Victoria 3

Victoria 3

Double Incorporation Speed
37 Comments
yoon0506_ 27 Sep @ 7:06pm 
Thanks @Rubber Ducky
Goro Majima Gaming 27 Sep @ 10:46am 
Noticed a small glitch with 1.10: Culture/Nothing are the 1/10 respectively, however the Heritage/Trait time is still base 5/10 years. Not a massive issue but was very confusing for a minute.
Rubber Ducky 27 Sep @ 9:19am 
Yes @Yoon0506_
yoon0506_ 27 Sep @ 2:13am 
is it compatible with 1.10?
crispy 17 Aug @ 9:50am 
Can you please add
NAI = {
INCORPORATE_STATE_MAX_YEARS = 5 # Base is 10, then modified by however fast the new incorp speed is
}
?

Otherwise the AI will think that all 10 year states (which is all states with your mod) are very valuable and will never trade them.
Ferrous  [author] 10 Aug @ 10:44pm 
yes with a caveat, if those mods change the incorp duration then its possible my numbers wouldn't be double speed anymore
Vseman 10 Aug @ 4:58pm 
Can this work with overhaul mods? Like exether
Ferrous  [author] 3 Aug @ 9:17pm 
@DavlerS
Hrm, noted
DavlerS 3 Aug @ 5:34pm 
Hey, just wanted to let you know that with your mod the AI considers every state to be incorporable with ai_can_incorporate_state since INCORPORATE_STATE_MAX_YEARS is defined as 10 years. This makes it significantly harder to trade for unincorporated small states such as the Danish West Indies or Dutch Guyana compared to base game, because ai_can_incorporate_state gives a 6x modifier on the state value score. I thought maybe that is something you could consider changing if you wanted to.
Dj Cleiton Rasta 25 Jun @ 1:24pm 
Great mod! Until Paradox adds some kind of modifiers for faster incorporation (somerthing like +25% depending on the number of assimilitaed pops) this mod is absolutely essential. 20 years to incorporate a state is 1/5 of the whole campaign!
GnoSiS 17 Jun @ 8:54am 
nice!
Ferrous  [author] 17 Jun @ 8:46am 
OK for 1.9.0
GnoSiS 25 Apr @ 6:45pm 
May I request a x2 faster version? i.e. 0.5/1.25/2.5/5?
Butifarra 19 Apr @ 11:57am 
great
~ 3 Apr @ 12:57am 
666
Ferrous  [author] 11 Dec, 2024 @ 3:31am 
ok for 1.8.6
Ferrous  [author] 5 Dec, 2024 @ 3:28am 
ok for 1.8.4
Ferrous  [author] 28 Nov, 2024 @ 6:27am 
ok for 1.8.3
Ferrous  [author] 21 Nov, 2024 @ 2:20am 
OK for 1.8
Ferrous  [author] 2 Oct, 2024 @ 12:49pm 
=D
saikyo 2 Oct, 2024 @ 12:10pm 
srry it does, it was a problem with other mod, my bad x,d
Ferrous  [author] 30 Sep, 2024 @ 10:24pm 
it does
learn how to install mods
saikyo 30 Sep, 2024 @ 6:00am 
doesnt work
Ferrous  [author] 24 Jun, 2024 @ 10:54am 
@Nick Salles most of my mods are well behaved, yes.
Nícolas 24 Jun, 2024 @ 10:53am 
i guess it is because of bugs not the mod then
Ferrous  [author] 24 Jun, 2024 @ 9:54am 
yup, just checked, it works
Ferrous  [author] 24 Jun, 2024 @ 9:53am 
@Nick Salles it should work without an update
Nícolas 24 Jun, 2024 @ 9:40am 
update it please
Rubber Ducky 20 Nov, 2023 @ 12:03pm 
Solid. Figured it would on the new patch since it doesn't change much
Ferrous  [author] 19 Nov, 2023 @ 9:56pm 
@Rubber Ducky

oh yes
Rubber Ducky 19 Nov, 2023 @ 2:12pm 
does it still work?
Ferrous  [author] 21 Jul, 2023 @ 8:19pm 
@whales! yes
whales! 21 Jul, 2023 @ 3:34pm 
GREAT idea. Does this work on existing saves?
valdi1912 25 Mar, 2023 @ 11:43am 
@Ferrous
Do you know how to make your mod work with The Great Rework mod? It used to be fine, and I would hate not to use the benefits you designed!
Ferrous  [author] 5 Nov, 2022 @ 12:58am 
@Silver Crescent
I might make a merged mod eventually, but for now i've made a collection that has all of my QoL/Fixes mods
Silver Crescent 1 Nov, 2022 @ 11:30am 
I hope eventually all these little QOL improvements get gathered together into one mod. there are a lot of them that I think are needed
Silver Crescent 1 Nov, 2022 @ 11:29am 
thank goodness for this