 11 Jul @ 9:49am 
Love this mod. Will this be updated for 1.6 Odyssey?
SERGIUS777  [author] 26 Jul, 2024 @ 11:58am 
@frosted_gay Just uncheck favourite and unfavourite, and it whitelists only junk.
frosted_gay 26 Jul, 2024 @ 8:08am 
@SERGIUS777 I meant like if you have a "allow non-junk" filter you could disable it and now it whitelists only junk. by disabling junk it would only whitelist non-junk.
SERGIUS777  [author] 25 Jul, 2024 @ 8:26pm 
@frosted_gay There are three filters: favourite, unfavourite and junk. Just uncheck "junk" to allow no-junk.
frosted_gay 25 Jul, 2024 @ 4:03pm 
Is there supposed to be an "allow non-junk" filter? I don't have it and would find it extremely useful
larry.rathbun 13 Jun, 2024 @ 10:36am 
My favorite use for this mod is training my organ harvesters. I mark corpses with useful implants as "Favorite" and the job to harvest them is limited to Favorited Corpses and my best harvesters. the rest get marked as junk and only my low skilled harvesters train up on those corpses
SERGIUS777  [author] 15 May, 2024 @ 4:16am 
@betterwithrobots, @Mersid Should be fixed now.
Mersid 14 May, 2024 @ 9:05pm 
Experiencing the same issue as @betterwithrobots. Great mod though!
betterwithrobots 13 May, 2024 @ 8:57am 
Well, good (?) news: it happens with a bare modlist, just Harmony and this mod, on 1.4. Short version of the message in the debug log looks like:

> Trying to get valid region at (129, 0, 17) but RegionAndRoomUpdater is disabled. The result may be incorrect.

and then the stacktrace, but since it occurs with nothing else enabled should be pretty easy to replicate—just get that over and over and over again, on any colony, even the dev quicktest.

The problems with map generation also mean that the colony doesn't register the existence of colonists, so it becomes completely unplayable.
betterwithrobots 13 May, 2024 @ 8:29am 
The latest change you pushed out causes a game-breaking error in map load/generation for me (I'm still on 1.4). I have a local backup, so I reverted back to that for playing purposes, but I figured I'd give you a heads-up. I'm running a pretty heavy modlist and I haven't done binary exclusions to figure out what it's interacting with yet, but I will—what's the best way to get you formal bug reports and logs, once I know a bit more? (I'm a software developer, though not a very serious modder, fwiw, so I promise that when I get a proper report to you it actually will be useful, lol.)